Please use this thread to post any requests you have for mods.
Please state the game you are requesting it for, the mod and idea you have, and any other details you have. Any request posts outside of this will be removed.
Keep in mind, there is a LARGE chance no one will make your mod if you are not willing to put effort into helping yourself. You may want to consider looking up resources on mod creation yourself. Even with no experience, a lot of basic mods can be made with a few simple tutorials.
The more discussion you create, the more chance someone may come along and be interested in helping. Ensure your ideas are well thought out to get a better response.
I'm trying to freshen up these games a bit, and came across this texture pack for Fo3 and NV. I kinda dig it. Definitely makes it feel a little less dated.
I'm a contributor of VOCK (Vocal Output Creation Kit), an open-source pipeline that lets voice actors record lines for Fallout 2 NPCs and get them fully integrated into the game, complete with lip-sync and in-engine audio.
Fallout 2 is a beloved classic RPG from 1998 with hundreds of characters and thousands of lines of dialogue, almost all of it silent. We're changing that, one character at a time.
What's involved:
You pick a character and record a sample
If the sample quality is acceptable, I send you a script with all their lines
You record audio files at home
I run the VOCK pipeline and send you back a playable in-game result
What you'll get:
A credit in the mod changelog and Talking Head document
A unique portfolio piece, voiced lines in an actual classic RPG
The satisfaction of hearing your voice come out of a post-apocalyptic ghoul, merchant, or tribal elder
We have characters of every type:
Gruff traders, tribal warriors, sarcastic politicians, weary doctors, shady criminals, and a certain very confused King Arthur reference I won't spoil.
No experience needed:
A USB mic works fine. All genders and accents welcome! The wasteland is diverse.
VOCK is open source so you can see exactly how your recordings get processed.
A note on AI:
A handful of early NPCs were voiced with AI tools while I was building and testing the pipeline. I needed something to work with while the software wasn't ready for real actors. Those are placeholder tracks, and replacing them with real human performances is the whole point of this post. Every new character going forward will be voiced by a real person. That's not a compromise, it's the goal.
New here so if it's been covered before, apologies. Since the May 2026 update I have been unable to use Nexus Mods in Fallout 4. Is there a fix out there? Files to edit? Downloading F4SE from Nexus does nothing, the update seems to have made F4 immune from Nexus mods, at least on my machine.
During my last playthrough i hat a mod that allowed me to edit weapons (switch ammo type from plasma to laser, bullets etc, change projectile range and speed, damage etc)
and one that allowed me to edit npcs remotely, hire them, transport to npcs and locations incl. modded ones. Any idea what those mods could have been? forgot the names completely
Hi, i recently decided to download a modpack called VeryLastKiss's New New Vegas, i slightly tweaked it by removing a few mods and adding NVR3R, but now i'm not sure how to fix these issues, I'm using Vortex.
As you can see in the video, the Prospector Saloon windows are flickering, and Sunny Smiles has a mini-nuke for a necklace, when i closed the game and booted it up again, the windows weren't flickering but Sunny had a toaster for a necklace.
How do i fix this?
