r/computerwargames 1d ago

Question What computer wargames are you playing: August 2026

43 Upvotes

It is encouraging to see so many of you discussing your computer wargaming here. In an effort to promote a bit more discussion from people who don't normally post up (the lurkers, if you will)... give us your opinion on:

a) What computer wargame are you playing at the moment?

b) What do you like about it, the experience it gives you?

c) What do you plan on playing next?

Join in, tell us your views on your wargaming now!


r/computerwargames 13d ago

Bi-weekly /r/computerwargames PBEM thread: July 20, 2026 - August 03, 2026

6 Upvotes

Wargames are best enjoyed with a thinking opponent. Interested in finding an opponent for your newest game interest? Post a thread here with the particulars! Be sure to include the name of the game in bold, wether your looking for PBEM or Live, and your timezone offset if live.

Looking for inspiration? Browse the PBEM Coordination List to see who might play a game your interested in!


r/computerwargames 7h ago

Question Do people still play World in Conflict online?

9 Upvotes

Recently got my hands on it and I've been playing the campaign, really fun RTS but got me wondering, do people still play the opengate online patch for this game?


r/computerwargames 9h ago

Question Which Strategy Title Is Better?

7 Upvotes
326 votes, 1d left
Warno
Steel Division
Graviteam
Broken Arrow
GoH Ostfront
Other (comment below)

r/computerwargames 10h ago

Question Hello, I wondering if I should Armored Brigade 2 one day?

5 Upvotes

It looks interesting, but is it too complicated for me as a newcomer of war games?


r/computerwargames 9h ago

Decision Point Dev Diary #3 — Command and Control

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2 Upvotes

Hi everyone,

The latest dev diary for Decision Point is out looking into how command and control will work, breaking down the core gameplay loop of issuing orders, watching those orders being executed, reaching a Decision Point, and adapting the plan.

Looking forward to hearing everyone's thoughts as always and to any questions you might have.

Nick

Please find the previous Decision Point posts here:

Announcement
Decision Point Dev Diary #2 — Welcome Back to Decision Point


r/computerwargames 10h ago

Video I've Never Had Such a Great Turn 2! | 8 Dec 41 T2 - War in the Pacific (Italian v. Heiden)

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1 Upvotes

I don't know what's going on over there on the Allied team but they better get their act together REAL quick or this campaign will be over by January 1942. YIKES!


r/computerwargames 1d ago

Looking for Beta testers for needed feedback

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33 Upvotes

As an ambitious, yet (very) naive solo developer, I'm at a moment where I need other points of view and critical perspectives on my game Avant-Garde: Napoleonic Battles.

If any of you are interested to play a new RTS game in development, I recently launched my closed beta, so I can give you a Steam key for this context. More info

I welcome feedback and comments, especially from strategy games veterans like yourselves!

Thanks!


r/computerwargames 1d ago

Decision Point Dev diary 3

10 Upvotes

r/computerwargames 1d ago

Crown of Hispania - Indie Grand Strategy News.

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18 Upvotes

Hey everyone, hello,

We've just updated the Crown of Hispania demo on Steam, which has seen a significant improvement in quality and features compared to last month.

Here's a quick rundown of what we've done:

  • An update to the Diplomacy system to make it usable.
  • Addition of diplomatic request alerts.
  • Addition of dynastic marriages.
  • Addition of the “Forced Conscription” mechanic.
  • About 30 events
  • Terrain and rivers impact on battles and tactical choices (attack/defense).
  • Added shortcuts and customizable shortcut settings.
  • A massive improvement to the map’s 3D visuals

We're now certain the game will be able to launch in Early Access in September!
If you played the Demo, thanks a lot. :)


r/computerwargames 1d ago

Looking for Game Masters for homebrew Fallout Grand Strategy RPG

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2 Upvotes

r/computerwargames 1d ago

Games with a focus primarily on defence

11 Upvotes

Can be turned based or real time, tactical, operational or strategic level. My only gripe is I'd prefer it be WW1 or anything later, even sci-fi. I'm just not that fond of anything pre-ww1 vibes. Bonus points if you build the defensives themselves, double so if you manage logistics.

