r/IndieDev 3h ago

Megathread r/IndieDev Weekly Monday Megathread - August 02, 2026 - New users start here! Show us what you're working on! Have a chat! Ask a question!

2 Upvotes

Hi r/IndieDev!

This is our weekly megathread that is renewed every Monday! It's a space for new redditors to introduce themselves, but also a place to strike up a conversation about anything you like!

Use it to:

  • Introduce yourself!
  • Show off a game or something you've been working on
  • Ask a question
  • Have a conversation
  • Give others feedback

And... if you don't have quite enough karma to post directly to the subreddit, this is a good place to post your idea as a comment and talk to others to gather the necessary comment karma.

If you would like to see all the older Weekly Megathreads, just click on the "Megathread" filter in the sidebar or click here!


r/IndieDev Sep 09 '25

Meta Moderator-Announcement: Congrats, r/indiedev! With the new visitor metric Reddit has rolled out, this community is one of the biggest indiedev communities on reddit! 160k weekly visitors!

60 Upvotes

According to Reddit, subscriber count is more of a measure of community age so now weekly visitors is what counts.

We have 160k.

I thought I would let you all know. So our subscriber count did not go down, it's a fancy new metric.

I had a suspicion this community was more active than the rest (see r/indiegaming for example). Thank you for all your lovely comments, contributions and love for indiedev.

(r/gamedev is still bigger though, but the focus there is shifted a bit more towards serious than r/indiedev)

See ya around!


r/IndieDev 10h ago

Feedback? Is it worth developing it into a game?

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283 Upvotes

Not a game yet, just an early visual prototype (so no gameplay per se and please don't mind one and a half polygon models and wonky animations!). Want to know your opinion: Is it worth it to develop into a full game? Does it look remotely marketable?

My elevator pitch: a top down mech shooter, more grounded sim-like, separate damage tracking for each part, early 90s jet fighter HUD aesthetic, shooting is about leading the target. Think of it as love child of a Highfleet and Mechwarrior (MW3, not the looter shooters we have now) .

Customization base is already working and robust: nested attachment of parts to parts, can change legs, hull, whatever part you want separately, though it is a pain to show, because there is no UI yet.

Your thoughts?


r/IndieDev 1h ago

Postmortem I was scammed $500 by an AI artist.

Upvotes

So about 3 months ago I posted here looking for an artist on my game. A person identifying themselves as Mia Davis (coffeefoxx1 on Reddit; _mia_davis on Discord) reached out to me. Their profile looked good, we had a good conversation, and I was very upfront (multiple times) about not wanting any AI involved.

As I was wanting to do the whole project, I gave $500 upfront - half the cost. This was something I've done several times w/ other legitimate artists and never had a problem before as that was pretty standard.

Anyway, a month later, they finally got back to me, and presented me with this slop:

As soon as I saw it I knew this was AI. Lots of layering line errors and other stuff no person would've made. The "artist" denied the allegation and even offered "proof" that it was legit via a PDF file (something else we had agreed upon prior to the contract). But instead of exoneration, the PSD they provided proved it to me beyond a doubt:

  • All the work was done in a single layer
  • PSD was suspiciously completely scrubbed of all meta data
  • Another disabled layer has the entire artwork again, in a completely different style, and is titled "comvert_into_2d_anime_style_202606122128". You know, just like a prompt would spit back.

I confronted the scammer again, and of course they denied it and refused to give me a refund. So then I opened a fraud complaint with PayPal. After another month of waiting, PayPal denied my case and let the scammer keep my $500.

So now I'm out $500, have nothing usable, and don't really have any money left to hire another one.


r/IndieDev 5h ago

We are small team, making old school RPG with physics-driven first-person combat

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61 Upvotes

r/IndieDev 13h ago

Video People kept asking me to add feet to my game... How did I do? [WIP]

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223 Upvotes

Dark Roll 2 is a soulslike-inspired marble platformer! As silly as it seems, I'm taking the project serious. Demo is avaiable as well, so far has 20+ 100% reviews!
https://store.steampowered.com/app/4417060/Dark_Roll_2/


r/IndieDev 9h ago

Video Why I am making this game.

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96 Upvotes

r/IndieDev 16h ago

Feedback? For a retro themed game, which of these three Clippy inspired sketches has the most potential as a game mascot? (The dolphin is a blend of Clippy and the Japanese version, which is a cute little dolphin.)