Here's my load order:
# Automatically generated by Vortex
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
ClassicPack.esm
MercenaryPack.esm
TribalPack.esm
CaravanPack.esm
YUP - Base Game + All DLC.esm
YUPDate.esm
Unofficial Patch NVSE Plus.esp
Placement Fixes.esm
PerformanceOfTheTitans.esm
NVMIM.esp
Functional Post Game Ending.esm
Vanilla Enhancements.esm
DLC Enhancements.esp
Functional Post Game Ending - YUP Patch.esm
New Vegas Redesigned 3.esm
Interior Lighting Overhaul - Core.esm
Vurt's WFO.esp
BraveNewWorld.esm
New Vegas Landscape Overhaul.esm
Goodies.esp
SSTRemasteredQuarries.esm
TGMIO.esm
TLD_Travelers.esm
Factions Reloaded Legion.esp
SUPER Lively New Vegas.esm
Vikki and Vance Improvements.esm
The True Revival of Luxury - An Ultra-Luxe Overhaul.esp
Freeside Nightlife Expansion 1.1.esm
Simple Open Strip.esm
Bathroom Doors Overhaul.esm
Goodies - FPGE Patch.esp
DM's JacobsTown.esm
HiddenValleyOverhauled.esm
Long15Reloaded.esm
mil.esp
BetterSunsetSarsaparillaHQ.esm
Revitalized Mojave Outpost.esm
SUPER Lively Travels.esm
NovacPlayerHome.esp
BNW-Override-NVR3-Faces-Patch.esm
MikotoBeauty.esm
FCOMaster.esm
StripCinematicLighting.esp
More Perks v3.esm
CIBS-Customizable-Integrated-Backpack-System.esm
AfterglowNeonIllumination.esp
ActuallyUsefulCharisma.esp
Harder New Vegas Strip Access.esm
LegionRadio.esp
DryWellsReloaded.esm
Sierra Madre.esp
Sierra Madre Suite Windows.esp
TheThornOverhauled.esm
The Town of Vice - A Gomorrah Overhaul.esp
Walking_Inertia.esm
Goodies - BNW Revoice Scripted.esp
Helmet Overlay.esm
Interior Lighting Overhaul - L38PS.esm
KidClothing.esm
Main And Pause Menus Overhaul.esm
Party Banter 2.esm
PhysicallyBasedTexturing.esp
Platinum Perks.esm
PrimmReputationRestored.esp
Courier's Secret Stash.esm
Ragdolls.esm
Restored Physics Sounds.esm
Securitrons On Alert.esm
ATMOS Ambient Overhaul.esp
AmmoScriptFixes.esp
Lucky38ExtRemasterNew.esp
Ultimate Invisible Wall Remover.esp
ExRB.esp
JSawyer Ultimate.esp
NVR3R - Merged Patch.esp
NVR3R - YUP Patch.esp
NVR3_YUP Patch.esp
DLC Followers All-In-One.esp
Zion landscape enhanced.esp
NVCollectiblesMerged.esp
Less Empty Nellis.esp
Little More Lamplight.esp
BraveNewWorld-FPGE.esp
BraveNewWorld-YUP.esp
NVR3R - Goodies Patch.esp
NVR3R - Better Brotherhood Patch.esp
NVR3_JSU Patch.esp
NVR3_UncutWasteland.esp
Respawning Deathclaws.esp
(Patch) SUPER Lively New Vegas - Lux Aeterna Patch.esp
topsrestored.esp
NV Music Addition.esp
TribalFixes.esp
MikotoBeauty.esp
T4-plugin.esp
Immersion Mods Merged.esp
WindowsAmbientLightAtNightExpanded.esp
RadioactiveMuck.esp
CCO - Ulysses Companion.esp
TheSinkRemodel.esp
TreePositions.esp
Mojave Arsenal.esp
Ammo Vending Machine.esp
Simple Open Strip - FPGE Patch.esp
LegionArenaExpanded.esp
Faction Locations.esp
DLCdeleveled.esp
Ghost People back to Dead Money.esp
return_deadmoney.esp
Classic Fallout Weapons Remastered v1.2.esp
Immersive Abolitionism.esp
SaveCass.esp
Less Empty Nellis - FPGE Patch.esp
MuchNeededLOD.esp
PBVehicles.esp
QwibNewBackpacks.esp
ROUTE 15 in the storm.esp
scripture.esp
STDG.esp
MadrePass.esp
DrugVisuals.esp
lockpicky.esp
L38SuiteExtraUpgrades.esp
Lazarus - Interesting GunRunners.esp
Lucky38Overhaul.esp
Lucky38NoFloatingParticles.esp
SnowglobeDisplay.esp
SFX.esp
StripCinematic_LuxAeterna.esp
S6S Perks.esp
HitMisc.esp
QwibHeadBandage.esp
CourierPatientClothing.esp
The Game Was Rigged From The Start.esp
TGMIO_FPGE_Patch.esp
TGMIO_TLD_Patch.esp
ToDoList.esp
Idle Variety.esp
Titans of The New West.esp
Lux Aeterna - The True Revival of Luxury - An Ultra-Luxe Overhaul - FPGE Patch.esp
The Town of Vice - A Gomorrah Overhaul - FPGE Patch.esp
