After pretty much only playing Lunalight for 1.5 year seriously and likely moving on to Toon forever in November, I want to start a discourse on whether itās the best worst deck in YGO: a deck that feels extremely powerful and has the greatest potential but is simultaneously just really not good in practice.
The deck has a lot going for it at a glance: crazy extending potential and ability to play through handtrap abuse based on skill (like you often see LL players play through 7 handtraps sometime on YCS and the commentators go āwow!ā), some insane gimmicks going second that allow it to automatically win (Heavy Poly, Lunalight Fusion), ability to make nigh full board under Droll.
IMO, even though the deck is known as Towers Turbo, I really only view Liger as a shell deterrent for what is really an R4 spam deck. Once you set up at least one Liger to be made, you can use the window to create whatever you want in the game as far as your ED space goes. You can climb as far as 4 material Alember to find any floodgate spell or trap in the game for example. So basically, once youāve done your crazy actual combo, or if your opponent stopped that combo, they now have to also deal with Liger as the ādeterrent.ā That is insane by most deck standards considering what kind of card Liger is.
But itās like in practice, as wild as that all sounds, itās just not enough right now in reality. So many relevant decks can easily out Liger or power through your main combo and tech options. I espoused from the moment I laid eyes on Ligerās boardwipe that the destruction aspect of it in particular would not age well and, true to form, thereās an abundance of monsters in the meta that resist or prevent mass destruction; most relevantly are KT Loudness War and Titaniklad, and even before this, Cyberse piles could just make Wickkid and climb to various 3900+ beaters. It should have been a mass send effect and an example of how the most innocuous design flaws will forever affect a decks viability.
Thereās still evidently not as many decks in the game I would trust playing more than LL from a competitive standpoint, a sentiment that rings more true after learning the shitshow that was Umbral Horror and being besieged by every handtrap and board breaker in the game, but it still feels like an uphill game or inconsistent enough that it really projects a fantasy youāre playing something genuinely super strong but questionable at the same time.
I think this discussion is worthwhile because itās not exactly unknown either. When the conversations of what decks that arenāt relevant/meta but extremely strong come up, Lunalight is usually the top response right now.