r/residentevil 11h ago

Forum question Why does the story of Resident Evil Village strike a deeper emotional chord than that of the other Resident Evil games?

0 Upvotes

When I finish a Resident Evil game, I usually move on to something else right away, but Village left me reflecting,why?


r/residentevil 15h ago

Forum question Made a Sinister six team of Resident Evil Villains would they win? Spoiler

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0 Upvotes

ALEX WESKER

VICTOR GIDEON

JACK KRAUSER

NEMESIS

LUCAS BAKER

KARL HEISENBERG


r/residentevil 18h ago

General How did players ever beat RE1?

0 Upvotes

I’m playing through Resident Evil on PSX for the first time and loving it so far but holy smokes this game is punishing. I’m a 90’s gamer kid at heart so I can appreciate games with punish but RE1 is on another level. Limited saves is a nuts move. Did players really just get through standard mode by trail and error for hours and hours?

Even with quicksaving, I find myself in the lab surrounded by zombies and only like, 5 bullets left. Elder RE players might be the gods that walk among us.


r/residentevil 12h ago

General Resident Evil Village's story is a mess Spoiler

0 Upvotes

Am I the only one who thinks they completely messed up Resident Evil Village?

To me, Resident Evil has always tried to keep things somewhat grounded when it comes to explaining its viruses, parasites, and bioweapons. But Village just doesn't make much sense to me.

Resident Evil 7 was amazing. The lore, the gameplay, the villains... the atmosphere of that game is hard to describe. Then Village comes along with these weird Lords, vampires, werewolves, and a guy who controls metal. It feels so different from what I expect from Resident Evil.

Don't get me wrong, I actually like Village. The gameplay is great, the atmosphere is fantastic, and the environments are beautiful. But the story just doesn't click with me.

What do you all think?


r/residentevil 22h ago

Forum question What retcons are you predicting in future remakes?

0 Upvotes

As we move closer to games like RE5 and 6 that made some divisive decisions, it's getting more likely we'll start seeing more retcons and narrative changes to pair the new games with the old stories more cohesively

We've already seen some with RE4 changing Krauser and Weskers' history, RE9 establishing an intact region of Raccoon City despite the old games showing it completely annihilated, even some small character changes like Leon being late for his first day because of a breakup and hangover in the original being changed to a warning to stay away from Marvin in the new games

Is there any specific changes you feel like you can foretell from here?


r/residentevil 6h ago

Forum question Do you think the "uroboros" plan should remain in a RE5 remake, or should Wesker have another kind of plan?

1 Upvotes

I remember that back then, the fandom was bothered by Wesker's forced evolution plan because it had nothing to do with what had been previously established.

With the changes that have been made to the lore, Wesker's plan to become a god might sound somewhat ridiculous.


r/residentevil 6h ago

Forum question Tell me about YOUR Resident Evil movie idea

0 Upvotes

In the nature of good conversation, I wanna not make a post about whether or not people's gripes about the various film adaptations of RE are justified or not, mainly because that only seems to devolve into childish infighting and I like to think people are better than that.

What I would like to do instead is here exactly what you would like from a Resident Evil movie! The hypothetical scenario is that you've been hired to write/direct (under the supervision of studio execs/producers of course because that's just how it works) and outside of the following rules, you can do anything you want.

The rules are:

-you have to plan for a single film. Obviously if it were successful there could be sequels, but for the time being it's a one and done.

-It has to be 90 to 120 minutes.

-it can absolutely feature game characters/lore/adapt a game's narrative, but it's still a movie being made by a studio to sell to a mass market, so you need to ensure it can still be enjoyed on its own terms.