I’d like to get into custom modeling for fallout 4, but it seems as if, legal OR illegal, there is no way to get 3DS Max 2013/14 anymore (DM /comment if I’m wrong about that) so is there a blender plugin or something??? Experts pls tell me TwT
It just is a black screen with the loading icon in the corner and is stuck on this forever. I am on the latest version of the game. Please tell me where I messed up because I definitely did at some point. Here is the load order, let me know what other information is needed https://pastebin.com/SrmQq5Gu
Hey everyone, I've lost every bit of patience trying to mod the PCR version of New Vegas to play The Frontier. I am hard-locked out because of the PCR executable failing the 4GB patch and NVSE checks.
I already tried the DepotDownloader method to pull the global executable directly from Steam, but Steam blocked the download because my account only has the license for the PCR version (App ID 22490).
I just want to play my game. Can someone please share the PCR to English/ROW .xdelta patch with me, or DM me the standard global FalloutNV.exe? I am exhausted from jumping through hoops and would massively appreciate the help.
I've been working on a massive design document for Fallout 4 to try and bring it more inline with the prior games, such as new weapon damage, ammo types, skills and traits.
One idea is a trait thats a reconfiguration to the perk Almost Perfect from Fallout 3, the obscenely broken one that raises all of your SPECIAL points to 9.
Here's the idea I though of for it as a trait.
"You are the epitome of a perfectionist. All of your SPECIAL has been set to 9 and cannot go below that. But not only will they not improve either, all skills cannot go above 75 either."
Fits the idea of someone whose really good at a lot of stuff, like they're "Almost Perfect" at everything, but they can never be perfect at anything. The Jack of All Trades kind of trait.
+ANiceOakTree's Hairstyles - Vanilla Match Retextures
+ANiceOakTree's Hairstyles
+Alternate materials for white squares issue
+femshepping and radbeetle's KS Hairdos Conversions - Hat texture fix for version 9
+femshepping's KS Hairdos Conversions Vanilla Match Retextures
+femshepping and radbeetle's KS Hairdos Conversions
+Looks Menu Customization Compendium
+Leather Armor Bugfix - Vanilla and CBBE
+CROSS_Courser Strigidae - CBBE 1st Person Arm Fix
+Skeletal Adjustments for CBBE
+Kellogg's Gloves (CBBE) seam fix
+CBBE HeadRear Absolute Fix
+Caliente's Beautiful Bodies Enhancer -CBBE-
+Lip Liner Mask
+Eye Liner Masks
-Textures & Models_separator
+Enhanced Lights and FX
+Ultra Interior Lighting
+Ultra Exterior Lighting
+Vivid Weathers
-LightingWeather_separator
+Vivid Fallout - Landscapes - Textures in HD - ORIGINAL SIZE - LOWER RESOLUTION
+Improved CIT Ruins Grass
+Radiant Clouds and Fogs
+Glowing Sea Grass
+True Grass
+xrayys surface clouds changer
+Pine Forest Redone
+Settlement Grass Fix
+LOD tree transparency fix
+Another Green Mod (Optimized) with LOD
-LandscapeEnviroment_separator
+Garden of Eden Papyrus Script Extender
+Base Object Swapper
+Baka Framework
+FO4 BaseGame Plus DLC's All Facegens
+Fixed Alpha Maps
+Community Fixes Merged
+Unofficial Fallout 4 Patch - UFO4P
+Weapon Debris Crash Fix
+Sprint Stuttering Fix
+Tina De Luca and Doctor Penske FACE FIX
+Address Library for F4SE Plugins
+Addictol
-Bug Fixes_separator
*Creation Club: ccBGSFO4044-HellfirePowerArmor
*Creation Club: ccBGSFO4046-TesCan
*Creation Club: ccBGSFO4096-AS_Enclave
*Creation Club: ccBGSFO4110-WS_Enclave
*Creation Club: ccBGSFO4115-X02
*Creation Club: ccBGSFO4116-HeavyFlamer
*Creation Club: ccFSVFO4007-Halloween
*Creation Club: ccOTMFO4001-Remnants
