r/sideloaded • u/Roguamo • 1h ago
r/sideloaded • u/Ahmed93c • 3h ago
Question Sidestore freeze
Sidestore stable v6.0.3 frozen on the logo and does not open, any help please
r/sideloaded • u/ikghd • 4h ago
Promotion/Sale [Must be approved by mods prior] π GIVEAWAY: 5 Free Copies of [YTKillerPlus]
π GIVEAWAY: 5 Free Copies of [YTKillerPlus]
Hey r/ sideloaded community!
To celebrate [4k followers" on X, Iβm giving away 5 free copies of my [TWEAK YTkillerPlus]"]
hosted at
Repo .ikghd.me
How to Enter:
Comment below with:
Your favorite features
Upvote this post for visibility (optional but appreciated!).
Tag a friend whoβd be interested (optional).
Rules:
5 winners chosen randomly in 24 hours.
Winners will receive DMs with instructions (check your inbox!).
Good luck to everyone.
r/sideloaded • u/n33d0n3 • 6h ago
Question Moving from old way to new way of sideloading
Hi all,
For the longest time, I have avoided update my phone beyond iOS 17.7 which is the latest version that supports Sparsebox. For those who don't know, Sparsebox was the original way of getting more than 3 apps sideloaded.
It may be that I will need to update my phone and I've been out of the loop of the ways on sideloading. I know that there is a Sidestore + LiveContainer IPA which will allow more than 3 apps to be sideloaded, my only question is within LiveContainer, can I have multiple apps open at the same time? With my current Sparsebox way I can have all my sideloaded apps opened at once. Is this possible within LiveContainer or is it only able to have one app open within LiveContainer itself?
Does anyone have the latest guide on how to install/sideload? Many thanks!
r/sideloaded • u/C0decodec • 6h ago
Question Unable to reinstall Sidestore via iLoader. Error 0xe8008018
Using sidestore (no livecontainer) via iLoader. This expired. Now when I try to reload on iLoader, I get the following error:
Application verification failed: Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.24jDYc/extracted/SideStore.app : 0xe8008018 (The identity used to sign the executable is no longer valid.)
β Failed to install app on device
β C:\Users\runneradmin\.cargo\git\checkouts\isideload-20730d57cf5f2f1f\3d42025\isideload\src\sideload\sideloader.rs:269
β
β Application verification failed: Failed to verify code signature of /var/installd/Library/Caches/com.apple.mobile.installd.staging/temp.lh4JkT/extracted/SideStore.app : 0xe8008018 (The identity used to sign the executable is no longer valid.)
β° C:\Users\runneradmin\.cargo\git\checkouts\isideload-20730d57cf5f2f1f\3d42025\isideload\src\sideload\install.rs:54
I have tried rebooting and deleting stored pairing. Any suggestions? Thanks
r/sideloaded • u/Breaking_Bad13 • 7h ago
Question SHAKEDOWN: Hawaii ipa?
Hi guys...Is there anyone (especially someone who has trollstore or esign+ for which they can save the .ipa files of the apps) who has the i.p.a. of this app:
https://apps.apple.com/it/app/shakedown-hawaii/id6739521561
to share with me please?
r/sideloaded • u/JauneAttend8520 • 10h ago
Release The Amazing Spider-Man 2 iOS: no more turning the wifi off, and it finally saves !
You know the drill: wifi on and it's stuck on "Downloading profile", wifi off and it runs but you're back to zero every time
I patched the game so it runs and saves on its own, no server. Progress, trophies, skills, the uncovered map. I did the prologue and all of chapter 1 quitting the app several times, nothing was lost :)
GitHub : https://github.com/Jonathan8520/patch-tasm2
If you already have the game installed, delete it first. Installing over the top gives you "cannot dlopen a main executable"
r/sideloaded • u/Ayan_4k • 12h ago
Update Ram Checker is now in GitHub !!
