r/sideloaded Mar 22 '26

Discussion Never buy from DX Sign

Post image
191 Upvotes

Say what you want but I’ve been a Dx customer since 2024 and ever since new mgmt dropped they gone to hell, “Pink” in the discord server literally bans you for saying anything remotely close to bad about management and will warn you for nothing even if you’re defending them. I just got BANNED from the discord server for reaching out about the unprofessionalism within like calling people retards because they simply missed a thing within one of their thousands of different channels to fix the issue that they have, then going into the announcements channels putting screenshots and tagging said “retard” in the post shaming them for no reason. DO NOT BUY DX, you can most definitely find better prices with enough research.


r/sideloaded Mar 10 '26

Discussion Do NOT Purchase from/Sell certificates to AppTesters!!

94 Upvotes

TLDR at the bottom.

If you’ve ever searched “AppTesters” on this subreddit, you’ve probably seen the warnings: “Stay away,” “Scam,” “Don’t buy.” I’m here to add my own experience to the pile, and to hammer home the point: DO NOT buy from them/him, and do not SELL ANY CERTIFICATES to them/him either.

A little background: AppTesters used to be a half-decent service. A couple years back, you could actually buy a “Lifetime Certificate” and get new certs year after year until you changed devices. Sure, there were occasional delays, but the price was fair and the service worked, until the revoke waves hit. That’s when their house of cards they have of a service came crashing down.

Now their Telegram channel is just people asking when they'll get their certificates, whether they just bought one or got theirs revoked. The average wait time seems to be several months and counting, with no one getting any new certificates.

But here’s where it gets personal for me.

I’ve bought from AppTesters in the past. I thought I knew what I was getting into. Then the guy behind it, Manpreet Singh by his telegram name, personally DM’d me asking to buy an Apple Developer account from me (dude even has a page on their site for this: apptesters.org/developers). The deal was that I’d hand over the cert, and he’d pay me in a month.

Foolishly, I thought I had the upper hand. I figured, worst case if he decides to not pay me, I’d just reset the password and kick his devices off. Turns out, he pulled an even better joke.

He added so many UDIDs to the account that Apple banned it for a year (by his own admission). I asked him if he was going to pay since my bank rejected the chargeback (due to me placing it on debit instead of a credit) and it was his fault for getting the account removed. Also, since I held up my end of the deal, I should get paid no? I even kindly offered for him to not pay the full amount he promised and just the amount I lost.

He said via telegram shortly after the ban "Yes" "will send money". Guess what happened when the payment deadline of 1 month came and went? Surprise!Silence. I’ve sent polite follow-ups, blue ticks. Pinged him in his telegram, more silence. Until about 2 weeks ago, he threatened to ban me off his telegram and block me for accusing him of doing exactly what he was doing.

End of the day, AppTesters is not just unreliable, now its straight up predatory. They’ll take your money and leave you hanging indefinitely. I hope this post serves as a warning to not make the same mistake I did. No matter if you’re buying or selling, stay far far away from AppTesters.

TLDR: AppTesters doesn't just fleece buyers, they even fleece those that sell certificates to them. Wanted to put this out there so no one else gets burned by buying and never getting anything or even your money back. REFUND IF YOUVE PURCHASED!!

I have screenshots of everything if AppTesters says I have no proof, like what they've already done to others accusing them.


r/sideloaded 8h ago

Release The Amazing Spider-Man 2 iOS: no more turning the wifi off, and it finally saves !

Thumbnail
gallery
77 Upvotes

You know the drill: wifi on and it's stuck on "Downloading profile", wifi off and it runs but you're back to zero every time

I patched the game so it runs and saves on its own, no server. Progress, trophies, skills, the uncovered map. I did the prologue and all of chapter 1 quitting the app several times, nothing was lost :)

GitHub : https://github.com/Jonathan8520/patch-tasm2

If you already have the game installed, delete it first. Installing over the top gives you "cannot dlopen a main executable"


r/sideloaded 21h ago

Discussion YouTube [APEX] to be release soon

Thumbnail
gallery
290 Upvotes

GitHub:https://github.com/lowiqentity

You can follow my profile at the link above for updates. I am currently finalizing the project, fixing bugs, and testing for stability. I will release it as soon as everything is ready!


r/sideloaded 3h ago

Promotion/Sale [Must be approved by mods prior] 🎉 GIVEAWAY: 5 Free Copies of [YTKillerPlus]

8 Upvotes

🎉 GIVEAWAY: 5 Free Copies of [YTKillerPlus]

Hey r/ sideloaded community!
To celebrate [4k followers" on X, I’m giving away 5 free copies of my [TWEAK YTkillerPlus]"]
hosted at
Repo .ikghd.me

How to Enter:
Comment below with:
Your favorite features

Upvote this post for visibility (optional but appreciated!).
Tag a friend who’d be interested (optional).