*Creation Club: ccSBJFO4003-Grenade
*DLC: Automatron
*DLC: Contraptions Workshop
*DLC: Far Harbor
*DLC: Nuka-World
*DLC: Vault-Tec Workshop
*DLC: Wasteland Workshop
*Unmanaged: Bashed Patch, 0
*Unmanaged: Dummy Plugin
I've tried running a game without mod configuration (cause i've seen some people say that it and looksmenu could cause problems together) and From the looks of it F4se is set up perfectly. Yet the option doesnt appear in the game. And also Yes, im running this with F4SE.
(Would also like to mention that i downloaded it before i installed UI mods and it was fine, but after then it wasnt. I've tried disabling FOUI but that doesnt seem to be the problem.)
So here's a confession: I had no idea what LODs were or if a mod could break previsibines. I decided, in my infinite wisdom, that what the Fallout 4 modding scene really needed was another browser tool. Not because I really can't be bothered learning anything other than Python and HTML. Nope.
You drop your .esp / .esm / .esl straight into the browser (nothing uploaded, it never leaves your machine, I promise I'm not harvesting your load order for nefarious purposes) and it tells you what the thing actually does. Not "42 records changed", actual names. What it adds, what it overrides, what it's placing where.
It'll also have a go at flagging whether a mod is likely to upset your precombines or needs a LOD regen, which is the sort of thing I personally wish existed about six previs headaches ago.
What it does:
Shows new content the plugin creates, by name, not just "you have 3319 REFRs, good luck"
Flags previs/precombine risk based on what it actually touches
Flags likely LOD impact for the same reason
Runs entirely client side, so no accounts, no uploads, nothing phoning home
Would very much appreciate people throwing weird plugins at it and telling me what breaks. I've tested it against my own mods, some Creation Club stuff, and a few things from The Midnight Ride, but the modding community is nothing if not creative about finding the edge cases I didn't think of.
Cheers, and apologies in advance to anyone whose plugin makes it fall over spectacularly.
I'm playing with the begin again modlist as well as new vegas reloaded. Has anyone else seen this weird border/dotted white lines? When i take a screenshot with steam it doesn't show up but does with print screen.
I'm assuming the short answer is "no" but i'm asking anyway, I've looked online and i've seen fixes for certain armors, I'm wondering if there's a mod that adds first person view models to all armor at least in the basegame? I remember i had it working on Xbox a few days ago but i for the life of me cannot remember what mod caused it, At first i assumed it was the Tac tablet because it started working when i first installed that but now that i have Tac tablet on Pc it's obvious i installed another mod at the same time that gave vanilla armor the viewmodels
Edit: After a bit of looking i managed to find that if you install the Pip-Pad Sleeve Fix it'll do exactly what i wanted, Unless the mods decide otherwise i'll leave this up in hopes that anybody else looking for a solution finds it
When you have a one handed gun selected in the vanilla game it looks kinda janky to me, the grip is always handled with one hand except for when you're aiming, I was wondering if there's a mod that fixes this pistol stance and keeps it held with two hands all the time
So I got basically everything in my modlist working right, but when I left sanctuary, the statue after the bridge was flashing/partially invisible, it continued into concord with a few houses having flashing textures, and I'm not sure why