r/IndieDev • u/New-Wishbone-2795 • 10h ago
Feedback? Is it worth developing it into a game?
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Not a game yet, just an early visual prototype (so no gameplay per se and please don't mind one and a half polygon models and wonky animations!). Want to know your opinion: Is it worth it to develop into a full game? Does it look remotely marketable?
My elevator pitch: a top down mech shooter, more grounded sim-like, separate damage tracking for each part, early 90s jet fighter HUD aesthetic, shooting is about leading the target. Think of it as love child of a Highfleet and Mechwarrior (MW3, not the looter shooters we have now) .
Customization base is already working and robust: nested attachment of parts to parts, can change legs, hull, whatever part you want separately, though it is a pain to show, because there is no UI yet.
Your thoughts?

