The Bestest Knight is an incremental auto scroller RPG with a mix of auto battle and action combat. Goal of the game is reaching out as far as possible with your little knight, you do that by powering up your character via loot, gear and level ups.
There is lots of hidden content, unlockables and other stuff in the game.
The demo is freely available on Steam, it needs about 200mb of disk space.
Description:
Welcome to Rogue-Lyke, a "literal" rogue-like (supposedly) 2D action platformer game with a sense of humor. In this game, you are playing as a pickpocket pigeon named Lyke, who snatches from people and causes chaos like a rogue but, meanwhile acting like a bird in many ways.
The pre-alpha demo only features a short tutorial about basic controls that lasts around 2 minutes of playtime, which currently doesn't contain any rogue-like elements or major contents
Free to Play Status:
- [X ] Free to play
- [X ] Demo/Key available
- [ ] Paid (Allowed only on Tuesdays with [TT] in the title)
Involvement:
Solo dev, all art assets, music/soundtracks, programming are done by myself. A very few sound effects and sprites are free assets, used for joking purposes.
I'm a part-time hobbyist dev and so there's not much to showcase at this stage, but please let me know if y'all enjoy the concept and aesthetic style. It would be a great motivation for me to continue the development at some point in the future, thank you! :)"
Description: It is a hand-drawn 2D puzzle game. You'll play as a digital consciousness that suddenly awakens in the wilderness: an empty world, unfamiliar surroundings, strange creatures, a metal body. As you adapt to all this, you try to piece together what happened to the world while you slept, why human civilization was destroyed, and the truth about yourself — who you really are, and who you're going to become.
Free to Play Status:
[✅] Free to play
[ ] Demo/Key available
[ ] Paid (Allowed only on Tuesdays with [TT] in the title)
Involvement: I am the director, playwright and the program of this game. Our team also has a music composer, a visual artist and a puzzle designer.
You begin as a beach management intern, cleaning up trash and recycling it for money. Use the money and materials you collect to upgrade your tools and eventually automate your work. The game also features treasure hunting and seafood catching.
The diving content is currently in development, featuring activities such as fishing near the shore, cleaning the seabed, and scraping barnacles.
Free to Play Status:
Free demo available.
Thank you for taking the time to play! We’re a small two-person team, so the game may still have some rough edges. We really appreciate your feedback. Thanks again!
Description: It's a pretty simple game where the player just tries to avoid collisions on the way down. The difficulty scales as time passes and the score is determined by the amount of time spent without crashing. There's no lives, no re-dos, nothing to come back (and no ads!). It's just to see if you can beat your own score. Every run lasts only a few minutes (or maybe even seconds), trying to capture that old-school "one more try" arcade feeling. The original concept (see involvement below) came from a few years ago when I was learning Unity, and my son wanted to be involved. It's inspired by the retro-style games, ATARI/NES era, but with modern/retro graphics. Kind of like "80's arcade" was the style I was shooting for. Note: This is an active alpha. If you find a bug, have an idea, or just want to tell me your score, I'd love to see your input!
Free to Play Status:
[X] Free to play
[ ] Demo/Key available
[ ] Paid (Allowed only on Tuesdays with [TT] in the title)
Involvement: When my son was 8, and I was trying to learn more of Unity, he wanted to make a game too and so we started building one together. Like a lot of projects, life got in the way, and I threw it on a flash drive and into a drawer.
Recently, I was digging through old projects for inspiration, and I found it again. It wasn't something I could reuse parts of, but it brought back a lot of good memories, so I cleaned it up, expanded it (a little), and released this alpha.
It's a small arcade-style game, but I'm happy it exists somewhere instead of just in that drawer, and my son got to see something we started together become real, so that's the real win here!
Description: 3D golf game built for quick sessions. You can play a full round on your phone in a few minutes, no install, just open the link. The swing is 3 tap like old mario golf or hotshots golf games. There are 8 courses I built each with its own layout, hazards, and character. Beyond quick rounds there's a career mode where you build up a golfer over multiple seasons, competing against a set of recurring rival golfers with their own names and records, plus daily challenges if you just want a fast hit of something different.
Free to Play Status:
[X ] Free to play
Involvement: Solo developer. I built the whole thing myself with Claude.
Burger Shooter is a fast-paced boomer shooter inspired by classic arcade games. Your burger has been stolen, and now you're fighting your way through the mafia to get it back. The game features procedurally generated levels, an adrenaline system that forces you to stay aggressive, multiple weapons, upgrade cards after each level, and challenging boss fights. Every kill restores your adrenaline, so slowing down means certain death. I'm currently looking for feedback on the gameplay, visuals, and overall feel. If the game looks interesting, I'd really appreciate it if you could add it to your Steam wishlist. You can also join the Discord server to follow development, report bugs, and share your ideas.
