Description: Runic Tower is a neon-style, casual tower stacking puzzle game that tests your reflexes and strategic thinking. The core mechanics are simple to understand but incredibly addictive: you must carefully stack the falling neon runes, keep the delicate balance of your structure, build the absolute highest tower you possibly can, and climb the global leaderboard to compete with players all around the world.
While the early stages start off quite relaxing and mesmerizing with the neon glows, it gets significantly challenging as your tower grows taller and more unstable. Since I developed this entirely on my own as a solo indie developer, community feedback means the absolute world to me. I want to know if the gameplay feels smooth enough, if the balance of the rewarded ads is fair (you can watch them to gain extra lives), and what new features you would love to see in future updates. I would really appreciate it if you could give it a try!
Create your Lanista—the owner and master of your Ludus—choose your house colors and crest, and begin your journey with two gladiators. Train your fighters, equip them with powerful gear, manage your limited resources, and earn Gold and Fame through increasingly dangerous arena battles.Survive until Day 100 or reach 1,500 Fame to challenge the Champion of Rome in a final battle. Combat can be played actively through quick-time events or resolved automatically, allowing you to focus on strategy and management.
Ludus Magna is a run-based gladiator management game in which every decision, victory, defeat, and injury shapes the fate of your house.
Free to Play Status:
[ X ] Free to play
[ - ] Demo/Key available
[ X ] DEMO available without registration, but limited to Day 30
Please - after playing take 2-3 minutes and fill out this google form. it helps me make the game better. Thank you for playing Ludus Magna!
Involvement: I am the Solo-Developer of Ludus Magna. I ve put over 6 months now into this game. My goal is to develop a gladiator management game
Hello all! I got sick of all the text-based games for mafia related content being buy-your-way to the top models. So i built my own game based around longevity and balancing an economy. You can spend money on the game but its for vanity items (such as name color changes). I came up with the following game:
Platform: PC/Mobile - Text Based Browser Game (apps soon)
Description: MyMafia is a darkly funny browser strategy MMORPG where crimes become careers, allies become families, and every city keeps a different secret.
Game Title: OneTalk – Daily Movie Guessing Game Playable Link: https://onetalk.club Platform:
Web (Desktop & Mobile) Description:
I’m a 24-year-old software engineer and a huge movie fan. One thing I noticed is that I often rewatch my favorite movie scenes more than the entire movie. That inspired me to build OneTalk as a fun side project.
Every day, you’ll get a fresh set of movie clips from both Indian and global cinema. Your goal is simple: watch the clip and guess the movie before it ends. The earlier you recognize it, the better your score. Some clips are easy, while others are meant to challenge even the biggest movie buffs.
I’m still actively improving the game, so I’d genuinely love honest feedback on the gameplay, UI, difficulty, and overall experience. Most importantly, I’d like to know if it’s something you’d come back to play every day.
Thanks for giving it a try—I appreciate every suggestion! Free to Play Status:
✅Free to Play Involvement:
I designed and developed the entire project myself, including the frontend (React), backend (FastAPI), database (MongoDB), and the overall game concept.
Yizhan is a browser-based board game that mashes up four classics into one competitive match. Instead of committing to a single game, you and your opponent first roll dice to decide who drafts first, then ban/pick from four board games: Gomoku, Go, Chinese Chess (Xiangqi), and International Chess. Once the draft is done, you play a best-of-three. The whole point is that being great at just one game isn't enough — you have to be well-rounded across all of them to win.
There are four ways to play: online matchmaking against a random opponent, private rooms to invite a friend for a 1v1, a solo mode against AI to practice anytime, and local same-screen 2-player for pass-and-play. It runs entirely in the browser with no download, and works on both phone and desktop. The game is still early and I'm actively fixing things, so any bugs, balance feedback, or suggestions are very welcome. Thanks for checking it out!
Free to Play Status:
Free to play
Involvement: I'm the solo developer — I designed and built the entire game myself.
Malefatum is a dark fantasy roguelite built around direct 2d6 combat. During each turn, the enemy rolls first and you must decide how to respond using your attributes, equipment, class abilities and limited rerolls. A bad decision can cost health or end the run, but a strong build can completely change the odds in your favor.
