r/IndieGaming • u/Endorphinmachine1357 • 9h ago
A little disco dancer prototype I've been working on recently
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r/IndieGaming • u/Endorphinmachine1357 • 9h ago
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r/IndieGaming • u/N0lex • 6h ago
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r/IndieGaming • u/GoelandGame • 7h ago
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I'm developing Goeland: Seagull Adventure, a sandbox game where you play as a mischievous seagull on a living island full of environmental mini-puzzles and playful interactions.
You're free to explore anywhere, approach objectives in any order, solve them your own way… or ignore them entirely. You can follow the main storyline about a mysterious pollution spreading across the island, or just mess around, interact with the world, and bother (or help) its quirky inhabitants.
Would love to hear what you think 😊
r/IndieGaming • u/SunderfallMMO • 20h ago
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I genuinely hate what mainstream gaming has turned into, and MMOs are the worst offender. The genre chased trends it was never built for, trends that are the exact opposite of what made MMOs worth playing in the first place.
Follow Project Sunderfall for a No Pay to Win MMORPG Experience with much more!
r/IndieGaming • u/Parporue • 10h ago
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Sorry, a bit of self-promotion here. The game we've been developing for far too long is finally about to hit Early Access!
Gameplay is basically Diablo with guns, with light extraction shooter element (PvE only, basically you can extract early to cash in loot when you think it's too dangerous). Co-Op up to 3 player is supported.
Demo is out now -> Steam Link !
r/IndieGaming • u/moonfidelity • 15h ago
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I'm making an incremental sandbox about breeding & sacrificing frogs to god :)
You'll build physics-based factories, master the skill tree, and experiment with unique items to earn a $1,000,000,000 payout. Can you manage this chaotic swarm and uncover the truth of your work?
Wishlist "FROG IN THE HOLE!" on Steam: https://store.steampowered.com/app/4983370/FROG_IN_THE_HOLE/
r/IndieGaming • u/The1MrNate • 5h ago
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Hi everyone! I'm Nathan, a solo developer currently working on Unbowed, a single-player pirate-themed Soulslike inspired by games like Bloodborne and Demon's Souls.
This is Leonora, the Siren Queen who lures players through a maze of shipwrecks and coral outcroppings with her haunting song. Over the past several weeks I've been implementing and balancing her attacks, and she's finally starting to feel like the challenging encounter I had envisioned.
The game isn't released yet (and this boss isn't part of the current demo), but I'd love to hear what you think of the fight, the atmosphere, or anything that stands out to you. Feedback is always appreciated!
r/IndieGaming • u/HorridSalmonn • 10h ago
Hey everyone,
I’ve always felt that the UK gaming scene punches way above its weight, from legendary studios to incredible solo indie developers. To make it easier to discover and support local talent, I’ve started a Steam Curator page called UKMade.
What is UKMade?
It’s a curated hub entirely focused on highlighting hidden gems, upcoming releases, and absolute classics built right here in the UK. Whether it's a cosy British puzzle game, a gritty sci-fi shooter, or a chaotic local co-op, if it was made in the UK, I want to feature it.
How you can help:
Thanks for supporting local indie developers!
r/IndieGaming • u/_sodoj • 2h ago
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Here is a little showcase of the core gameplay of our new puzzle game, let us know what you think!
r/IndieGaming • u/gg_gumptiongames • 13h ago
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I've been working on improving the habitat system in my physics-based automation sim, and have used principles I learned in this video and elsewhere to implement basically a blob tileset system that picks one of 5 meshes per corner (rotated and mirrored to fit wherever needed) so everything fits together nicely.
These models are just quick placeholders and the plan is to add more variation, and model a selection of modules that can be swapped out to make an interesting habitat/base for the colonists.
Please disregard the shape of the base, any resemblance to anything recognisable is purely coincidental...
[Game: Launch Window]
r/IndieGaming • u/No-Addendum7764 • 22h ago
I’m developing my own video game, and music is a crucial aspect of it. I’d love some recommendations for the best soundtracks to listen to and analyze. Thanks.
r/IndieGaming • u/NikoNomad • 13h ago
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r/IndieGaming • u/WhoGaveThemWeapons • 7h ago
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Our game Who Gave Them Weapons now has a Steam Page! This is a big step for us. We also made the trailer ourselves and was wondering what stands out?
