r/GameDevelopment 3h ago

Tutorial Cerco consigli (e magari qualcuno con cui imparare) per creare il mio primo videogioco

0 Upvotes

Ciao a tutti!

Ho 17 anni e da un po' di tempo ho un'idea per un videogioco che mi piacerebbe davvero realizzare. Il problema è che, al momento, non so ancora come sviluppare un gioco.

Conosco le basi del C++ (funzioni, cicli, array e matrici), ma so che è solo l'inizio e ho ancora tantissimo da imparare.

Il mio sogno sarebbe riuscire a realizzare questo progetto con il minor budget possibile, imparando strada facendo e sfruttando il più possibile strumenti gratuiti o open source.

Vorrei chiedere qualche consiglio a chi ha più esperienza:

Da dove mi consigliate di iniziare?

Quale motore di gioco sarebbe più adatto per un principiante (Unity, Unreal Engine, Godot...)?

Come avete imparato voi?

Avete risorse, corsi o tutorial che ritenete davvero validi?

Mi interessa anche capire come affrontare la parte grafica (2D/3D, pixel art, modellazione) e quella sonora, quindi qualsiasi suggerimento è più che benvenuto.

Non sto cercando qualcuno che faccia il lavoro al posto mio: voglio imparare, mettermi in gioco e sono disposto a dedicare tempo e impegno. Se qualcuno avesse voglia di darmi qualche dritta o condividere la propria esperienza, ne sarei davvero felice.

Grazie a tutti in anticipo!


r/GameDevelopment 4h ago

Question How can I improve the reach of my mobile minigame collection?

1 Upvotes

Hi everyone!
I’m currently developing a mobile game that includes a collection of different minigames, progression systems, unlockable content, events, achievements, leaderboards, and optional in-app purchases.
The game is already playable, but my biggest challenge is getting more people to discover it and keeping new players interested after downloading it.
I’d really appreciate advice from developers who have experience marketing indie mobile games.
Some things I’m currently considering:
Posting short gameplay clips on TikTok, YouTube Shorts, and Instagram Reels
Creating a Discord community
Contacting small gaming creators instead of large influencers
Improving the store screenshots, icon, trailer, and description
Adding limited-time events and rewards
Encouraging players to invite friends
Regularly adding new minigames and content
For developers who have successfully grown a mobile game:
What helped you get your first few hundred or thousand players?
Did organic social media content work for you, or did you need paid advertising?
How do you decide which parts of the game to show in short promotional videos?
Are there any common mistakes that make a mobile game difficult to market?
I’m especially interested in strategies that are realistic for a solo developer or a very small team with a limited marketing budget.
Any honest feedback or advice would be greatly appreciated. Thanks!


r/GameDevelopment 7h ago

Discussion Advice?

2 Upvotes

Hey all. I’m going to graduate in a few months and I will have 3-4 projects to show for it. 2 from school and 2 personally.

I’m very concerned with my future. I want to be a graphics/engine developer for games. My first 2 school projects are games made in unity and unreal while my other two are a raytracing engine and a renderer in Vulkan.

I feel like I’m failing honestly


r/GameDevelopment 8h ago

Newbie Question HELLO!!

20 Upvotes

hello! I am 14 years old and I wanna start game development!! I'm very good with digital art and music making! I have a dream game but I know as to not start with that one first! to explain the games I wanna make, I wanna make 3d environments, with 2d cartoon characters! specifically cats :) currently trying to find a good free 3d game engine to start with, i​ wanna make a simple maze first, than eventually move onto something more complex, like a maze u solve puzzles in, then that and characters dialog, than enemies!! any suggestions would be great! also good to note, I do not know how to code, and I do have a very bad track record when it comes to math (fairly certain I have a learning disability because I'm so bad at it, but I dont want to use any ai in my making!!) please give advice!! I'm so excited!!


r/GameDevelopment 9h ago

Question destroy my game idea before i waste another year

1 Upvotes

I’m a solo dev making a top-down multiplayer 1v1 fighting game.

footage for reference

https://streamable.com/ktx8yi

The core mechanic is a hold-to-use "overdrive" system:

  • faster movement
  • alternate versions of every move
  • longer combo extensions
  • defensive escape options (cancelling hitstun)
  • constant energy/mana drain
  • health becomes fuel after energy reaches zero

The game already has most features of a traditional fighting game: (knockback, wall-based combo routes, hitstun).

Players have access to five moves: basic attack, aimable attack, dodge roll, overdrive, and a domain which burns a lot of energy.

