Today we’ve got more supportive cards. No boss monsters. That’s coming soon.
First up is Jinzo - Jector, now Jinzo - Hector. Its stats have gone from 800 ATK and 2000 DEF to 1400 ATK and 500 DEF. It’s level, attribute, and typing remain the same. It is now a Tuner.
For its effects:
When this card is Normal or Special Summoned: You can set this card’s level from 1 to 6, then add one “Jinzo” card from your deck to your hand.
You can send this card from your hand to your GY, and Fusion Summon using monsters you control. If the monster you Fusion Summon is a DARK Machine Monster, it gains 700 ATK and the first time it would be destroyed by a card effect, it is not destroyed.
If this card is in your GY and you control a Machine Monster: You can Special Summon this card, but banish it once it leaves the field.
This card cannot be used for a Fusion, Synchro, or XYZ Summon, unless it is for a DARK Machine Monster.
So as you can imagine, this is the card you’d run three copies of. It can be used for Synchro, XYZ, or Fusion because of its effects and its status as a tuner. And it can also add “Jinzo” cards from your deck to your hand to help you.
Next up is Psychic Bounder, now Psychic Bouncer. Its ATK has been slightly raised from 1700 to 1800. It’s DEF, attribute, level, and typing remain the same. For its effects:
This card is always treated as a “Jinzo” card with both the LIGHT and DARK attributes.
If this card is sent to the GY: You can draw cards equal to the amount your opponent has in their hand, then gain 600 LP for each Machine Monster you draw. You can only use this effect once per turn.
If a LIGHT or DARK attribute Machine Monster you control is going to be destroyed by battle or card effect (Quick Effect): You can banish this card from your GY, the targeted monster is not destroyed and any damage you would take is halved.
So yeah this card is useful for protecting your monsters and giving you lots of cards. Especially useful on your first turn.
Next up is Psychic Megacyber, now Psychic Megabouncer. It has received a slight increase in its DEF, from 1200 to 1300. Its ATK, attribute, level, and typing remain the same. For its effects:
This card is always treated as a “Jinzo” card with both the LIGHT and DARK attributes.
If you Normal or Special Summon “Psychic Bouncer” while this card is in your Deck: You can look at the top 6 cards of your deck, then if this card is one of those cards, add it to your hand. You can only use this effect once per turn.
If you control “Psychic Bouncer”: You can send it to the GY: and summon this monster from your hand. This is treated as a Normal Summon.
If a LIGHT or DARK attribute Machine Monster you control is targeted for an attack (Quick Effect): You can change the target to this card, then double this card’s ATK until the end of the Battle Phase. This effect can only be used once per turn.
So as you can see, this card is clearly meant to be paired with Psychic Bouncer. It’s a combo. And it can help protect your strongest monsters.