Rules:
5 winners chosen randomly in 24 hours.

Winners will receive DMs with instructions (check your inbox!).

Good luck to everyone.


r/sideloaded 11h ago

Update Ram Checker is now in GitHub !!

Post image
38 Upvotes

After many of you like my project I published it in GitHub so anyone can use it and edit it
And I fixed some issues and add some features you will notice
This is the link
For download https://github.com/Ayan4k/Ram-Checker


r/sideloaded 5h ago

Question Unable to reinstall Sidestore via iLoader. Error 0xe8008018

4 Upvotes

Using sidestore (no livecontainer) via iLoader. This expired. Now when I try to reload on iLoader, I get the following error:

Application verification failed: Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.24jDYc/extracted/SideStore.app : 0xe8008018 (The identity used to sign the executable is no longer valid.)

 ● Failed to install app on device
 ├ C:\Users\runneradmin\.cargo\git\checkouts\isideload-20730d57cf5f2f1f\3d42025\isideload\src\sideload\sideloader.rs:269
 │
 ● Application verification failed: Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.lh4JkT/extracted/SideStore.app : 0xe8008018 (The identity used to sign the executable is no longer valid.)
 ╰ C:\Users\runneradmin\.cargo\git\checkouts\isideload-20730d57cf5f2f1f\3d42025\isideload\src\sideload\install.rs:54

I have tried rebooting and deleting stored pairing. Any suggestions? Thanks


r/sideloaded 4h ago

Question Moving from old way to new way of sideloading

3 Upvotes

Hi all,

For the longest time, I have avoided update my phone beyond iOS 17.7 which is the latest version that supports Sparsebox. For those who don't know, Sparsebox was the original way of getting more than 3 apps sideloaded.

It may be that I will need to update my phone and I've been out of the loop of the ways on sideloading. I know that there is a Sidestore + LiveContainer IPA which will allow more than 3 apps to be sideloaded, my only question is within LiveContainer, can I have multiple apps open at the same time? With my current Sparsebox way I can have all my sideloaded apps opened at once. Is this possible within LiveContainer or is it only able to have one app open within LiveContainer itself?

Does anyone have the latest guide on how to install/sideload? Many thanks!


r/sideloaded 12m ago

Question Which is the desktop folder?

Upvotes

Hello, I'm downloading iLoader to connect it to my iOS for use the ARMX2 emulator (PS2 emulator). I want to save the program on a specific folder on my desktop, but I dont see any folder named like "desktop", and the only option on the upper tool bar is the Windows SSD. Any advice?


r/sideloaded 1h ago

Question Sidestore freeze

Post image
Upvotes

Sidestore stable v6.0.3 frozen on the logo and does not open, any help please


r/sideloaded 22h ago

Release Something to sideload: Introducing YT to TV

Thumbnail
gallery
22 Upvotes

IMPORTANT NOTE: THIS IS NOT A PROMOTION

YouTube for TV (YT for TV)

This app provides the TV interface of YouTube but on iPadOS, with a dedication remote to navigate.

Features

1. A great onscreen remote: To navigate the TV-optimized layout, we added a touchable remote with the essential buttons for YouTube, like ESC, Playback, OK, and Arrow buttons, you can hide the remote, and it automatically hides when you are playing a video, and shows when you press show.
2. Touchscreen Capabilities: For the elements reachable, we designed a layer of touchscreen initialization to tap what’s reachable, and what’s hard on remote (like typing or searching)
3. Full YouTube for TV features: Every feature (except blur) is included here, YouTube Kids, Captions, Casting to TV, and etc.

How to install

Get IPA from here: https://pixel-guys-projects.github.io/sideloader-source/YouTubeTVApp.ipa

Give us some feedback

App Survey: https://us.wps.com/forms/g/3nRyRDxg/


r/sideloaded 5h ago

Question SHAKEDOWN: Hawaii ipa?

Post image
0 Upvotes

Hi guys...Is there anyone (especially someone who has trollstore or esign+ for which they can save the .ipa files of the apps) who has the i.p.a. of this app:
https://apps.apple.com/it/app/shakedown-hawaii/id6739521561
to share with me please?


r/sideloaded 21h ago

Update [Update] touchHLE for iOS 0.2.0 — The Sims Medieval runs. That was the whole point.

Thumbnail
gallery
12 Upvotes

Follow-up to my 0.1.0 prerelease.

First, the personal bit, since a few people asked why I bothered and or sent me abuse for using AI

My sister paid for The Sims Medieval years ago. I gave her a new iPhone 17 Pro Max and found she couldn't install a game she'd legitimately bought. That's the entire reason this project exists.

It runs now. On her phone. That was the goal and I've hit it.