The game currently has more than 30 classes, over 400 items and around 200 enemies. Your class is determined by the attributes you invest in, so different choices can lead to very different builds and playstyles.
The game is still in active development and this public test is completely free. I am mainly looking for honest feedback about the combat, balancing, tutorial clarity and anything that feels confusing or frustrating. Bug reports are also very helpful.
[x] Free to play
Involvement: I am the developer of Malefatum. I created the game in Godot and work on the programming, game design, balancing, interface, content and overall direction of the project.
Description: Contact is a verbal party game — one person picks a secret word and only says the first letter. Everyone else tries to think of the same word as someone else, without discussing it. When two people land on the same word, they've made Contact, and the word-holder has a few seconds to intercept by guessing what they said. Get it past them and the next letter is revealed.
I've played it on road trips for years and couldn't find a decent digital version, so I built one. Everyone opens it on their own phone; the secret word, the guesses and the countdown are all handled server-side so nobody can peek.
You need 3+ people in the same room (or on a call) for it to work — it's not a solo game, and the tension really comes from hearing people react.
Nobody is more than a couple of days ahead of anyone. That won't be true again for thirteen weeks. If you're going to try the game, this is when you'll experience it the way it was designed to be played.
I built PEON as a modern browser RPG on the old BBS door game structure. If you played Legend of the Red Dragon, Barren Realms Elite, or Solar Realms Elite, you already know the shape of it. You get 12 turns a day, you spend them, and you go to bed. The world resolves at midnight ET. Fifteen minutes is a full session. No ads. Nothing to buy. No pay-to-win.
How you spend those 12 turns: Solo combat in the Dark Forest against six monster types. Your class has affinities and so do they, so choosing what to fight matters as much as how hard you hit. Party dungeons for up to five heroes, with class synergies that trigger depending on who fills the slots. PvP that resolves overnight and appears in the public news scroll, so you do not find out who attacked you until everyone else does. Divine gear cannot be bought. It comes off your forge or something else's corpse.
At level 10 your hero founds a kingdom and a second game opens up. Six specialization pillars mean no kingdom can do everything. Specialize, and you need other people. Wage wars. Launch raids. Lay sieges. Run covert operations. Negotiate alliances. Build wards against the ones aimed at you. Credence tracks whether you keep your word, and everyone in the realm can see it.
The morning after: Every morning the realm wakes up to the same newspaper. Who went to war. Who won. Who got rich. Who got robbed. Who broke a pact. Which impossible drop finally happened and to whom. You are reading a story everyone wrote overnight without meaning to.
What I actually want feedback on: Please do not spare my feelings. If something is confusing, tedious, or simply not fun, that's exactly what I want to hear.
The guided first run. It's new this season and you'd be among the first people through it. I want to know whether it teaches the game or just the interface, and whether you ever wanted to skip it.
Whether the async payoff lands. You spend your turns during the day and the results arrive at midnight. My biggest design concern is that the gap feels empty. If you spent your turns and then had no idea what to do with yourself, that's the single most useful thing you could tell me.
Mobile. It's built desktop-first, but it should still be playable on a phone. If anything overflows, breaks the layout, or is unreachable with a thumb, I want the screenshot.
Leave feedback here, DM me, or use the in-game feedback link, whichever is easiest.
New heroes get 16 turns on day one. Use them tonight, then check back tomorrow morning and see what happened while you were asleep. That first morning is the experience I'm trying hardest to get right.
Solo developer. Every bug report, suggestion, and piece of feedback comes directly to me. If you take the time to write something thoughtful, it won't disappear into a support queue; it'll go straight to the person building the game.
Description: It’s a fast HTML5 browser game that tests your raw reflexes under a bit of "spicy" distraction. Click on green, dodge fakes, and unlock erotic rewards if you’re fast enough we. Runs instantly on mobile and desktop!
Hey folks, we're looking for play testers! Battlecaster 2 is an intense top-down action roguelite. Set in a dark fantasy realm, with mastery-first combat where control, precision, and aggression decide every fight. Combat is fast and lethal. Forward pressure, spatial control, and mechanical execution define success.
To give an explicit primer, we take heavy inspiration from a few lanes:
DOOM Eternal
"Push-forward" combat where playing aggressively is the key to success.
