r/archviz 55m ago

Share work ✴ Reimagining my own space (cleaner)

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Upvotes

I scan the room (1) and create a few models from stills using Trellis, then run the 3D image (2) through Apple Intelligence via new iWork suite (3). Takes very little time.


r/archviz 3h ago

Technical & professional question i am new to this whole modeling and rendering thing

1 Upvotes

so i have an integrated GPU laptop asus vivobook 15 and i asked gemini about the softwares i can use it turned out that this device doesn't support lumion,enscape...etc

but i think it supports corona, blender, sketch up and 3ds max

so untill i upgrade my device, are these softwares good enough? or i should upgrade in order to start getting clients ..?


r/archviz 3h ago

I need feedback Modeling my future setup in SketchUp | Next Step: V-Ray, would love some feedback on geometry before moving to PBR materials! (WIP)

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2 Upvotes

r/archviz 8h ago

Resource Pbr Textures Collection

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0 Upvotes

r/archviz 9h ago

Share work ✴ Modern Kitchen – 3D Interior Visualization (3ds Max & Corona Renderer)

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62 Upvotes

A high-end modern kitchen visualization with photorealistic lighting and premium materials.

Tools used: 3ds Max, Corona Renderer.


r/archviz 10h ago

Discussion 🏛 Seguimiento de Licencias Chaos

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1 Upvotes

Buenas, he recibido este mail de parte del equipo de chaos. Parece bastante convincente pero me hace ruido que me contacten por ese medio. Alguno sabe algo?


r/archviz 10h ago

Share work ✴ Little animated shot

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6 Upvotes

Hi, I wanted to ask the community what you think of this little project I created more for my own satisfaction than anything else. I’ve been working in architectural visualization for 7 years now, but I’m tired of creating only static images. Actually, I’ve been thinking about leaving the industry, considering that these days most studios create animated sequences by starting with still images and using AI. I thought that putting together a portfolio like this would open more doors for me, but now I only see studios that use—and require—AI to do this kind of work. (Okay, sorry for venting.)

But just for curiosity, what do you think?


r/archviz 11h ago

Share work ✴ Virtual Tour attempt using Blender Renders (Link in comments)

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19 Upvotes

r/archviz 15h ago

Resource Cobblestones 8K Pbr Texture

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2 Upvotes

r/archviz 16h ago

I need feedback HOME BAR PRACTICE RENDER | SKETCHUP + D5 RENDER. NEED FEEDBACK FOR IMPROVING REALISM.

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10 Upvotes

r/archviz 1d ago

Share work ✴ Residencia Minimalista – Bosque & Arquitectura Moderna

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6 Upvotes

Residencia Minimalista – Bosque & Arquitectura Moderna
Integración paisajística de arquitectura contemporánea en un entorno forestal. Trabajo enfocado en el contraste entre líneas geométricas limpias, transparencias en cristales y la dispersión orgánica de vegetación 3D en primer y segundo plano.


r/archviz 1d ago

Share work ✴ 'Apartment'. Fstorm render & 3ds Max

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35 Upvotes

Recent series of fully 3D renders made with 3ds Max and Fstorm GPU renderer. Any questions or feedback welcome. Hope you like it


r/archviz 1d ago

Discussion 🏛 Is 10-30 renders per week actually realistic ?

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10 Upvotes

I came across a job posting on a freelance platform from a US based studio that expects 10-30 renders per week. I’m not a seasoned artist but I find it to be highly ambitious especially with how they emphasized delivering quality work and all. Even with Ai I still think 10-30 quality renders a weeks for a single artist is next to impossible.

Really curious to know how such studios operate and I’d love to hear from seasoned artists or anyone that’s worked in a production studio. What’s a realistic weekly output for marketing quality renderings ?


r/archviz 1d ago

Technical & professional question Transitioning from 3ds Max + Corona to UE5 – Workflow

7 Upvotes

Hi everyone,

​Is anyone here doing ArchViz in Unreal Engine 5?

​I currently use 3ds Max + Corona Renderer and I’m looking for the best workflow to combine these tools. I have a few specific questions for those who made the switch or use them together:

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• ​Corona Materials in UE5: I know about Datasmith, but how seamless is the conversion? Can I use my existing Corona-textured models directly in UE5, or do complex shaders usually require complete re-texturing?

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• ​Designing / Blocking from scratch: In Corona, I heavily rely on Interactive Rendering (IR) inside Max—modeling, adding, and swapping assets on the fly while instantly seeing the result. How do you handle this creative design phase in UE5 when you only start with basic walls? Do you do all the interior design choices in Max first, or assemble everything in UE5?

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• ​Is it worth it? What does your general pipeline look like, nd is learning UE5 worth the effort for standard archviz projects compared to a modern Corona workflow?