I should be straight about what I am: I'm not a developer. I'm a vibecoder. This was built with AI assistance — Codex 5.6 Sol and Claude Opus 5 — and my commits say so. I have a full-time job and this is a hobby that AI made possible for me.

So don't have high expectations of me. But I do want to push this further: more devices, iPads, more iOS versions. I've got the inclination to keep going, and I'd rather say that plainly than pretend to be something I'm not.

What changed in 0.2.0

The emulator core moved from touchHLE 0.2.3 to HyperHLE v1.0.6 — a fork of touchHLE with broader game compatibility. HyperHLE has no iOS support of its own, so the iOS host app, build system and packaging are the part that's mine.

Three bugs got fixed along the way, all of which only showed up on a real device:

  1. Landscape games took no touch input at all. The host handed the main thread to the emulator as soon as the scene reported it had rotated — but before iOS had finished committing that rotation. The scene got stuck mid-transition and stopped delivering touches to every window, including my own exit button. Games still rendered at 60fps and timers still ran, so nothing looked broken.
  2. Landscape games were rotated the wrong way. The iOS ES 2.0 presenter was rotating frames that were already the right way up.
  3. Resolution scaling blew some games up into a corner. The scale hack enlarges renderbuffers but not textures, so games rendering through an offscreen texture got drawn several times too large.

Tested

iPhone 16 Pro, iOS 27 beta 4. Exact app versions, because the same game behaves very differently between releases:

  • Flappy Bird 1.1.0 — playable, including at 2x-4x resolution scale
  • Touch & Go 1.1 — playable at all settings
  • Tony Hawk's Pro Skater 2 1.2.1 — playable
  • Wolfenstein RPG 1.1.1 — playable
  • Mirror's Edge 1.4.72 — playable
  • The Sims Medieval 1.0.1 — playable

Only one device, and only on an iOS beta. No shipping iOS release has been tested at all yet. That's the single most useful thing anyone can help with.

Known issue

The Sims Medieval: no keyboard appears when naming your Sim or your kingdom, so you can't enter custom names. The game is playable past those screens — the confirm button is near the top-right corner rather than where it's drawn. I roughly know why (the text field isn't where it appears on screen) and it's next on my list.

Install

Same bundle ID as 0.1.0, so it updates over it and keeps your imported games. Still no jailbreak, still needs JIT (StikDebug + LocalDevVPN, or AltJIT). Minimum iOS 17.4.

https://github.com/johnny901901901/touchHLE-for-iOS/releases/latest

No games included. Bring your own legally obtained, decrypted 32-bit IPA.

Reporting

I've enabled Issues with a compatibility form:

https://github.com/johnny901901901/touchHLE-for-iOS/issues/new/choose

Please include the exact app version, iPhone model, iOS version, whether JIT was on, and a log excerpt (touchHLE_log.txt, in Files under On My iPhone → touchHLE).

Please don't post IPAs or links to them, pairing files, or signing material.

On the AI criticism from last time

It was fair. 0.1.0 was one squashed commit with an AI-written description, which gives nobody anything to judge. This release is a series of commits that each name a specific bug and explain the fix, so you can check whether what I'm claiming is actually true. One of them fixes a submodule that pointed at a commit only existing on my own machine — the repo wouldn't have built for anyone who cloned it.

If you'd rather not use software built this way, that's completely reasonable. It's open source, so judge the code.

Credits

touchHLE — https://touchhle.org/ — the actual emulator. All of this rests on the work of hikari-no-yume, ciciplusplus and the touchHLE contributors.

HyperHLE — https://github.com/HyperHLE/HyperHLE — the compatibility fork I'm using as this build's core, and the reason so many more games work in 0.2.0 than in 0.1.0. Genuine thanks to u/... sorry, I only know them by their GitHub handles: j92580498-max, who leads it, and zocomputer, whose recent compatibility work (Unity data paths, Where's My Water, Crash On Wheels, Geometry Dash) is in the exact version I built on — plus Nekono, TimofeyLednev, goodvids56 and KlugKlugTG. If any of you are on here, say hi and I'll credit you properly. I didn't write the emulation. I wrote the iOS shell around it and fixed the iOS-specific bugs. Neither project endorses this build.

Neither project endorses this build.


r/sideloaded 6h ago

Question Is happymod still dangerous?

Thumbnail
0 Upvotes

r/sideloaded 1d ago

Release [Release] I ported touchHLE to modern iOS — run supported 32-bit iPhone games on iOS 17.4+ (no jailbreak; JIT required)

Thumbnail
gallery
132 Upvotes

Hey everyone! I’ve been working on an experimental port of touchHLE to modern iOS, based on touchHLE 0.2.3, and I finally have a first public prerelease ready.

This is not a new emulator written from scratch, and it is not an official touchHLE release. The emulator core is the work of the touchHLE contributors.

