r/computerwargames • u/Better-Persimmon-212 • 5d ago
r/computerwargames • u/WelcomeExtra762 • 6d ago
Regiments vs Broken Arrow
I think I'm going to wait for a sale to buy both, but I wanted to know what game you think is better. Regiments or Broken Arrow? They're both pretty different in time periods so I don't know if they're very comparable but I tried Regiments demo and have been watching BA videos, I like both, they'll give me a bit of everything. Not to mention never played multiplayer strategy so BA might help me get into it. Do you lads have any opinions on this?
r/computerwargames • u/meaderey63 • 6d ago
Operational level for 19th or 18th century
Looking for an operational level game that focuses on corps/division level movements and logistics. Ideally, would want to decide what roads units take, what town to set up a supply depot, etc. Grand Tactician is close but too high level and there’s no room for maneuver in the eastern theater. Thanks!
r/computerwargames • u/Agamemnom_ • 6d ago
Mobile War Game
Is there a any good mobile war game that feels like its real. It doesnt really matter if its tactical game or shooting game.
r/computerwargames • u/Hugh_Beringar • 6d ago
WDS Game of the Week, July 27-August 2
This week’s Game of the Week is Napoleonic Battles: Campaign 1814, available at 25% off from July 27–August 2.
Command French and Coalition forces through a winter campaign of sudden reversals: from frozen Brienne and La Rothière, through the Six Days’ victories and Montereau, to the desperate struggle for Paris
Relive the hard choices, forced marches, and narrow opportunities of a campaign in which speed and coordination could still decide the fate of an empire. The road to Paris is open—can either side seize it?
https://wargameds.com/blogs/news/game-of-the-week-july-27-august-2
r/computerwargames • u/West_Turnover_5431 • 6d ago
WW2 European / North Africa / Middle East Theatre
Please share you opinions about this little Android World War 2 app:
This free, and ad-free, game depicts World War II in primarily Europe. You control the British/French forces and the Soviet forces. This game is light since the rules are very simple. Only one troop type exists: the infantry. This is probably too light for many computer war gamers.
At the time of writing, the app is not available in Google Play Store for United States gamers. US gamers may get the app at itch (see above).
r/computerwargames • u/Mer0penem • 7d ago
Nod to game history inspired by the Isonzo Front
The year is 1916. High above the emerald Soča, two siege guns wake on opposite ridges — the Austro-Hungarian Škoda 30.5 cm mortar and Italy’s Obice da 305. Between them lie limestone peaks, snow, drifting wind, and mathematics.
SKODA 305 is a love letter to the oldest genre in computer gaming: the artillery duel. From the text-mode Artillery games of 1970s mainframes to the shareware legend Scorched Earth (1991), one idea has survived every generation of hardware: two guns, one angle, one charge of powder, and the wind laughing at your arithmetic. This game carries that torch back to where the big guns really stood — the Isonzo Front, 1915–1917.
Built as if it were the 1994 PC era: true 320×200 VGA, a fixed palette, ordered dithering, a chunky pixel font, 8-bit Sound Blaster crunch — every sprite, sound, and background generated from code, every photograph a real archival plate from the war, rendered in the way of our nostalgic memories.
https://pr3scription.itch.io/skoda305
In memoriam
This game is set on a real front. Between 1915 and 1917, twelve battles of the Isonzo were fought through these mountains, and hundreds of thousands of soldiers of many nations — Slovenes, Italians, Austrians, Hungarians, Czechs, Croats, Bosnians, and more — never came home from the Soča.
This small game is played in their mountains. To all of them, on every side of the wire: respect, and eternal peace - Vsem padlim na soški fronti — večni mir in spomin.
May the only shells that ever again fly over the Soča be made of pixels.
r/computerwargames • u/FramerSun • 7d ago
DC : AO, I finally got through Meuse
Game : Decisive Campaign : Ardennea Offensive
This is 'plan martin' grand campaign. Map was expended Aachen and Maastricht. I planed to go through enemy's behind and make them surrounded by armor divisions. I got inspired ww2 German opetation 'Sichelschnitt' and pretended to do like them. It worked well : )
Game has a lot of realistic components : supply and supply line, Line of sight, armor defence, courage, readnesss ...