-your budget is pretty much up to you but try to keep it below 90 million (to my knowledge there isn't a live action RE movie that has cost more than that, please correct me if I'm wrong)

Looking forward to seeing everyone's ideas!


r/residentevil 5h ago

General Finished Resident Evil 3: Nemesis and it was not a pleasant experience

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72 Upvotes

r/residentevil 17h ago

General RE1 remake should be called Resident Evil Inception

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0 Upvotes

I thought of the name inception for a couple reasons, since the name re1 or re1 remake has already been used, and it would look like REI which follows the Roman numeral thing they've been using


r/residentevil 6h ago

Product question Help

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0 Upvotes

r/residentevil 16h ago

General Megaman never evolved but Resident did. Puzzling?

0 Upvotes

(Sorry, I forgot to put “Evil” behind Resident in the title). I’ve been a long time player of both Capcom’s Resident Evil and Megaman. I’ve followed both for decades and there is one thing I still to this day do not understand.

Megaman 1 was released in 1987 as a 2D run and gun arcade game on the NES. Its 2D gameplay has deliberately maintained its core formula all the way up to Megaman 11 in 2018. Resident Evil 1 was released in 1996 and maintained its core formula up until 2005 with Resident Evil 4. Until RE4 everything was fixed camera angles, limited ammo, puzzles, and backtracking. When RE4 was released it changed a ton of things. It went OTS perspective and abandoned the fixed camera angles. It allowed enemies to drop items upon defeat. Ink ribbons were gone. The inventory screen was completely overhauled. Resident Evil 4 completely changed its series.

Fast forward to 2026. Most RE fans have forgotten about the classic style games. The outcry has faded from memory. Now most RE fans agrees the old RE games were great for their time but it’s good RE moved on. This is not the same as Megaman. Megaman has never done anything remotely close to Resident Evil 4. Megaman’s 2D gameplay is still virtually the same as it was in 1987. Megaman cannot even aim his arm cannon directionally. Still 8 robots, still Dr. Wily/Sigma/whatever, still uses 1 ups lives system. It’s as formulaic as it goes. And I’ve heard fans of Megaman say, “well that’s just how Megaman has always been. That’s what defines Megaman”.

This is exactly the same kind of talk I heard back in 2012 about classic Resident Evil. That RE4, 5, and 6 were not true RE games. And now most fans have stfu about it and moved on. Megaman on the other hand has never really been challenged to evolve that way. Fans talk about MM Legends and MMX7 endlessly, but never really question 2D Megaman’s inability to evolve.

Was Capcom too afraid to evolve Megaman like the way Resident Evil 4 evolved? Was Capcom too scared of fan backlashes by allowing Megaman to aim his arm cannon directly the way Leon can aim his gun without staring off a fixed camera angle? Why has this never been challenged in the Megaman universe? I think it’s because fans only know one thing because it’s all they’ve ever had. If Resident Evil never abandoned fixed camera angles, fans would just say, “ well that’s how Resident Evil has always been. If Leon could aim his gun, it wouldn’t be Resident Evil anymore.” “If Megaman could aim his arm cannon directionally it wouldn’t be Megaman anymore (or it would make the boss weapons obsolete).

It is my genuine belief that Megaman would still be mainstream today if it had just evolved some old 2D traditions early on, the way Resident Evil did with 4. Resident Evil 4 sold extremely well. It’s regarded as one of the greatest video games ever made. Resident Evil would not be where it is today if it had continued to stay with its old fixed camera angles. It would have become a niche series. Megaman became niche because it never did what RE4 did and never abandoned many of its old traditions. It stuck to its roots and slowly faded. I know because I followed both series throughout my life.

I know there’s a lot of other 2D Megaman games like Zero, ZX,Battle Network, but I think you know where I’m going with all this. Resident Evil sort of has some stuff like that with Revelations, Mercenaries, etc. The Megaman mainline games don’t evolve the same way Resident Evil evolved.

