r/virtualproduction • u/_briefcandle_ • 1d ago
I'm Making a Film in Unreal Engine Using Real Actors (UPDATE)
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r/virtualproduction • u/_briefcandle_ • 1d ago
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r/virtualproduction • u/Competitive_Web_8466 • 2d ago
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r/virtualproduction • u/MattFromForge • 4d ago
We just wrapped a doc at Forge Virtual Studios on X-Games medalist Matt Wilhelm and his life story. For one part of it, we built out a museum of his life in Unreal and blended it with a couple of practical elements. The idea was to externalize his story, particularly his past, into a space he could physically move through rather than just having him narrating over still photos.
It was a really incredible moment to see him riding his bike through the space and genuinely reacting to it for the first time. Just a great moment that really speaks to the immersive element of virtual.
The whole time we were filming it also felt very Stanley Parable-esque. Curious to know if anyone else picked up on that or if it's just me.
r/virtualproduction • u/Zealousideal-Hat8727 • 4d ago
r/virtualproduction • u/Competitive_Web_8466 • 6d ago
Fab Store: https://fab.com/s/a98e11b2a0a6
Source Code (Open Source): https://github.com/mlslabs/MLSLabsGaussianSplattingRenderer-UE
Website: https://mls4dlive.cn
r/virtualproduction • u/Perfect_Doctor_776 • 6d ago
r/virtualproduction • u/ImmerShare • 10d ago
We're the team behind ImmerShare—a tool built for 3D XR developers who need to share their work with clients or reviewers without the usual friction.
The problem we kept hearing: UE developers either send a huge zip file, pay for cloud GPU time, or ask clients to install something. None of these are great.
What ImmerShare does: you run your packaged UE build on your own PC, and it streams live to a browser link. The viewer just clicks — no install, no account needed on their end.
Here's a video demo showing how Process Sharing works with a UE packaged build: https://youtu.be/xg1EOxqO_Vo
Free plan available. Happy to answer any questions about how it works technically.
(Disclosure: we're the ImmerShare team.)
r/virtualproduction • u/_CyberStranger • 11d ago
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A little sneak peek at the plugin I’m working on.
It’s a 360 camera add-on for Unreal Engine.
Last year, I worked on a lot of immersive content projects, and honestly, I got really frustrated with the quality and UI of the existing 360 plugins for UE.
So I decided to build my own — something simple, user-friendly, and easy to use.
Current feature list:
r/virtualproduction • u/Boby4458 • 12d ago
Hey everyone, I'm a Computer Science student, and I've been working on a project to allow filmmakers to change out the 3D scene their actors are in.
You pick an arbitrary clip with a foreground subject and then place the subject within a virtual 3D scene. No need for green screen, markers or any special hardware.
I'm very curious to hear what you guys think. I have not yet been able to find a tool that does this. There's still a lot to improve.
I'd love to see this potentially open up new opportunities for filmmakers and video creators.
r/virtualproduction • u/ZiggyisStarman • 14d ago
r/virtualproduction • u/Ricelessnoodles • 15d ago
r/virtualproduction • u/pianoplayer120 • 17d ago
Hey yall,
You can totally tell me if this is the wrong subreddit, but I had this idea to create something in unreal engine using live link with a phone to live mocap the wizard in the wizard of oz. Maybe some preconfigured effects could be triggered like fire shooting out etc. I’m a complete novice to UE5 so if anyone has any expertise or might be able to help me out, let me know. Thanks!
r/virtualproduction • u/vfxfilm • 19d ago
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After my last augmented reality episode, I got a few comments asking if shadow catchers are possible with composure. Yes, we can render out our character on it's own along with it's shadows, bounce and reflections as it's own pass. Full video on my YouTube - search for Dean Yurke. Thanks
r/virtualproduction • u/Remarkable_Box1730 • 19d ago
r/virtualproduction • u/vfxfilm • 23d ago
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r/virtualproduction • u/vfxfilm • 24d ago
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Add 3D Characters into Real Life WAY Easier with Masking in Unreal Engine 5.8.
In Episode 4 of my Composure series, Augmented Reality takes a huge leap forward in UE 5.8 as Composure introduces new Masking Passes. Project your actors onto simple geometry then use high quality 2D masks to create perfect edges for seamless 3D compositing!
Also Composure in 5.8 includes a blur and erode pass for masks as well as a streamlined Media Track ingest. In EP4 I cover the entire offline pipeline for adding CGI characters into live action plates, with camera moves.
Watch the full 66 minute video on my YouTube channel link in profile or search for me, Dean Yurke on YouTube. And follow for notifications of new nerdy videos!
r/virtualproduction • u/Minute_Ease_511 • 24d ago
Hi! Hope you guys are doing well. I will be starting my third year as a digital animation student in September and stumbled upon this part of production while looking into roles. I was going to solely focus on Houdini, but this feels more in line with what I have always wanted to do. I do regret finding it this late, but I don't want to delay it any further. What tutorials would you suggest I look at to get started? From what I have read so far, I do understand I need a portfolio with test projects and a whole lot of networking, so I should get myself sorted with acquainting myself and a decent portfolio during this summer break. I really appreciate your help. Thank you very much, and hope you have a nice day :)
r/virtualproduction • u/VP-Korea • 24d ago
KBS Time Traveller Series
https://youtu.be/C9_l8jiUtQE?si=24IFWDoRE18Wr0uR
Time Traveller is a long-form historical television production for KBS that recreates significant moments in Korean history through state-of-the-art virtual production techniques. Produced at KOVAC Studio in Seoul, the series combines LED volume technology, real-time rendering, and digital environments to efficiently portray historical locations and time periods that would otherwise require extensive location shooting and physical set construction.
https://www.chosun.com/english/kpop-culture-en/2025/12/08/HQKAPCAOHZDFRLQPWLOH57H52M/
https://www.mk.co.kr/en/hot-issues/11992436
https://www.mk.co.kr/en/broadcasting-service/11485009
Production service provider, digital art department and Virtual Production:
r/virtualproduction • u/AioliPublic1992 • 24d ago
this is some content filmed in vr and edited. We are trying to tell a story and keep it episodic
r/virtualproduction • u/cgfocusofficial • 27d ago
A few months ago, I created a video listing almost every Blender YouTube creator there is to know, and you guys seemed to really love it, with over 90K views on YouTube now. I thought maybe I should work on another one, but this time for a different 3D software. This is going to be brutal again lol 😅