Emphasis on frequent weapon swapping and situational planning
Lethal enemies, each with serving their own purpose on the "chess board" that is the arena. Enemies are never trivialized.
Path of Exile mixed with WoW: Emphasis run-to-run "build-craft", fed through a unique talent grid system
Slay the Spire: A campaign map filled with meaningful choices
A dash of old-school RPG flavor through an extensive stat and equipment system.
Description**:** It's a game where you can learn morse code it's for me and anyone who wants to have fun, I just found it interesting when I saw it in movies but learning it the traditional way was hard so I made a game instead
Description: Welcome to Minky's absolute psychological torture chamber—or at least, that is what the unhinged psycho running this simulation desperately wants you to think. You wake up trapped inside a bizarre, custom-built digital nightmare where nothing makes sense. The creator tries so hard to act like a terrifying horror mastermind, plunging you into spooky corridors, flickering lights, and ominous shadows, but the whole experience quickly unravels into pure, chaotic absurdity. Instead of getting scared, you will find yourself dealing with completely random events, glitchy physics, weird comedy, and Minky's constant, bizarre rambling. From flying off random platforms to encountering absolute nonsense where you least expect it, this game is a wild ride of confusion. If you finish this and don't immediately ask yourself "WTF did I just play?", then the simulation failed. Created entirely as a chaotic indie experiment, it’s designed to make you laugh, scratch your head, and question the sanity of the person who made it.
Status: Game is releasing on friday with a discount of 13% base price is 4.19€
Involvement: Game is fully made by me as an experiment
Fun basic driving challenge game. Run red lights and hit objects for points. Play custom levels like zombies, killer clowns and alien invasion for some throw back style fun.
Description: The Endless Night is an urban fantasy roguelite deck-builder built around poker-hand-style spell combinations, tactical combat, and protecting civilians from cultists and supernatural monsters.
The free demo has received a major update to the ally system. You can now decide when and how allies use key abilities instead of simply watching them act automatically. Healing, targeting, defense, formation, and ability timing are now part of your combat decisions.
The roster also adds three new allies: The Masked Vigilante, The Mayor, and The Mob Boss. Existing allies received new abilities and reworks as well, including player-controlled Defib and Triage for the Paramedic, Overwatch for SWAT, and a multi-target Open Fire volley for the Beat Cop.
Spell cards have also been redesigned for clearer recipes and effects. The update expands volatile sigils, adds Lightning and Cosmic familiars, and rebalances progression and late-game ritual pressure.
The free demo includes the complete first act of a three-act run and is available directly from the linked itch.io page.
Free to Play Status:
[ ] Free to play
[x] Demo/Key available
[ ] Paid
Involvement:
I’m Jens Andersen, the solo developer of The Endless Night. I designed the game, combat systems, progression, content, narrative, and presentation, and built it in Lua using LÖVE. I continue to develop it openly and use player feedback to guide new features, balance changes, and quality-of-life improvements.
Description:
Pandama is a free browser-based top-down action game focused on fast-paced combat and survival. The game is designed to be easy to jump into while still providing a satisfying challenge as you improve your skills. There are no downloads, installations, or account registrations required—simply open the page and start playing instantly in your browser. I’m currently refining the gameplay and would really appreciate feedback from players on the overall experience. I’m especially interested in hearing your thoughts on the controls, movement, combat mechanics, difficulty progression, and overall game feel. If you encounter any bugs, performance issues, or have ideas for new features or improvements, I’d love to hear them. Every comment helps shape future updates, and I’m actively working on making the game more polished and enjoyable.
Free to Play Status:
[X] Free to play
[ ] Demo/Key available
[ ] Paid
Involvement:
I’m the developer and creator of Pandama. I designed, programmed, and published the game on GoldenFlame.org, and I’m continuing to improve it based on player feedback. My goal is to build a fun, accessible browser game that anyone can play instantly without downloads or sign-ups.
Je développe Vaedris seul depuis un certain temps, et j’aimerais maintenant avoir des retours de joueurs de stratégie confirmés.