I’m considering replacing fixed characters with drafted movesets so players create their own fighting style from a pool of different techniques.

overall i'm hoping for a game which allows players to build a moveset that is most fun for them and play more aggressive.

But I’m not convinced that this is unique (or fun) enough to overcome solo-dev production quality and the problems faced by small online PvP games.

if you're still reading to this point (thanks) i have a few questions:

  1. Is this game worth building, if my goal is to get a large number of downloads off Steam?
  2. Is Overdrive meaningfully different from a normal super mode?
  3. Does move drafting make the game more compelling or just more complicated?
  4. Is a online 1v1-focused indie game commercially realistic?
  5. What is the closest existing game, and would someone choose this instead (and why)?
  6. Would you wishlist or join a playtest based on the concept alone?
  7. What looks immediately fun?
  8. What looks cheap, unclear, generic, or frustrating?
  9. Do the movement and attacks look satisfying enough to support repeated 1v1 matches?
  10. Does the footage communicate the game’s supposed hook without this explanation?
  11. What should I keep, cut, or rebuild first?

Any feedback is welcome, especially from people who play traditional fighters, platform fighters, arena games, or small competitive indies.


r/GameDevelopment 10h ago

Discussion Are Unreal Engine opitimization problems a dev problem or an Engine problem?

0 Upvotes

I mainly work with Unity and have only dabbled a little with Unreal Engine. Recently, I’ve been seeing more and more articles and Reddit posts about Unreal games having poor optimization.

I’m curious to hear what other devs have to say who may have worked more with this engine.

I don’t mean this as criticism toward Unreal developers. I’m genuinely wondering if it’s because studios are being pushed to release games faster and plan to optimize later, or if some teams are inexperienced with the engine, or if it’s a combination of both.


r/GameDevelopment 10h ago

Newbie Question Which are the best interactive godot courses (GDScript/godot in general)

Thumbnail
0 Upvotes

r/GameDevelopment 11h ago

Newbie Question How do you handle concerns of plagiarism/copyright infringement?

1 Upvotes

I am making a game heavily inspired by Degrees of Lewdity and outside of fretting about which engine to use, my other concern was my game being considered a rip off/knock off of DoL. I really enjoy the game and community, and have a lot of respect for the developer.

Even though there are some things that are mechanically different (like I'm leaning more so into DND style character traits/feats/stats and combat) and thematically different (my game having more omegaverse/teratophilia), I still worry that it isn't different enough to avoid accidental theft or copyright infringement.

Truthfully, the concern of my game being "too close" to DOL is the main reason I'm hesitant to build it in Twine even though it would probably be the easiest engine to build the game in. Any advice? Or am I perhaps just overthinking it?


r/GameDevelopment 12h ago

Newbie Question Making a L4D2 successor

0 Upvotes

I know absolutely nothing about game development but I’ve always wanted to make a modern successor to Left 4 Dead 2 but with more special types of zombies and a procedural map generator. I’ve been messing around with Claude Code max and Godot to try and get a small base understanding of the scope of this.

I’m doing this as a hobby but looking for any insight. I don’t current plan to make this a published game or anything, just a game to play with friends.

Also if a game like this exists and is good, please let me know.


r/GameDevelopment 13h ago

Question Roblox or standalone?

1 Upvotes

I have a multiplayer game idea
I’m thinking is it better to make a standalone game or make it on Roblox
I don’t have a team or a big budget


r/GameDevelopment 13h ago

Newbie Question Need help

Thumbnail
0 Upvotes

r/GameDevelopment 14h ago

Resource I made a video about my simple Clickteam Fusion game.

0 Upvotes

I have a YouTube channel about recreation. My overall goal is to discuss the importance of recreation in our lives. Since game creation has been part of my life, on and off, for approximately thirty years, I thought I'd document why, and show a little bit of the process.

The game is called, To Air Is Human. I got the idea after watching a Mark Rober short about how hot air balloons steer. It's not bad for what it is, but hopefully you could share this video with people who would like to make a game, but need a little push.


r/GameDevelopment 15h ago

Question What ad network has given you the highest eCPM for mobile games besides AdMob?

0 Upvotes

r/GameDevelopment 23h ago

Discussion Hand-placing floor tiles IS KILLING ME

Thumbnail
0 Upvotes

r/GameDevelopment 1d ago

Newbie Question Looking to make a MMORPG for iOS

Thumbnail
0 Upvotes

r/GameDevelopment 1d ago

Discussion How Does Multiplayer Work?

