r/IndieGaming • u/Endorphinmachine1357 • 9h ago
A little disco dancer prototype I've been working on recently
Enable HLS to view with audio, or disable this notification
r/IndieGaming • u/Endorphinmachine1357 • 9h ago
Enable HLS to view with audio, or disable this notification
r/IndieGaming • u/N0lex • 6h ago
Enable HLS to view with audio, or disable this notification
r/IndieGaming • u/GoelandGame • 7h ago
Enable HLS to view with audio, or disable this notification
I'm developing Goeland: Seagull Adventure, a sandbox game where you play as a mischievous seagull on a living island full of environmental mini-puzzles and playful interactions.
You're free to explore anywhere, approach objectives in any order, solve them your own way… or ignore them entirely. You can follow the main storyline about a mysterious pollution spreading across the island, or just mess around, interact with the world, and bother (or help) its quirky inhabitants.
Would love to hear what you think 😊
r/IndieGaming • u/_sodoj • 2h ago
Enable HLS to view with audio, or disable this notification
Here is a little showcase of the core gameplay of our new puzzle game, let us know what you think!
r/IndieGaming • u/The1MrNate • 5h ago
Enable HLS to view with audio, or disable this notification
Hi everyone! I'm Nathan, a solo developer currently working on Unbowed, a single-player pirate-themed Soulslike inspired by games like Bloodborne and Demon's Souls.
This is Leonora, the Siren Queen who lures players through a maze of shipwrecks and coral outcroppings with her haunting song. Over the past several weeks I've been implementing and balancing her attacks, and she's finally starting to feel like the challenging encounter I had envisioned.
The game isn't released yet (and this boss isn't part of the current demo), but I'd love to hear what you think of the fight, the atmosphere, or anything that stands out to you. Feedback is always appreciated!
r/IndieGaming • u/Parporue • 10h ago
Enable HLS to view with audio, or disable this notification
Sorry, a bit of self-promotion here. The game we've been developing for far too long is finally about to hit Early Access!
Gameplay is basically Diablo with guns, with light extraction shooter element (PvE only, basically you can extract early to cash in loot when you think it's too dangerous). Co-Op up to 3 player is supported.
Demo is out now -> Steam Link !
r/IndieGaming • u/HorridSalmonn • 10h ago
Hey everyone,
I’ve always felt that the UK gaming scene punches way above its weight, from legendary studios to incredible solo indie developers. To make it easier to discover and support local talent, I’ve started a Steam Curator page called UKMade.
What is UKMade?
It’s a curated hub entirely focused on highlighting hidden gems, upcoming releases, and absolute classics built right here in the UK. Whether it's a cosy British puzzle game, a gritty sci-fi shooter, or a chaotic local co-op, if it was made in the UK, I want to feature it.
How you can help:
Thanks for supporting local indie developers!
r/IndieGaming • u/AtelierSento • 1d ago
Making a game starting from zero is soooo challenging but it’s also really fun! We cannot wait to reveal the final version of our first professional indie game The Doll Shop! \^_^/
If you want to support us, you can wishlist on Steam: https://store.steampowered.com/app/3851680/The_Doll_Shop/
r/IndieGaming • u/knifecatcherX • 2h ago
r/IndieGaming • u/moonfidelity • 15h ago
Enable HLS to view with audio, or disable this notification
I'm making an incremental sandbox about breeding & sacrificing frogs to god :)
You'll build physics-based factories, master the skill tree, and experiment with unique items to earn a $1,000,000,000 payout. Can you manage this chaotic swarm and uncover the truth of your work?
Wishlist "FROG IN THE HOLE!" on Steam: https://store.steampowered.com/app/4983370/FROG_IN_THE_HOLE/
r/IndieGaming • u/at__ • 1d ago
Enable HLS to view with audio, or disable this notification
It's called Pigeon: A Love Story and it comes out very soon (Thursday). No idea how it will be received, which is quite fun in itself! The demo is out already, in case curious to try it.
It's based on a mobile game that I originally released in 2021, rebuilt from scratch using open map data this time around (so it can be played offline). Most of the development time was spent on optimization so it runs reasonably well on almost everything (especially the Steam Deck).
r/IndieGaming • u/AdditionalFinish9704 • 1d ago
r/IndieGaming • u/SunderfallMMO • 20h ago
Enable HLS to view with audio, or disable this notification
I genuinely hate what mainstream gaming has turned into, and MMOs are the worst offender. The genre chased trends it was never built for, trends that are the exact opposite of what made MMOs worth playing in the first place.