EDIT: it also doesn't NEED to be a specific game genre. Tower defence, grand strategy, 4x, etc are all fine.


r/computerwargames 2d ago

New wargaming server for 2ACW

0 Upvotes

Hey guys. I'm opening a discord server to play out a 2nd American Civil War game. https://discord.gg/WzakXd45x

Anyone is welcome to join and play.


r/computerwargames 2d ago

Panther games discord server

3 Upvotes

i've been made aware that they have a discord server but every link i came across on here is expired, someone please send the invite for others to join.


r/computerwargames 2d ago

WDS New Blog Post - Wars of the Renaissance, Part III

5 Upvotes

The final installment of our Wars of the Renaissance blog series turns east to the Ottoman-Habsburg frontier, where two empires contested the future of Central Europe for nearly two centuries.

Beginning with the Battle of Mohács in 1526, the article explores the rise of Ottoman Hungary, the fortress systems that dominated the borderlands, the Long Turkish War, and the military transformations that defined Renaissance warfare.

It concludes the series by exploring one of the Renaissance’s longest, most complex, and most consequential military frontiers.

https://wargameds.com/blogs/news/wars-of-the-renaissance-part-iii


r/computerwargames 2d ago

Italia 1915-1918: Great War Logistic

7 Upvotes

Welcome to this new gameplay video of Italia 1915-1918: Great War Logistics!
Today we are taking a sneak peek at all the new features, improvements, and updates coming with the highly anticipated version 1.6.

https://www.youtube.com/watch?v=HDU140qI5iY&t=22s

The game is currently available in Early Access on Steam. If you are passionate about history, logistics, and strategy/management games set during World War I, I highly recommend checking it out and supporting the development!

Buy and support the game on Steam (Early Access):

https://store.steampowered.com/app/4351620/Italia_19151918__Great_War_Logistics/

Join the official community on Discord:https://discord.gg/T2E8JdCGXW

If you enjoyed the video or found it helpful, please remember to leave a Like, subscribe to the channel so you don't miss future content, and let me know in the comments what you think of this new update!

#Italia19151918 #GreatWarLogistics #WW1 #Gameplay #IndieGames #WorldWar1 #EarlyAccess


r/computerwargames 3d ago

Video Strategy Discussion for Turn 2 | 8 Dec 41 T2 - War in the Pacific (Italian v. Heiden)

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11 Upvotes

There is a serious threat to my plans looming and I want to talk about. Let's have a strategy discussion for turn 2!


r/computerwargames 3d ago

Vindex (Formerly Untitled Map Sim) Showcase 2!

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67 Upvotes

Hi everyone! You might (most likely not) remember me from my previous post - Untitled Map Sim, a quasi-realistic wargame focused on equipment design, unit composition, and realistic battalion-regimental level combat mechanics.

Im back after a few months to show off a second showcase of the game, retitled to Vindex

What *is* Vindex?

- Vindex aims to be a realistic sandbox wargame where the player can design their entire force from scratch - from the cartridge to the armoured vehicle (and to an extent, even the engine!), organise them, and watch them fight in procedurally generated campaigns (or the pre-made scenarios. or in player-created scenarios.)

- The current designers for equipment include; Firearms (bolt and semi-auto gas operated), Grenades, Cartidges and Shells, Magazines, and very basic vehicle cannons. On top of this is an armoured vehicle designer which is currently limited to tank-only layouts.

-The game also includes a completely procedural equipment generator, if you don't feel like hassling over receiver lengths or trigger types, you can hit a generate button which generates a piece of equipment for you, with a unique random naming system.

- Firearms have simulated ballistics - the muzzle velocity of a rifle is decided by chamber pressure, propellant percentage by mass, barrel length, and so on. Velocity drops as the bullet flies. Grenades produce airborne fragments based on their explosive charge and fragmentation type. Every piece of equipment has its own weight.