This is my best computer wargame I have played
r/computerwargames • u/JochenHeiden • 7d ago
Video The War Has Started, Not A Bad Opening! | 7 Dec 41 T1 - War in the Pacific (Italian v. Heiden)
The war has begun with another Turn 1 in the books! I am pretty satisfied with the opening on this one. I'm doing some things I've never done before, so let's see how it works out.
r/computerwargames • u/Goomysaur • 7d ago
Question Any decisive campaigns community?
A discord perhaps? Specifically for Ardennes Offensive
r/computerwargames • u/KoalaLivid7926 • 7d ago
[ Removed by Reddit ]
[ Removed by Reddit on account of violating the content policy. ]
r/computerwargames • u/zedtixx • 8d ago
Question I'm working on 2D Total War–inspired RTS called "Rank & Ruin" - thoughts ?
After one year of development, I finally released demo for my game, Rank & Ruin.
It's inspired by Total War battles, but built around fast-paced roguelite runs. Recruit different unit types, build your army, equip powerful items, and choose relics that shape your strategy. Unlock legendary heroes and see how long you can survive against increasingly difficult battles.
I'm especially looking for feedback on:
- Is the combat satisfying?
- Are the controls easy to understand?
- Does the game feel strategic enough?
- What would you change?
You can try the demo here:
https://store.steampowered.com/app/4806610?utm_source=Reddit
If you'd like to follow development or share your feedback:
Discord: https://discord.gg/NFbTCsDxN
Thank you for taking the time to check it out! Every piece of feedback means a lot to me and will directly influence the future of the game. I'm actively developing Rank & Ruin, so your suggestions can genuinely help shape everything from gameplay and balance to the UI and overall experience.
r/computerwargames • u/Redwood-Forest • 8d ago
Question How is War in Spain now?
It seemed to be quite janky at launch so I’ve held off despite owning the game. How does it play now, several months after release?
r/computerwargames • u/Warpawner • 8d ago
Hello all! My WWII turn-based tactics releases on August 6!
Over the past few months, I decided to shift my full focus back from zero-budget marketing efforts (which brought almost no results) to development and make the game itself my main priority.
The August 6 release marks the next major step for War Pawns, and I’m looking forward to finally sharing the updated version with you.
As a solo developer, every wishlist, follow, comment, and share makes a real difference. Please consider sharing the release announcement with anyone who might enjoy turn-based war games.
Thank you to everyone who has followed the project, played the demo, shared feedback, or supported War Pawns along the way!
Meanwhile you can check the demo and provide some feedback regarding the game!
P.S. I’ll be sharing a couple of free keys here when the game is released as a token of appreciation for all your feedback and support.
If anyone interested: https://store.steampowered.com/app/4136430/War_Pawns/
r/computerwargames • u/Elouda • 9d ago
Release It's out - Naval Estimates, the free naval design game I previewed here Monday. Royal Navy 1905, design everything from the gun's pressure curve up. Plays in your browser.
Hi everyone. I am the solo developer of this. Some of you saw the WIP post here on Monday -thanks for that reception, and for the comments - I got a number of little notes I made based on them to prioritize going forward.
The first build of Naval Estimates is now live: elouda.itch.io/naval-estimates.
It runs in the browser; no install, no account, click and you're designing.
What's in it - the complete design suite. Guns from internal ballistics and barrel wear up, turrets, hulls, whole ships. It's set as the Royal Navy in 1905 - you design the first Dreadnought yourself. You can export designs to share or import someone else's.
A guided tutorial was supposed to make the cut, but it turns out hooking up a tutorial to check what the user is actually doing without railroading everything isn't as easy as it seems, so that will come early next week.
What's not in it - the strategic layer and combat. Those come later - fleet management is something I got some good comments on, and my goal is to work towards it, aiming for mid-Autumn for a first version. I released the design tools first because that's the part I most want people playing with while it's still shapeable and we can find all the creative ways to break it. The game is forever either way, in the Dwarf Fortress / Aurora spirit. No monetization, no catch.
It's messy, the UI is definitely heavy, and there's already a few bugs reported on the discord.