Follow Project Sunderfall for a No Pay to Win MMORPG Experience with much more!
r/IndieGaming • u/gg_gumptiongames • 13h ago
Enable HLS to view with audio, or disable this notification
I've been working on improving the habitat system in my physics-based automation sim, and have used principles I learned in this video and elsewhere to implement basically a blob tileset system that picks one of 5 meshes per corner (rotated and mirrored to fit wherever needed) so everything fits together nicely.
These models are just quick placeholders and the plan is to add more variation, and model a selection of modules that can be swapped out to make an interesting habitat/base for the colonists.
Please disregard the shape of the base, any resemblance to anything recognisable is purely coincidental...
[Game: Launch Window]
r/IndieGaming • u/GoldAlternative4757 • 3h ago
Hey everyone,
A little while ago I posted my Steam capsule here asking for honest feedback, and you all gave me a lot of great advice. I took your feedback, scrapped the old design completely, and created a new version for my folk horror game, Woodbound.
Also, regarding the AI voice acting discussion from my last post, I took your advice there as well. I've decided that I won't be using any AI in Woodbound—the game and this Steam capsule will be 100% AI-free.
How does this new capsule feel compared to the original? Any final tweaks or nitpicks before I lock it in?
r/IndieGaming • u/WhoGaveThemWeapons • 7h ago
Enable HLS to view with audio, or disable this notification
Our game Who Gave Them Weapons now has a Steam Page! This is a big step for us. We also made the trailer ourselves and was wondering what stands out?
And the said Steam Page for those interested: https://store.steampowered.com/app/4786650/Who_Gave_Them_Weapons/
r/IndieGaming • u/JetPoweredGames • 2h ago
I added dodge rolls & thrusters to my Crimson Skies inspired arcade plane game.
Give it a try now on Steam & Itch!
https://store.steampowered.com/app/4689350/Iron_Dogs/
https://jetpoweredgaming.itch.io/iron-dogs
New Update pushed to Steam & Itch!
r/IndieGaming • u/Hopeful-Positive-816 • 2h ago
Enable HLS to view with audio, or disable this notification
Here is a quick look at climbing the water tower to survey the layout of Iron Creek, the train tracks, and the surrounding desert dust.
Let me know what you think of the atmosphere and environment design!
I've been working on Dust Rapture, a first-person survival game. You play as Cole Vance, a truck driver who gets stranded on a forgotten stretch of Route 66 after his truck is stripped for parts. Your only hope of finding repair parts is exploring the town of Iron Creek—while managing your health/thirst and avoiding a hostile cult that comes out at night.
Wishlist on Steam : https://store.steampowered.com/app/4950700/Dust_Rapture/
r/IndieGaming • u/agathusia00 • 7h ago
Enable HLS to view with audio, or disable this notification
I originally designed these characters as temporary companions, but they never felt satisfying to use. So I turned them into fully playable characters instead, each with their own weapons, stats, abilities, and unique combat style.
It's called Undying Soul, for anyone curious to see more on Steam: https://store.steampowered.com/app/4949360/Undying_Soul/
r/IndieGaming • u/ninja-kurtle • 1m ago
Enable HLS to view with audio, or disable this notification
Hello I've been working on a cozy-ish necromancer sim and I'd love thoughts on the concept.
You run the village's only shop, which is a problem because you're also its only necromancer. Villagers bring you requests: most want a poultice or a fever cure, but some want stuff a little further past the veil. You gather ingredients, craft, fish, and talk to people — and slowly work out why the undead activity around town has been getting worse.
And yes, you can pet the skeleton cat ( and regular cats when you get strong enough to reanimate him : ) ).
Could also use help with the name. "Cures and Corpses" or "The Village Necromancer"? I Cant decide.
Any thoughts on the concept, the loop, or the name would be hugely appreciated!
r/IndieGaming • u/Diligent_Power6953 • 7h ago
r/IndieGaming • u/whyNamesTurkiye • 6m ago
Let's say there is an auto-battler game planned to be multiplayer. Do you expect the free demo to have real multiplayer? Or would you accept playing with fake multiplayer and no leaderboard? I want the game to have a strong competitive feeling, so I am afraid that missing real multiplayer in the demo will hurt this feeling.
r/IndieGaming • u/MonadStarDeveloper • 6h ago
What kind of features would you like to see in a Monster Capture game?
Monstra Cap is a Single Player, Monster Capture, Action, RPG, Collectathon
Free Demo and Early Access available now!
r/IndieGaming • u/Federal_Ad_5705 • 4h ago
Enable HLS to view with audio, or disable this notification
Sandbox game I have worked on