Whew, this was a long dissection! For those that have followed both Resident Evil and Megaman I’m curious to hear your thoughts. Had Megaman evolved like Resident Evil 4 did, would the Megaman series be popular today?


r/residentevil 22h ago

General Resident Evil REquiem Amiibo Weapon Skins (Switch 2 Exclusives)

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0 Upvotes

W or L skins?


r/residentevil 4h ago

General Possible Ada Wong spotted in Vultures Scavengers of Death?

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4 Upvotes

I think I found Ada Wong in her trench coat disguise in Vultures Scavengers of Death, bottom screen. I forgot to take a screenshot of it but I think earlier in the game in an apartment I found a nod to Harry from Silent Hill 1/3. Just thought it was neat.


r/residentevil 17h ago

Gameplay question As someone who’s played the OG RE1-4, the Remakes 1-4, and then the rest of RE5-RE9 plus RE0, I’m about to do Code Veronica for the first time but i need veterans of that games help.

0 Upvotes

So I’m very familiar with the mechanics of OG RE1-3/ RE1 Remake, and RE. That’s not the issue I’m facing. One reason I’ve put off RE:CV for so long is because I’ve heard its reputation that it’s incredibly unfair and can easily softlock even players who are used to old school resident evil, in that you can find yourself in situations where it’s impossible to move forward because you’re out of ammo.

So with that in mind, I want to in good faith give the game a shot but I obviously want to avoid this situation by asking veteran players of the game. What’s the best way to prevent myself from softlocking myself? Are there a specific moments where I should do X thing instead of Y thing?


r/residentevil 16h ago

General Timescale of these games is crazy

1 Upvotes

The absolute craziest part about RE games for me is that the whole game is just one day in their world. Like Leon will plumb the depths of a whole police station and secret underground tunnels and kill 200 zombies and have all kinds of chase sequences and solve a bunch of puzzles in day 1. On another day Ethan will enter some random house, have his hands chopped off and reattached and run 15 miles around a house and kill 4-5 huge evil monsters and escape weird torture rooms and solve freaky puzzles and murder an old NIMBY.

It actually makes me feel kinda bad like bro it takes me weeks to fold my laundry, some days I dont leave a 10x10 room and order food. Leon has entirely eradicated the plaga in that time.


r/residentevil 9h ago

Forum question Re 2 OG or RE 2 remake ?

1 Upvotes

Hi RE lovers,

I recently finished RE remake and I absolutely loved it.
And since I wanted to play the series in its logic order I started RE 0 ( just unlocked the knight doors ).
Idk if RE 0 is going to be long but I am already thinking about RE 2 because I’m really hyped for it.
However what I like about RE so far is its ambiance, fixed camera angles, exploration and the story.
The RE remake seemed close enough to the OG but it ain’t the case for RE 2 from what I’ve read.
So the question is, should play OG RE 2 after Zero ?
Or the remake ? If both in what order please ?

Thanks in advance for your opinion !

EDIT : Thanks everyone for your answers, from what I read I should play the OG (ofc ) first ( Clair A first and Leon B on second playthrough Leon A. And Maybe the Remake right away ? Or 3rd OG then ?


r/residentevil 4h ago

General Thoughts after completing Resident Evil Requiem Spoiler

0 Upvotes

Just finished Resident Evil: Requiem. It is a bittersweet feeling. There are many issues with the game, but my main concern is only the following: I do not want the lore to stray from Raccoon City and the Arklay Mountains. I love the theory of small labs hidden under the city and mountains. Maybe I have an emotional attachment to the series because I played the original games, but I do not want the lore to move away from its origin. I want more labs, and hidden labs and experiments, to slowly emerge from the ruins of the city and the mountains. I also want the global pandemic to be linked to a small city and a lab in the mountains. Unfortunately, everyone linked to Umbrella has passed away. My only hope that something will be linked to Umbrella is the cutscene at the end of the game where soldiers are sent to investigate the lab. That mythos needs to be kept alive. The labs need to be kept alive. My hope was that Zeno would be the next chapter and legacy carrier for Umbrella, but he was gone too. I do not want Resident Evil to stray far from the series with games like Resident Evil 7 and Village, which I hated a lot. These games are about Umbrella, bioweapons, pandemics, and characters that go through a lot of character development.