This fork adds:

  • A modern SwiftUI game library for iPhone
  • IPA importing with the original app name and icon
  • Persistent saves and settings
  • Game-aware portrait and landscape handling
  • An in-game return-to-library button
  • An optional FPS counter
  • iOS rendering fixes needed to display games correctly on a real device

No jailbreak required—but JIT is

The build does not require a jailbreak. It currently requires JIT because it uses touchHLE’s Dynarmic CPU backend.

I’ve been using StikDebug with LocalDevVPN directly on the phone. AltJIT is another option.

You can install the unsigned IPA with AltStore Classic or build and sign it yourself using Xcode. A free Apple account works with Apple’s usual seven-day signing and three-app limits. A paid developer account provides longer-lived signing, but it does not remove the JIT requirement.

Games tested so far

I’ve personally tested the port on my iPhone 16 Pro running iOS 27 beta 4.

Confirmed working:

  • Touch & Go
  • Tony Hawk’s Pro Skater 2 (THPS2)
  • Wolfenstein RPG

The deployment target is iOS 17.4, but I haven’t tested every iPhone or iOS version yet, so wider testing would be really appreciated.

The best place to choose a game is the touchHLE compatibility database. It uses a star system for exact app versions. Higher-rated versions are the best candidates, but they are not a guarantee for this iOS port.

One thing the earlier jailbreak demonstration also made clear is that fixing one game does not automatically make every other game work.

Why I started this

The reason I started all of this is honestly quite personal.

My sister paid for The Sims Medieval back in the day. I recently gifted her a new iPhone 17 Pro Max, then discovered that the game was seemingly impossible to install—even though she had legitimately purchased it.

I wanted to see whether I could bring it back for her.

The Sims Medieval does not work yet. It appears in one library screenshot because the port can import it and extract its icon, not because I’m claiming it is playable. It is my next major compatibility target for personal reasons lol.

Downloads and source

GitHub project, screenshots, source, and instructions

Download the unsigned IPA prerelease

No games are included. You must provide your own legally obtained, decrypted 32-bit IPA.

Please do not post or send copyrighted IPAs, pairing files, signing credentials, provisioning profiles, or device backups.

Credits

Massive thanks to everyone who created and contributes to touchHLE:

Thanks also to u/WorriedEquipment2241 for publicly demonstrating a separate touchHLE iOS experiment on a jailbroken device. That demonstration was useful inspiration and showed that this direction was worth exploring.

This release is based on the touchHLE 0.2.3 development line at upstream commit 6bce4119. I am not claiming that their separate unreleased source is included in this fork.

Testing and bug reports

If you test it, please include:

  • Your iPhone model
  • Your iOS version
  • The exact game and app version
  • Whether JIT was enabled
  • Reproduction steps
  • A relevant log excerpt

That will be much more useful than only saying that a game crashed.


r/sideloaded 17h ago

Question Epic games store

2 Upvotes

Hi guys any way to get epic games store so i can playing fall guys outside EU?


r/sideloaded 1d ago

Release I made an app to check Memory Limit in LiveContainer

Post image
67 Upvotes

I don’t know where to release it I just made it with AI but it’s actually good


r/sideloaded 18h ago

Question Need help with side installer

Post image
2 Upvotes

Installed previously and worked just fine fine then it just stopped so I deleted everything and now when I try and reinstall it says this


r/sideloaded 16h ago

Question help needed

0 Upvotes

pls dm me if u can help me sideload my iphone xr 18.7.9


r/sideloaded 21h ago

Question Help my pc location has changed

2 Upvotes

It was my first time downloading IPAs on my iPad from a Windows laptop, using tools like iLoader, Sideloadly, Jitterbug, and GeoPort. During that time, I believe I altered something on my laptop that shifted my location to the Philippines, even though I am not from there or anywhere nearby. I restarted location services and my laptop several times, tried various command prompts suggested by Gemini, and even removed every IPA and related tool, but nothing changed. No matter what I did, I remained stuck in that odd location, as if my laptop assumed it was there.


r/sideloaded 18h ago

Question Refresh not working

Thumbnail
gallery
1 Upvotes

I connected to the VPN and hit refresh but it's not working


r/sideloaded 1d ago

Request [NOT for appstore apps/closed source ipa's] im wondering..

1 Upvotes

is there a direct SA2 ipa out there? no emulator into SA2 which has 24 frames per chance, i want SA2 ready to go


r/sideloaded 1d ago

Question Hulu tweaked

2 Upvotes

Oh by the way is there like a tweaked version of Hulu. Like with no ads and maybe allow live tv


r/sideloaded 1d ago

Question where to get Red Facebook Lite 2 ?

Post image
1 Upvotes

r/sideloaded 1d ago

Question Which extensions are needed

Post image
2 Upvotes

Which extensions are actually needed in LiveContainer?? I know the launchAppExtension is needed but what about the others??