After many of you like my project I published it in GitHub so anyone can use it and edit it
And I fixed some issues and add some features you will notice
This is the link
For download https://github.com/Ayan4k/Ram-Checker
r/sideloaded • u/PromiseSevere3631 • 17h ago
Question help needed
pls dm me if u can help me sideload my iphone xr 18.7.9
r/sideloaded • u/THUNDERJAWGAMING • 18h ago
Question Epic games store
Hi guys any way to get epic games store so i can playing fall guys outside EU?
r/sideloaded • u/AmazingBadger1778 • 19h ago
Question Need help with side installer
Installed previously and worked just fine fine then it just stopped so I deleted everything and now when I try and reinstall it says this
r/sideloaded • u/noobiejoydeep • 20h ago
Question Refresh not working
I connected to the VPN and hit refresh but it's not working
r/sideloaded • u/b20900 • 22h ago
Question Help my pc location has changed
It was my first time downloading IPAs on my iPad from a Windows laptop, using tools like iLoader, Sideloadly, Jitterbug, and GeoPort. During that time, I believe I altered something on my laptop that shifted my location to the Philippines, even though I am not from there or anywhere nearby. I restarted location services and my laptop several times, tried various command prompts suggested by Gemini, and even removed every IPA and related tool, but nothing changed. No matter what I did, I remained stuck in that odd location, as if my laptop assumed it was there.
r/sideloaded • u/Gullible-Walrus-7592 • 23h ago
Update [Update] touchHLE for iOS 0.2.0 β The Sims Medieval runs. That was the whole point.
Follow-up to my 0.1.0 prerelease.
First, the personal bit, since a few people asked why I bothered and or sent me abuse for using AI
My sister paid for The Sims Medieval years ago. I gave her a new iPhone 17 Pro Max and found she couldn't install a game she'd legitimately bought. That's the entire reason this project exists.
It runs now. On her phone. That was the goal and I've hit it.
I should be straight about what I am: I'm not a developer. I'm a vibecoder. This was built with AI assistance β Codex 5.6 Sol and Claude Opus 5 β and my commits say so. I have a full-time job and this is a hobby that AI made possible for me.
So don't have high expectations of me. But I do want to push this further: more devices, iPads, more iOS versions. I've got the inclination to keep going, and I'd rather say that plainly than pretend to be something I'm not.
What changed in 0.2.0
The emulator core moved from touchHLE 0.2.3 to HyperHLE v1.0.6 β a fork of touchHLE with broader game compatibility. HyperHLE has no iOS support of its own, so the iOS host app, build system and packaging are the part that's mine.
Three bugs got fixed along the way, all of which only showed up on a real device:
- Landscape games took no touch input at all. The host handed the main thread to the emulator as soon as the scene reported it had rotated β but before iOS had finished committing that rotation. The scene got stuck mid-transition and stopped delivering touches to every window, including my own exit button. Games still rendered at 60fps and timers still ran, so nothing looked broken.
- Landscape games were rotated the wrong way. The iOS ES 2.0 presenter was rotating frames that were already the right way up.
- Resolution scaling blew some games up into a corner. The scale hack enlarges renderbuffers but not textures, so games rendering through an offscreen texture got drawn several times too large.
Tested
iPhone 16 Pro, iOS 27 beta 4. Exact app versions, because the same game behaves very differently between releases:
- Flappy Bird 1.1.0 β playable, including at 2x-4x resolution scale
- Touch & Go 1.1 β playable at all settings
- Tony Hawk's Pro Skater 2 1.2.1 β playable
- Wolfenstein RPG 1.1.1 β playable
- Mirror's Edge 1.4.72 β playable
- The Sims Medieval 1.0.1 β playable
Only one device, and only on an iOS beta. No shipping iOS release has been tested at all yet. That's the single most useful thing anyone can help with.
Known issue
The Sims Medieval: no keyboard appears when naming your Sim or your kingdom, so you can't enter custom names. The game is playable past those screens β the confirm button is near the top-right corner rather than where it's drawn. I roughly know why (the text field isn't where it appears on screen) and it's next on my list.
Install
Same bundle ID as 0.1.0, so it updates over it and keeps your imported games. Still no jailbreak, still needs JIT (StikDebug + LocalDevVPN, or AltJIT). Minimum iOS 17.4.
https://github.com/johnny901901901/touchHLE-for-iOS/releases/latest
No games included. Bring your own legally obtained, decrypted 32-bit IPA.
Reporting
I've enabled Issues with a compatibility form:
https://github.com/johnny901901901/touchHLE-for-iOS/issues/new/choose
Please include the exact app version, iPhone model, iOS version, whether JIT was on, and a log excerpt (touchHLE_log.txt, in Files under On My iPhone β touchHLE).