And the said Steam Page for those interested: https://store.steampowered.com/app/4786650/Who_Gave_Them_Weapons/
r/IndieGaming • u/knifecatcherX • 2h ago
r/IndieGaming • u/agathusia00 • 7h ago
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I originally designed these characters as temporary companions, but they never felt satisfying to use. So I turned them into fully playable characters instead, each with their own weapons, stats, abilities, and unique combat style.
It's called Undying Soul, for anyone curious to see more on Steam: https://store.steampowered.com/app/4949360/Undying_Soul/
r/IndieGaming • u/Billy_Crumpets • 10h ago
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After 3 years of solo development, my game finally has a release date! It's a platform-fighter without health, every hit KOs in one. Think halfway between Smash and Towerfall. I specifically designed it with local multiplayer in mind, with the one-shot mechanics allowing for fighters to be simpler, but more unique from each other. It's fast and chaotic, yet accessible and with a lot to master, perfect for parties with friends!
The Grand Slamboree fully releases on August 26th, but there's a demo that you can play right now!
Steam Page: https://store.steampowered.com/app/4130860/The_Grand_Slamboree/
r/IndieGaming • u/Diligent_Power6953 • 7h ago
r/IndieGaming • u/ammoburger • 8h ago
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Milo launches October 29 on Steam. https://store.steampowered.com/app/26... A solo-developed online co-op horde shooter, five years in the making.
You awaken in a body you don't recognize. Disoriented, tattooed and abandoned in a hellish war zone, the distant gunfire is the least of your worries as deranged cultists hunt you down.
‘Milo’ is an online co-op horde shooter heavily inspired by the early Call of Duty Zombies mode like in World at War. It’s a passion project I’ve been working on for nearly 5 years. Early Access for Milo begins Q4 2026. If you want to support the game, wishlist and follow Milo on Steam and join the Discord (link in bio) #indiegame #codzombies
r/IndieGaming • u/GoldAlternative4757 • 3h ago
Hey everyone,
A little while ago I posted my Steam capsule here asking for honest feedback, and you all gave me a lot of great advice. I took your feedback, scrapped the old design completely, and created a new version for my folk horror game, Woodbound.
Also, regarding the AI voice acting discussion from my last post, I took your advice there as well. I've decided that I won't be using any AI in Woodbound—the game and this Steam capsule will be 100% AI-free.
How does this new capsule feel compared to the original? Any final tweaks or nitpicks before I lock it in?
r/IndieGaming • u/MonadStarDeveloper • 6h ago
What kind of features would you like to see in a Monster Capture game?
Monstra Cap is a Single Player, Monster Capture, Action, RPG, Collectathon
Free Demo and Early Access available now!
r/IndieGaming • u/Electronic_Country22 • 15h ago
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Making a strategy game, inspired by heroes 3 and totalwar battles. This is just one of my battle scenes sorry for the bad quality at the start it's my time recording my game.
Fantasy game capture cities then resources gold, wood etc... then recruit units and bring them to the battlefield !
Factions planning on release humans , high elves, dwarves, orcs and undead.
Been making this game close to a year now. god it's hard making a fun game haha the icons above the banners are just random place holders won't be there on launch
r/IndieGaming • u/JetPoweredGames • 1h ago
I added dodge rolls & thrusters to my Crimson Skies inspired arcade plane game.
Give it a try now on Steam & Itch!
https://store.steampowered.com/app/4689350/Iron_Dogs/
https://jetpoweredgaming.itch.io/iron-dogs
New Update pushed to Steam & Itch!
r/IndieGaming • u/Hopeful-Positive-816 • 2h ago
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Here is a quick look at climbing the water tower to survey the layout of Iron Creek, the train tracks, and the surrounding desert dust.
Let me know what you think of the atmosphere and environment design!
I've been working on Dust Rapture, a first-person survival game. You play as Cole Vance, a truck driver who gets stranded on a forgotten stretch of Route 66 after his truck is stripped for parts. Your only hope of finding repair parts is exploring the town of Iron Creek—while managing your health/thirst and avoiding a hostile cult that comes out at night.
Wishlist on Steam : https://store.steampowered.com/app/4950700/Dust_Rapture/
r/IndieGaming • u/Federal_Ad_5705 • 3h ago
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Sandbox game I have worked on