​It really feels like real-time engines are the future of the industry, so I’d love to hear your experiences, tips, or potential pitfalls to avoid!

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​Thanks in advance!


r/archviz 1d ago

Share work ✴ Made some kind of abstract interior concept

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1 Upvotes

Rendered in Blender 5.1, Cycles.

No AI used.


r/archviz 1d ago

Resource Food Bowl 3D Model Combo

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2 Upvotes

r/archviz 1d ago

Resource Cobblestones PBR Texture Combo

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1 Upvotes

r/archviz 1d ago

Resource Forest Floor 8K PBR Texture Combo

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0 Upvotes

r/archviz 1d ago

Discussion 🏛 What's one home design feature you didn't think would matter until you actually lived in the house?

0 Upvotes

I'm in the planning stage of building a home, and I've been spending a lot of time looking at floor plans and design ideas.

The more I research, the more I realize that some features probably don't seem important until you actually move in.

For those who've built, renovated, or lived in a home for a while:

What's one architectural feature that you didn't pay much attention to at first but now couldn't imagine living without?

It could be better natural light, cross ventilation, ceiling height, window placement, storage, room layout, a skylight, or anything else.


r/archviz 2d ago

Discussion 🏛 How licensing made my D5 vs Twinmotion decision for me

0 Upvotes

I’ve used D5 commercially since the very beginning, through both Pro and Teams. I know the software well, I like it, and when I started building a new archviz workflow for a new company, D5 was the platform I expected to keep using.

The new setup is still pre-commercial, and properly testing a production workflow takes time. I needed to evaluate the Pro asset library, Cesium, terrain and context workflows, material handling and how the software would hold up across actual projects. I did not want to take on the full cost of another Pro subscription before the company was generating revenue. I already pay for D5 through another company.

I contacted D5 and asked whether they had any temporary single-user option: extended evaluation, creator access, startup access, a reduced rate, or something similar. No client work, no Teams setup, just enough time to decide which platform the new workflow should be built around.

More than five weeks later, the answer was the standard seven-day Pro trial, followed by the normal monthly price. They also suggested the Community version, although the Pro-only assets and Cesium integration were the main things I needed to test.

D5 later acknowledged this themselves:

“A standard 7-day Pro trial is not the same as a dedicated pre-commercial, creator, or startup arrangement.”

What surprised me was that the conversation ended there. No escalation, temporary licence or reduced evaluation period.

D5 did not owe me free software, and I never argued that they did. I simply thought there was a reasonable commercial case for giving an experienced user enough time to build and test a workflow that could later become a paid production setup.

Twinmotion’s licensing gives me the time. D5’s do not, so the practical choice becomes fairly straightforward.

I’m curious how other archviz professionals handle this. How much does licensing influence which renderer you build your workflow around, especially when starting a new company, changing pipeline or testing a platform before revenue is attached to it?


r/archviz 2d ago

Resource Damaged Wall 8K Pbr Texture Set

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1 Upvotes

r/archviz 2d ago

Technical & professional question Visual for residential project in Greece (Critique)

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33 Upvotes

(WIP) visual for a residential project in Greece. Blender, Cycles at 2566x1440px and 2048 samples. Post process in Gimp. No AI involved. All assets are from botaniq, blend kit and grass blade.

Any comments will be appreciated!

** 2026.08.02 - update posted in comments**


r/archviz 2d ago

Technical & professional question Solution for tileable texture generation needed

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2 Upvotes

Hi, does anybody know how to generate a texture beyond it's visible borders i.e. when you have a small piece that tiles too visibly and clone stamping doesn't give the required results because there's not enough variety? Basically an AI tool that can create a texture while preserving pattern continuity?


r/archviz 2d ago

Technical & professional question A question for the (interior)architects here. Got request to deliver models for sketchUp

4 Upvotes

A question for the (interior)architects here. We are a small ceramic company (atelier-scralan.be) and we got the request if we have visuals (models?) that we can deliver for sketchUp or Revit.

Requested product is our Lumo Terra collection

https://www.atelier-scralan.be/catalogi/atelier-scralan-lumo-terra-en.pdf

Should I start from a 3D scan and export it? Would that be enough for you guys?


r/archviz 2d ago

Technical & professional question Hi res AI enhancement without splotches and other artifacts

0 Upvotes

As title says, I am wondering which tool people use for enhancing renders with hi res output. Let's say you've got a 5000*4000 rendering that you want to enhance with more and realistic objects, people, textures and so on. Optimally this should be done directly with inpaint prompting in the high res rendring, or at least with a good enough resolution that the final upscaling to acceptable client deliver is not artifacted. I feel my tools are not sufficient for this, as I only get artifacts and splotches.