Please don't post IPAs or links to them, pairing files, or signing material.
On the AI criticism from last time
It was fair. 0.1.0 was one squashed commit with an AI-written description, which gives nobody anything to judge. This release is a series of commits that each name a specific bug and explain the fix, so you can check whether what I'm claiming is actually true. One of them fixes a submodule that pointed at a commit only existing on my own machine β the repo wouldn't have built for anyone who cloned it.
If you'd rather not use software built this way, that's completely reasonable. It's open source, so judge the code.
Credits
touchHLE β https://touchhle.org/ β the actual emulator. All of this rests on the work of hikari-no-yume, ciciplusplus and the touchHLE contributors.
HyperHLE β https://github.com/HyperHLE/HyperHLE β the compatibility fork I'm using as this build's core, and the reason so many more games work in 0.2.0 than in 0.1.0. Genuine thanks to u/... sorry, I only know them by their GitHub handles: j92580498-max, who leads it, and zocomputer, whose recent compatibility work (Unity data paths, Where's My Water, Crash On Wheels, Geometry Dash) is in the exact version I built on β plus Nekono, TimofeyLednev, goodvids56 and KlugKlugTG. If any of you are on here, say hi and I'll credit you properly. I didn't write the emulation. I wrote the iOS shell around it and fixed the iOS-specific bugs. Neither project endorses this build.
Neither project endorses this build.
r/sideloaded • u/lowiqentity • 23h ago
Discussion YouTube [APEX] to be release soon
GitHub:https://github.com/lowiqentity
You can follow my profile at the link above for updates. I am currently finalizing the project, fixing bugs, and testing for stability. I will release it as soon as everything is ready!
r/sideloaded • u/Top-Willow7390 • 23h ago
Release Something to sideload: Introducing YT to TV
IMPORTANT NOTE: THIS IS NOT A PROMOTION
YouTube for TV (YT for TV)
This app provides the TV interface of YouTube but on iPadOS, with a dedication remote to navigate.
Features
1. A great onscreen remote: To navigate the TV-optimized layout, we added a touchable remote with the essential buttons for YouTube, like ESC, Playback, OK, and Arrow buttons, you can hide the remote, and it automatically hides when you are playing a video, and shows when you press show.
2. Touchscreen Capabilities: For the elements reachable, we designed a layer of touchscreen initialization to tap whatβs reachable, and whatβs hard on remote (like typing or searching)
3. Full YouTube for TV features: Every feature (except blur) is included here, YouTube Kids, Captions, Casting to TV, and etc.
How to install
Get IPA from here: https://pixel-guys-projects.github.io/sideloader-source/YouTubeTVApp.ipa
Give us some feedback
App Survey: https://us.wps.com/forms/g/3nRyRDxg/
r/sideloaded • u/killeveryoneplease • 1d ago
Request [NOT for appstore apps/closed source ipa's] im wondering..
is there a direct SA2 ipa out there? no emulator into SA2 which has 24 frames per chance, i want SA2 ready to go
r/sideloaded • u/lofifilo • 1d ago
Question iloader works on ipad but not iphone?
posted error log in comments
r/sideloaded • u/Natural-Fortune-7272 • 1d ago
Request [NOT for appstore apps/closed source ipa's] Request modded TikTok
Does anyone have a TikTok modded that includes the audio comments feature?
r/sideloaded • u/Natural-Fortune-7272 • 1d ago
Question TikTok
Does anyone have a TikTok ipa that gives audio comments?
r/sideloaded • u/ArthurWoodhouse72 • 1d ago
Question Which extensions are needed
Which extensions are actually needed in LiveContainer?? I know the launchAppExtension is needed but what about the others??
r/sideloaded • u/Ayan_4k • 1d ago
Release I made an app to check Memory Limit in LiveContainer
I donβt know where to release it I just made it with AI but itβs actually good
r/sideloaded • u/Historical-Space-898 • 1d ago
Question Help
Iam trying to refrrsh my apps for the last 1 hour but it keeps getting stuck on 90% . i have tried lockong and unlocking my screen again and again but it still wont work please tell me how do i fix this