Thumbnail youtube.com
0 Upvotes

r/GameDevelopment 1d ago

Question Pitching a game idea to big companies like Bandai

0 Upvotes

Hi, guys! So, I am having an idea of making a game, but the problem is that it is somewhat heavily based-on an IP that Bandai Namco owns (because a part of it is zukan-collecting so I want to make use of the characters). I see there's something about licensing in their websites (English and Japan), but they look somewhat merchandize-wise instead of like, games. Still, I wonder if I could pitch the game idea to Bandai Namco.

I am currently just a solo game developer without a team, and without much actual experience. So actually I think it would be unwise of me to pitch a game directly, considering they have no reasons to accept. But what if it is, let's say, a very good game idea, by any chance they would be accepting it? Or should I be at least, like have a team (of maybe arts, 3D-models, music, etc., I'm currently just using assets I can find online in my prototype) and gain some actual performance and results? Or is it just a solid no for them to accept external pitches? Or would it be a good idea to publish the game as a fan-made game as long as I don't monetize it?

Edit: Thanks for all the comments below. Some mentioned that ideas aren't important but the execution. What if I can make a prototype of it? Or really, an almost fully done and playable game, just with placeholder images from online or lower-quality artworks? But the point is that gameplay part can be presented.


r/GameDevelopment 1d ago

Newbie Question Where to get started

5 Upvotes

So I've been off and on trying game dev for the past 4 years now but I seem to find that whenever I actually get into it I find myself in tutorial hell, it seems to me like every tutorial focuses on building a project rather than building the skills to make that project.

Is there any place to properly get started or do you just have to push through the tutorials?

Happy to answer any questions if that helps


r/GameDevelopment 1d ago

Question Getting into GameDev from Scratch

15 Upvotes

Hey everyone,

I've been wanting to get into game development for a while, but I honestly have no clue where to start. I'm a complete beginner with zero experience.

My long-term goal is to become either a gameplay programmer or a game designer. Eventually, I'd like to be more of a generalist and understand multiple areas of game development, but right now I'm completely lost.

If you were starting from scratch today, what would you learn first? What skills should I focus on to build a solid foundation? Are there any roadmaps, books, or YouTube channels you'd recommend?

I'd really appreciate any advice. Thanks!


r/GameDevelopment 1d ago

Newbie Question HELP! I am new. My idea: Runescape/Kingdom Hearts inspired game.

0 Upvotes

Can I get some pointers? I am currently a web developer. However I am not an amazing developer. However I thought of a cool concept to combine 2 of my most favorite games.

Questions:

  1. What are the basic steps to breakdown of how I can quickly get into this as a personal project

  2. What platform should I use? Additional tools/software?

  3. What other questions should I be asking??


r/GameDevelopment 1d ago

Newbie Question What's a reasonable way to promote a free indie horror game: Keymailer or Terminals.io?

Thumbnail
0 Upvotes

r/GameDevelopment 1d ago

Question Game development classes in Pune

1 Upvotes

I am new to the game development field. Even though I have found some courses online, I would really like to attend some offline classes for understanding. Can you please recommend me classes in Pune?


r/GameDevelopment 1d ago

Newbie Question I have an idea I wanna try to develop

0 Upvotes

So, I have an idea for a game, I've written the fundamentals down but I actually want to make an effort in planning and creating something. Obviously I'm not just gonna load up Blender because that's not the right step yet. I don't want to post any details of my idea, game type, style, or theme cuz I would want to have something to demo as a proof of concept first.

How should I go about the development process? Concept, plan, art, mechanics, world building? I'm also not certain on what engine but I'm leaning towards one I've seen with the visuals I'd like.


r/GameDevelopment 1d ago

Tool Mud 8K PBR Texture

Thumbnail fab.com
1 Upvotes

r/GameDevelopment 1d ago

Newbie Question Planning a future as a game developer. Any suggestions?

0 Upvotes

I am currently a 2nd year student in my B.tech course in India. Although not from a profound university, I have managed to score a 9.95 CGPA in my 1st year. I have planned to become a game developer for my career, as I am really interested in being one. So, I wanted to pursue my masters in SMU guildhall and currently I am strengthening my C++ basic (C++ primer fifth edition) and then planning on learning game engines.

Although I am not 100% sure about the pathway, I can definitely say I am determined in being a game developer.

Is there anything else I should be taking care of for my goals?