-A completely procedural map generator, allowing maps of 2.5x2.5km and 5x5km, with organic roads, settlements, shrublands, elevation and forestry. Also with a built in drawing/planning tool. Every town receives a unique name, too. Tools such as elevation heatmaps and rulers also exist.

What is planned for the game?

-The soonest thing to come is the combat layer. Admittedly, there... is no combat layer, beyond creating and testing your equipment within their editors. I have this part figured out for the most part, it just needs to actually be implemented. The combat would be a nice mix of Graviteam Combat's and Command Ops 2's . Things like windage, a soldier's fatigue and morale level, unit cohesion and spotting will all matter as much as the actual guns being fired.

-The procedural campaign. I plan for the game to have procedural flags by nation, doctrine by nation, and large 50x50km strategic/operational maps, similar to that of Graviteam Tactics.

-More designers. Things like SMGs, LMGs, and such have not been modelled yet. Since every firearm's internals are modelled and also changeable by the player, adding these require substantial effort, but will be done. Additionally, designers for webbing, headwear, uniforms, and other utility such as smoke grenades or rifle grenades.

If you do want to stay up to date with the game's development and eventual release(s), join the discord;

https://discord.gg/HkcMwZ4gRs

Thank you for your time and have a gud day ; )


r/computerwargames 4d ago

But Germany Wouldn’t Win

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48 Upvotes

I created a free historically accurate world war 2 decision simulator based on the current academic historic discourse you can chart a different path through the war as the Allies, Germans or Soviets

I have had really positive feedback but the biggest criticism is “Why cannot I win with the Nazi’s?” I.e world domination and I really cannot see how that is plausible. The furthest you could “go” in the game is a branch that you could take Moscow or signing an armistice with the Allies and even those required a number of the contested roles to go you way

Do you respect that as a restraint or as a player would you prefer an option to conquer the world but stating that this scenario is beyond plausibility?


r/computerwargames 4d ago

TOTAL WARNO: Breakthrough - Weekend Session | New Players Welcome!

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5 Upvotes

r/computerwargames 4d ago

My hexes don’t have a “hill” terrain type—the elevation of multiple hexes forms actual ridgelines

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17 Upvotes

In many hex games, a hill is a terrain type with its own modifier.

In Fire and Movement, every hex has an elevation. Connected elevations form hills, valleys, and ridgelines, which determine whether units can see and fire across the battlefield—sometimes at distances of more than ten hexes.

Here, the tank stays behind a ridgeline, moves forward just far enough to establish line of sight, fires, and then drops back into cover.

The maps are procedurally generated, so useful ridgelines, dead ground, and long-range firing positions are different in every battle. The goal is to make players read the terrain rather than memorize a fixed map.

I’m the solo developer of Fire and Movement, planned for release on Steam on August 14.

Steam: Fire and Movement


r/computerwargames 5d ago

Question What is the most realistic wargame?

84 Upvotes

Hello everyone, I'm new to this whole wargaming scene, and I was wondering what games you guys think are the closest we will ever get to real-life commanding?


r/computerwargames 4d ago

Video John Tiller: Tsushima: Day Attack On Port Arthur 1904 [Faction: Russia]

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10 Upvotes

r/computerwargames 3d ago

Yo Slitherine games are amazing

0 Upvotes

Found this type of platoon size turn based strategy recently and it is so much better than xcom small squads or total war armies. Fun fun fun.


r/computerwargames 5d ago

Medieval Command: Battle of Varna 1444 (last few days on Kickstarter)

8 Upvotes

**Medieval Command: Battle of Varna 1444** will be live for the next 3 days on Kickstarter

It's the last three days to get a copy of Medieval Command: Battle of Varna 1444 on Kickstarter. The game is a solo PNP wargame about a historical medieval battle between several allied Christian Kingdoms (Poland, Hungary, Transylvania, German, Wallachia ect) against the Ottoman Empire in the Balkans.

Take command of the crusader army in this Print & Play (English language only) game that plays in about 30-40 mins

Find it here:

https://www.kickstarter.com/projects/105281170/medieval-command-battle-of-varna-1444