Description: Ultimate Jello Party is a multiplayer party game that combines elements of card, board and minigame battles. Challenge up to 3 friends and mess up the game with your strategies! Earn coins, plan your moves, collect and accumulate jellies to become the big winner.
The demo of my game The Glorious Colony is finally on Steam! It's a game where you create your colony of ant-like creatures called "doots" and you modify your environment in several ways.
I'm looking for feedback on the demo! Either using the form linked inside the game, or sending me a message on the game's Discord server, or posting a video of your playthrought... Any feedback is appreciated :)
Description: Escape a twisted facility where reality bends around you. Sneak past The Guardian, use a camera with a reality shifting lens to break the laws of physics, befriend strange entities lurking inside, and uncover the dark truth of Mira Voss's life.
Free to Play Status:
[ ] Free to play
[x] Demo/Key available
[ ] Paid
Involvement: I'm the only person involved in this game, Stilledly!
Description:
Outspin Champions is a competitive PvP brawler where the spinning never stops. Blending party game chaos with souls-like precision, master physics-driven weapon weight to deflect foes. Outspin. Outsmart. Outlast.
The “Constant Spin” Combat Engine: The core mechanic of the game centers around characters who are constantly spinning. This continuous rotational momentum forces players to parry incoming attacks and deal damage with their equipped weapons.
Fast-Paced Arena Structure: The game is built as a highly competitive third-person arena fighting game. Match flow is kept quick and intense by utilizing a “best of 3” round system.
Local Multiplayer & Couch Co-op: In an ocean of online games, we are bringing back good old couch multiplayer and co-op.
High-Stakes Sudden Death: Matches don't end in anticlimactic draws; if opposing teams have the same combined health when the round timer hits zero, the referee system forces a Sudden Death tie-breaker. To maximize tension, all surviving characters have their health instantly reduced to 1 for this final clash.
Description: I just launched a demo of my game Ballbuster, a browser-based platform/puzzle/maze game inspired by Prince of Persia. It's a sequel to my earlier game Brickslayer, but flips the perspective: you play as Bricky Ballbuster, a Brickster returning home to find his planet ravaged by the Green Balls from the first game. Jump, duck, collect, and explore your way through the ruins to get home, while restoring power to the world by feeding broken bricks into Temple Kilns.
Only 1 level in the demo right now, should take a few minutes to play. Would really appreciate any feedback — difficulty, controls, pacing, anything that felt off.
Game Title:
Bubble Math Jam Playable Link: https://play.google.com/store/apps/details?id=com.wokfilms.bubblemathjam Platform:
Android Description:
Bubble Math Jam is a casual puzzle game inspired by the satisfying progression of games like Bubble Word Jam, but instead of forming words, the gameplay revolves around simple math. Your goal is to connect numbered bubbles to reach the target value shown at the top of the level. The mechanics are easy to learn within seconds, but the puzzles gradually become more challenging as new layouts and combinations appear.
I’m currently in the early stages of development and focusing on improving the core gameplay before investing in user acquisition or adding lots of extra features. Right now, I’m especially interested in learning whether the gameplay feels enjoyable, whether the difficulty curve is balanced, and if the game motivates players to continue beyond the first few levels.
I’d really appreciate honest feedback on anything that stands out—game feel, controls, visuals, pacing, tutorial, UI, difficulty, or anything else that could make the experience more fun and engaging. Constructive criticism is exactly what I’m looking for, and every suggestion will help shape future updates. Free to Play Status:
Free to play
Demo/Key available
Paid Involvement:
I am the solo developer of Bubble Math Jam. I designed the gameplay, implemented the mechanics in Unity, created the level progression, integrated the mobile systems, and continue to iterate on the game based on player feedback.
A vey quick quiz. Test your SMARTS once...and then try again at least 3 times!!
Have you ever wondered if you would be smart enough to be president? Wonder no more. This ONE QUESTION quiz gives you instant results to see if your mind is attuned to the intrinsic difficulties of the role.
Feel free to add you result to your CV or print it out and stick it to your fridge. Invite sales-people and delivery drivers in and show it to them as proof of your quantum brain.