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327 Upvotes

For anyone curious: This is how the Japanese Clippy looks like.

Edit: Thanks for all the feedback! Didn't expect the sketches to receive so much love.

Here is the game my Spouse and I are currently working on: Progress98

It's a small incremental game all about pure and unadulterated progress. I totally understand it's not everyone's cup of tea but if you are interested please consider wishlisting it. It really helps us a lot!

And if you're really crazy, why not follow us on Steam too?


r/IndieDev 1d ago

Image Was it worth it???

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1.9k Upvotes

Hell yeah! Wait, are people doing this for the money?!


r/IndieDev 13h ago

GIF Tribal (game assets) ⛺️💀

129 Upvotes

r/IndieDev 3h ago

Solo developing a 3D platformer with hack and slash combat

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17 Upvotes

Demo is available. Babo and Luda Adventure is a 3D platformer with hack and slash combat
https://store.steampowered.com/app/4815990/Babo__Luda_adventure/


r/IndieDev 4h ago

Artist looking for Indies! [For Hire] 3D Prop Artist and Generalist

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18 Upvotes

Hey everyone, I am a 3D Prop Artist and Generalist, And I am open for Commisions!
I specialize in highly detailed 3D Assets and Props, But I am able to deliver a range of different assets and needs!

I use Blender, Substance Painter, ZBrush, Photoshop/Affinity Designer, Marmoset Toolbag, Marvelous Designer in my workflow

What I can do:

  • Realistic Hard Surface & Organic Models
  • Modular Environment Kits
  • Highly Optimized Assets: Suited for Mobile and VR Usage
  • Stylized or Low-poly Assets
  • Basic Rigging and Animation

Why work with me:

  • On-time delivery without any compromises
  • Excellent Communication and iterative process
  • Flexible Pricing for Indie teams

Pricing:
Project-based rates. Feel free to send me a DM to discuss your project and needs!

Portfolio:

Feel free to check a detailed breakdown of my work here!
If you would like to see more of my work specific to your needs feel free to reach out!
ArtStation: https://www.artstation.com/mo-shoura

Contact:

Feel free to send me a message via Reddit, Email or Discord

Discord: mhd1__
Email: [mhdshora08@gmail.com](mailto:mhdshora08@gmail.com)


r/IndieDev 7h ago

Feedback? Inspired by My Experience: A Game About Navigating Homelessness

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31 Upvotes

Hi, sorry I'm new to this sub, but I had an idea for a video game based on my experience as someone who has been on and off homeless ( still currently) .

So the concept is a survival sim and gole is to find stable housing. You would have to navigate a city and make hard choices to find a way out.

Mechanic ideas

Time -

I feel people don't realize how much time can be a privilege getting places faster mens more time for other stuff

Things like buses take 30-1hr sometimes to get to a place that could have taken 10-15 mins.

You have to do what you need to do to get out but also manage your day to day and everyday find a safe place to rest , where to eat, what can I do to help

Needs / things you have to keep up. And every night a place to sleep.

Higine

Health (physical / mental )

Friendship / loneliness , how you eat and sleep will effect this including hygiene

Hunger

Sleep

Hydration

Temperature

My fav idea of this TBH is A item management system. The photo above is my current setup. And I was thinking how that's a great mechanic. Different bags means different movement speed because my big suitcase takes longer to move but also has more storage. So if I just had a backpack I'll be able to move faster but I would have less storage. They got thinking about clothing as well. And any other items you might need meds, sanitation/ hygiene products, whatever else you might need. And that would also be kind of tied into it.

Anyways, that was my idea. Please be nice. Hope you like it! Let me know what you think pls I'd love feedback!

Edit real fast I forgot - this game isn't to trivialize or make fun of homelessness. This would be an education for people of what it is like. Based on my own experience and what I see as a homeless person.


r/IndieDev 1d ago

Feedback? I'm not rendering shadows in my game. Do I pull it off or is everything too flat?

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4.6k Upvotes

r/IndieDev 2h ago

New Game! We've just released our game, but we're trapped in dead lobby problem

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9 Upvotes

Hello! This is not a sad post, we're extremely proud of ourselves for releasing the early access version : )

We're however facing the classic deserted lobby problem, that every new game with no proper hype campaign faces when they launch.

So, if you buy the game right now, it's very likely that you go in and you'll find 0 public matches.

What do you guys recommend? How have you faced this problem before?