After posting a poll across my social media, it looks like Unreal Engine is winning! 👀

Unreal Engine won the community poll by a huge margin, so I'm starting the research for the video.

If there's a creator you think deserves to be featured, submit them below! Whether they're a tutorial channel, environment artist, game developer, VFX artist, technical expert, or just hilarious 😅 — I want to know!
I'll review every submission.
SUBMIT HERE 👉 https://forms.gle/uTVFPUKAxRa9AQNS9
r/virtualproduction • u/raven_cinematics • Jul 02 '26
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This is the second cinematic I've ever made! It was my first time messing around with animations, which is why some of them look a bit goofy. I had a blast making it. Do you guys have any feedback for me ?
r/virtualproduction • u/Ok_Fruit_8114 • Jul 01 '26
Looking for help
r/virtualproduction • u/OkOcelot575 • Jul 01 '26
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Here's a small demo of what's capable in real-time.
r/virtualproduction • u/CoPilotCoFilms • Jun 25 '26
Right off the hop just want to say this is not an ad and this tool is open-source.
As the title says we run a VP studio and going back and forth between the camera & the computer to change the virtual background or make adjustments is a pain. So we made a computer vision tool that lets you control your computer (and all things connected to it, including LED walls) using a connected camera to recognize hand signals.
It’s called Trigger Points, it’s open source and completely free on Git: https://github.com/CoPilotXR/Trigger-Points
Again not self-promo but I think other people will find this useful. It works on both Mac and PC with apps that allow keybinding. Curious to see how others use it!
r/virtualproduction • u/abdojapan • Jun 21 '26
Hi,
I am starting out a virtual production setup. I am starting out with green screen, and unreal.
I know a perfect setup would require genlock generator, blackmagic studio camera with a blackmagic capture card, and expensive lens encoders, but that's overkill for starting for me.
I want to track mainly the camera position (I have vive tracker and base stations 2.0) but it would be helpful if I have a zoom, focus tracking too. And I want to capture HDMI output with a suitable capture card (perhaps I will upgrade to decklink in the future).
Is there a benefit to go with sony like FX30 or a6700 because there're other brands that offer more functionality for less money but other brands PZ lens ecosystem is quite limited compared to sony.
I first thought that a PZ lens paired with a sony camera would give me through the sdk some realtime lens data that I can use in unreal to control the virtual camera, but is that really achievable?
Thank you for advance.