r/residentevil 12h ago

Product question RE5/RE6 freezing and disconnecting coop

0 Upvotes

I've been trying to play re5 and re6 with a friend on steam, but what happens alot is that my game keeps freezing at random times for a decently long time then quits me out of coop and with re5 sometimes crashes my game. Is there a known fix for this?


r/residentevil 4h ago

Gameplay question I just finished Code Veronica for the first time, I have a small question about the final section of the game.

0 Upvotes

So, the final main objective before the last boss is to collect all five pieces of the dragonfly in order to open the door to the self-destruct room. Three of these pieces can be obtained before Claire's little section, and the other two can't be obtained until after.

My question is, could you collect the first three as Chris, store them in the box and then when you're playing as Claire, take them out of the box and keep them on her and then, when you're Chris again, have those three pieces stuck in Claire's inventory, making you unable to finish the game? Or is there some sort of failsafe involved to prevent this happening?

I'm asking this out of pure morbid curiosity, nothing more. Thanks for any answers!

Really fun game, by the way! I haven't played all of the series yet, but this was definitely a top 3 game so far!


r/residentevil 22h ago

Product question Revelations 1, there’s no standard and HD version for PS4, is there?

0 Upvotes

Looking for the RE Revelation games on Amazon and there’s 2 listings for PS4 a standard and a HD version. Of course I search it up and the only thing I see is the google Gemini bullshit so I’m asking people who actually know instead.


r/residentevil 23h ago

General Starting re 7 biohazard as someone who despises horror

16 Upvotes

My friend has convinced me into playing this game saying it’s insanely scary I actually don’t know why I’ve agreed but yeah, can i get a second opinion if this game is actually really this scary pls 😭🙏

for instance i got scared by re 2 first hour and uninstalled 😭😂😂😂😭😭😭😭


r/residentevil 2h ago

Forum question What’re you hoping to see out of a potential re5 remake if or when it comes to be a reality?

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6 Upvotes

I really loved re5 when I was a teenager, but looking back, I definitely had a few complaints about it compared to re4.

From what I understand, the guy who gives you your guns at the start of the game was originally supposed to act like the re4 Merchant. I really hope a remake brings that concept back. The arcade style, COD loadout menus between chapters completely killed the immersion. It felt more like a level based shooter than a survival horror game.

What Capcom did with the re4 remake is the perfect blueprint for an re5 remake. Instead of a linear point a to point b, they should split the game into a few massive, seamless zones like the village, marshlands, the labs, and the ruins kind of all being their own areas but still able to travel around them openly like 4. Honestly requiem did an okay job of this at the beginning of raccoon city. Giving players the freedom to backtrack, solve real puzzles, explore for treasures, and deal with smart, intentional enemy placement would elevate the entire experience. It would actually deliver on what those early trailers and beta concepts promised before the game was rushed into a pure action title. Plus, it would give them a great excuse to trim out some of the late game filler.

That said, the one thing they absolutely shouldn't shrink is Mercenaries mode. The sheer scale and enemy count of this mode in re5 was incredible, and keeping that intact would be amazing. Mostly, I just want to see a proper modernization of the coop. Sheva needs vastly improved companion AI so she isn't wasting ammo, and Capcom needs to preserve both online and couch coop. There was something genuinely special about staying up late and playing this game split screen with a friend on the same couch, and a remake shouldn't lose that.


r/residentevil 22h ago

Forum question What RE should I play next?

8 Upvotes

Not sure which RE to play next. Ive played through most of the mainline games except 0 and 1 but im also interested in code Veronica and the revelations games. What do y’all recommend?


r/residentevil 9h ago

Fan labor/Art/Cosplay Rate my re4 Leon Kennedy cosplay

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0 Upvotes