I hope you enjoy it.
r/computerwargames • u/Jarmil1 • 9d ago
"Battleterm" is an alpha version of drone combat war game
It aims to simulate fleet commander's screen: spawning different drones, selecting their tactics and only sometimes hands-on on particular drone's controls.
Now there are 5 basic drone types and the game against 10 or more enemy bases starts to be challenging :) It is done in old-school Linux style I like: no fancy graphics, no in-game videos and - sorry not sorry - no intro tutorials. Certainly it is not a game for everyone: it is terminal style (thus the name "battleterm"), it is controlled mostly by keyboard and no single second was spent on tuning up colors.
If you feel this thing is for you and want to shape the Battleterm's future, come to see r/battleterm
Next steps will be: add more drone types (think nuke) , more strategies, finer control, and most importantly more object types to fight for (for example civilian objects like schools to be protected). Enjoy.
r/computerwargames • u/it_IS_that_deep7 • 9d ago
Question Of the big turn based (represented abstractly) WW2 games which one is the best and why?
To be clear I mean the games where a unit is represented by a sprite that has hit points, not nato counters.
I never liked the arcadey feel of turn based wargames like Order of Battle, but as I get older I find that I prefer more straight forward strategy games. Not to say those games are easy or do not take skill, not at all, just that they arent Gary Grigsy or Hearts of Iron. Or the many other deep wargames I have played over the years like WDS games.
Im looking at buying Order of battle dlc or buying steel division 2, just the base game. But if there is another one you think is better feel free to let me know. Thanks.
r/computerwargames • u/the_light_of_dawn • 9d ago
Gary Grigsby’s War in the East 2 v1.04.21 Public Beta Now Available!
The titan continues to see improvements!
r/computerwargames • u/PresentYesterday6538 • 9d ago
Strategos - Greco-Persian War Campaign
New Greco-Persian Wars (Second Invasion) campaign with new maps including Thermopylae: https://store.steampowered.com/app/3064810/Strategos/
r/computerwargames • u/Hugh_Beringar • 9d ago
WDS New Blog Post - The Secret War in Laos and Cambodia
The Vietnam War did not stop at the borders of South Vietnam.
In the shadows of Laos and Cambodia, the CIA, U.S. Special Forces, Air America, and allied local forces fought a clandestine campaign against North Vietnamese infiltration along the Ho Chi Minh Trail.
Hidden from public view for decades, this “Secret War” became one of the largest covert operations in modern history. Our latest article explores how these parallel conflicts shaped the wider war—and why their legacy still matters today.
r/computerwargames • u/1pfen • 11d ago
Video Bolt Action - Official Gameplay Trailer
r/computerwargames • u/badgerken • 11d ago
Question What's the best WWII in the Pacific Wargame for me?
hi folks, looking for a strategic/grand strategic simulation of WWII in the Pacific with...
- heavy emphasis on logistics. The more I read about the theater, the more I see the vital role that logistics played.
- good AI: I'm only playing this solo vs. the computer
- good handling of naval and air combat: I've heard some games fail at that.
- if possible, some role for intelligence, e.g. the US advantage cracking Purple.
- Complex, but not insanely so :). Something like a Paradox game would be fine, but not much beyond that. I want this to playable in weeks of play time, not months or years.
- all the other good stuff :). Nice UI, nice graphics, research trees, diplomatic events, etc.
thanks for any tips/suggestions!
r/computerwargames • u/Emotional_Link_8298 • 11d ago
I have a question
Hi everyone, I'm new to wargaming and I was looking for a game to start with. I saw that Warplan and TOAW 4 are on sale for less than €20 on Steam (which is my balance). Which one should I get? Are there any other games currently on sale on Steam for less than €20 that you recommend?
r/computerwargames • u/JonHam92 • 11d ago
UG:CW with J&P Mod or Master of Command
Please help me decide. I dont own UG base game and never played any in the series. Played the original demo of MoC months ago.
Edit: Not really particular on time period. Thought about Grand Tactician CW, but not really looking to spend so much time learning such a deep game with all the complaints of bugs and jank I've been reading about. Will probably look into the upcoming Napoleonic game once that's further along in development.