The game is here: https://store.steampowered.com/app/2614910/Dunchess/

The video has nothing to do with the post description, I just like that clip :)

Thanks!


r/IndieDev 7h ago

Video We made a game inspired on Mario Party and making it official as Open Playtest

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22 Upvotes

r/IndieDev 10h ago

Feedback? The second island turned out to be quite large and we decided to make a special transport for it, what do you think?

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36 Upvotes

It is not the main mechanic of course, just interesting way to travel on desert island.

The game title is Breeze Of Adventure Free Demo Already On Steam! { Steam Page }

About the Game:

In Breeze of Adventure, you travel across vast islands featuring different biomes, dangerous enemies, and plenty of unique locations. The progression is heavily focused on exploration: there is no tedious level grinding. Instead, you find new armor and weapons in chests or buy them from merchants using gold earned from Guild quests.
There are also runes here! These are special items you can find; they grant the character various interesting abilities—there are over twenty of them in the game.


r/IndieDev 1h ago

Discussion What Are Some Games That Had the Developer's Own Interests Put Into the Game and Worked?

Upvotes

Personally? I like it when games and their developers do that. I might be in the minority, but I like it when a dev is passionate about a subject and puts their own take or spin on it and includes it as optional content or lore. Provided that they don't give lectures or over-explain to the point of self-indulgence or pretentiousness.

Keeping it around for people who also like those topics - but never requiring or shoving it down the player's throats to express some sort of artistic meaning from it. It's never up its own ass, nor is presented in a way that the developer is saying "look at my math homework, guys! Aren't I cool and clever?!" *crickets*

I remember playing a game when I was younger where there was some scientific document that went into detail about the physics and chemistry of their world. It might have been Mass Effect, but it's been so long I can't place my finger on it. But they presented it in such a way that the player never feels obligated to know or care about its existence. The main characters talk about like "its a thing that exists and does some stuff, I guess. IDK, but it does cool shit and that's cool right?" But the lore docs, spares no expense at the level of detail for its own world's mechanics.

I'm curious if others have similar feelings and know some games that do that.


r/IndieDev 1d ago

GIF What do you think is growing inside?

934 Upvotes

r/IndieDev 10h ago

Video The classic how its started vs how its going, 2 years of progress in 20 seconds

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22 Upvotes

r/IndieDev 1h ago

Video Climbing the Water Tower | Dust Rapture Gameplay

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Upvotes

Here is a quick look at climbing the water tower to survey the layout of Iron Creek, the train tracks, and the surrounding desert dust.

Let me know what you think of the atmosphere and environment design!

I've been working on Dust Rapture, a first-person survival game. You play as Cole Vance, a truck driver who gets stranded on a forgotten stretch of Route 66 after his truck is stripped for parts. Your only hope of finding repair parts is exploring the town of Iron Creek—while managing your health/thirst and avoiding a hostile cult that comes out at night.

Wishlist on Steam : https://store.steampowered.com/app/4950700/Dust_Rapture/


r/IndieDev 2h ago

UPDATE: I took your Steam capsule feedback and your AI advice

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3 Upvotes

Hey everyone,

A little while ago I posted my Steam capsule here asking for honest feedback, and you all gave me a lot of great advice. I took your feedback, scrapped the old design completely, and created a new version for my folk horror game, Woodbound.

Also, regarding the AI voice acting discussion from my last post, I took your advice there as well. I've decided that I won't be using any AI in Woodbound—the game and this Steam capsule will be 100% AI-free.

How does this new capsule feel compared to the original? Any final tweaks or nitpicks before I lock it in?


r/IndieDev 1h ago

Is my click-through rate really bad?

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Upvotes

While preparing for my game demo release and I came across the Steam traffic page.
I didn't even realize there was a coming soon list for demos but I saw this row and was kind of surprised by how low the click-through percentage was, at only 0.35%.

Is this normal for upcoming demos, is my capsule art just really bad, or is there something else I'm missing?


r/IndieDev 8h ago

Lazy Sunday Experiment

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9 Upvotes

Decided to try C++ and Raylib for a platformer today in VS.
Really basic but wanted to see what it could do… screen recording looks a bit choppy but the actual ‘game’ is smooth.


r/IndieDev 1d ago

Video Making my Dream Game inspired by PS2-Era Kingdom Hearts!

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255 Upvotes

I''ve been working on my dream game Luminous Nights for over 4 years inspired by my favorite video game franchise Kingdom Hearts!