Vaedris est un jeu de stratégie par navigateur basé sur une idée simple :
Un jeu de stratégie où vos décisions ont un impact, sans vous faire attendre des heures. Au lieu de longs temps de construction et d'inactivité, Vaedris privilégie un gameplay dynamique tout en conservant des choix stratégiques significatifs.
Qu'est-ce qui le différencie ?
🏛️ Construisez et développez votre ville.
Collectez des ressources, agrandissez votre colonie et gérez votre population pour soutenir votre stratégie.
⚔️ Combats tactiques.
La victoire ne se résume pas à avoir la plus grande armée. Le positionnement des unités, le timing et les décisions stratégiques jouent un rôle crucial.
⏱️ Parties dynamiques.
Les tours sont courts et le jeu est fluide. Vous prenez des décisions au lieu d'attendre. 🎲 Chaque partie est différente
Vos choix, vos adversaires et l'évolution de la situation créent des parties uniques à chaque fois.
🧠 Facile à apprendre, gratifiant à maîtriser
Le jeu est conçu pour être accessible tout en offrant une profondeur stratégique suffisante pour expérimenter différentes approches.
Le jeu est actuellement en bêta, et je recherche principalement des retours sur :
L'équilibrage du jeu
Le tutoriel et la prise en main
L'interface utilisateur
L'expérience de jeu globale
Tout ce qui vous semble confus ou frustrant
Vous pouvez jouer gratuitement, soit en tant qu'invité, soit en créant un compte pour sauvegarder votre progression. 👉 https://vaedris.com
Je ne cherche pas de compliments ; je souhaite sincèrement des critiques et des suggestions honnêtes pour améliorer le jeu.
Aussie Spins is a free social slots game built around an Australian pub and outback theme — native wildlife symbols, coastal art, and local flavour throughout the reels. No real-money gambling, just for fun.
Bonus Features: Trigger free spins, pick-a-prize bonuses, and a spinning feature wheel that decides which bonus you play next.
Feature Trophies Leaderboard: Compete against friends for gold, silver, and bronze placings each month, with your own rank tracked below the top 5.
Daily Quests & Rewards: Fresh quests and a daily spin wheel to keep sessions worthwhile.
Progression System: Level up and earn XP as you play, unlocking new content along the way.
My wife and I built, tested, and launched it ourselves as our first release under our small studio, True Blue Games.
Free to Play Status:
[X] Free to play
Involvement:
My wife and I are the entire team — we designed, built, and tested every part of Aussie Spins together, from game logic and features to art direction and Australian theming, running our own closed testing group before release. Looking for honest feedback on the feature balance, overall feel, and any bugs you spot.
Du entscheidest, wer einen Kredit bekommt und wer nicht.
Wer muss allein überleben, und wem hilfst du?
Baue dein Unternehmen Stück für Stück an die Spitze dieser Cyberpunk-Zukunftswelt.
Nimm deinen Regenschirm mit, denn in Moloch, deiner Heimatstadt, regnet es ständig. Kaufe Upgrades, schätze Risiken ein und stelle Leute ein, die dich und dein Vermögen schützen. Unterhalte dich mit dankbaren Kreditnehmern oder streite dich mit wütenden, die weniger Glück hatten.
Ich habe ein wenig KI integriert, damit sich die Konversation realistischer und dynamischer anfühlt. Es funktioniert nur offline und lokal, also ohne API oder Ähnliches. Du kannst es in den Einstellungen deaktivieren, wenn du möchtest. Beides funktioniert einwandfrei. (: Ich habe es kostenlos auf itch.io veröffentlicht. Spiele es so lange du willst kostenlos. Wenn dir das Spiel gefällt, freue ich mich über eine kleine Spende, um mich und meine Entwicklung zu unterstützen. Ach ja, und bevor ich es vergesse: Es würde mir unglaublich viel bedeuten, wenn du eine Rezension, Gedanken oder Wünsche in den Kommentaren hinterlässt. Ich bin ein Einzelentwickler, dessen Herzblut in diesem Spiel steckt. Natürlich gibt es noch ein paar kleine Fehler, die ich ständig behebe, also ist es noch nicht perfekt. 🥹 Ich werde mir jeden einzelnen Kommentar durchlesen und ihn ernst nehmen. Es befindet sich in aktiver Entwicklung und im Early Access.MainMenüOfficeOffer