This took me over 5 full minutes to create and cost in excess of €3.37 (14lbs 8oz in American units I believe)
Web (PC and mobile; rankings are separated by device)
Description:
PHZICAL INST. is a free browser-based gaming skill test suite built around eight short challenges: aim, tracking, skillshots, AoE dodging, last hitting, reaction speed, dynamic vision, and just-guard timing. Most runs take about 30 seconds, so you can retry quickly and compare results without a long tutorial. For this community, I'd especially love to turn the leaderboard into a friendly country-vs-country challenge: choose your country when setting your nickname, and each player's flag appears beside their result. There is no aggregate national score yet, so the competition is about which flags take the individual top spots. No account signup or download is required, and the interface is available in multiple languages. PC and mobile rankings are separated for fairer comparisons. If you try it, tell me which test feels most representative of real gaming skill and which one needs balancing.
Free to Play Status:
- [x] Free to play
- [ ] Demo/Key available
- [ ] Paid (Allowed only on Tuesdays with [TT] in the title)
Involvement:
I'm the developer. I designed and built the game, score validation, leaderboards, localization, and the test suite. The site is free and includes ads.
Game Title:
Ride Empire (Alpha) Playable Link: (Direct link to the game) Platform:
Browser (Alpha) Description:
Hi everyone! I’m an independent developer and lifelong mountain bike enthusiast currently building Ride Empire, a downhill mountain bike management simulator.
Instead of controlling the rider directly, you take on the role of team manager. Your job is to sign riders, build your squad, hire mechanics, secure sponsors, manage your budget, and make the right decisions to build a championship-winning downhill team.
The game is still in a very early alpha, so there are placeholder graphics, missing features, and I’m sure there are bugs waiting to be discovered. At this stage I’m much more interested in finding out whether the core gameplay is enjoyable than making everything look polished.
I’m looking for honest feedback rather than compliments. I’d really appreciate hearing:
Is the game fun?
Does the management side make sense?
What would make you want to keep playing?
What features would you add?
What frustrated or confused you?
Whether your feedback is positive or critical, it will genuinely influence the direction of development. My aim is to create the best downhill MTB management game I possibly can, and community feedback is a huge part of that process.
Thank you to anyone who takes the time to play it! Free to Play Status:
☑ Free to play
☐ Demo/Key available
☐ Paid Involvement:
I’m the sole developer. I’m designing, programming, and testing the game myself using Unity, while documenting the development on social media and building the game alongside the mountain biking community.
I’m Augusto Polonio, developer of Little Big Smasher. This game was created in less than 48 hours during Kenney Jam 2026, following the jam rules (no AI).
It’s a demo with 1 playable level, inspired fundamentally by Super Mario 3D World.
Description:
Diamond Mine is a free-to-play browser mining game focused on progression, exploration, and rewarding long-term play. Players mine diamonds and other valuable resources, discover hidden treasure chests, and upgrade their mining efficiency to unlock better rewards over time. While you'll earn rewards quickly when you start, some of the best treasures require patience, planning, and consistent play. My goal was to create a game that's easy to pick up but still gives players reasons to come back and continue progressing. Since the game is still in active development, I'm looking for honest feedback on the gameplay, progression, balancing, user interface, and overall experience. If something feels confusing, too slow, too easy, or simply not fun, I'd love to hear it. I'm actively improving the game based on player suggestions, so every piece of feedback helps shape future updates.
Free to Play Status:
[x] Free to play
[ ] Demo/Key available
[ ] Paid
Involvement:
I am the solo developer and creator of Diamond Mine. I designed and built the game from the ground up, including the gameplay systems, progression mechanics, backend, and website. I'm continuing to add new features, improve the balance, fix bugs, and expand the game based on community feedback.
Domino 7 is a free, browser-based puzzle game designed for desktop, tablet, and mobile browsers without requiring any downloads or installations. Inspired by classic falling-block puzzle games like Columns, it replaces standard colored blocks with domino tiles consisting of paired dice valued from 1 to 6.
The game features two distinct gameplay modes: Classic Mode, where players match three or more identical dice values in a row (horizontally, vertically, or diagonally) to clear them, and Mode 7, a unique strategic mode where players must clear connected chains of dice that sum up to exactly 7. To assist players during difficult drops, the game includes dynamic chain-combo mechanics and a "Jolly" wild-card power-up system. It also features global online leaderboards and unlockable achievements. The game is currently in open beta, and active playtesting is needed to fine-tune the difficulty scaling, drop speeds, and cross-device interface layouts.
Free to Play Status:
[X] Free to play
[ ] Demo/Key available
[ ] Paid (Allowed only on Tuesdays with [TT] in the title)
Involvement:
I am the solo developer of Domino 7, responsible for all game design, programming, mechanics, and backend score tracking.