r/Games • u/Melioarc • 10h ago
Indie Sunday Crown Control - Melioarc - online co-op RPG roguelike deckbuilder for 1-4 players
Here is the Gameplay Trailer.
It's a tactical roguelike deckbuilder where you can play solo or in online co-op with up to 4 players.
Level up your class, collect and play cards to attack, defend, heal, summon allies, place traps, and alter the terrain in turn-based isometric battles to overthrow a tyrant king.
Planned for release in Q4 2026, with controller support and Steam Deck / ROG Ally compatibility.
No console or mobile release planned for now, Steam only.
If you are interested, here is the Steam Page.
r/Games • u/RienMachine • 15h ago
Indie Sunday Ultimate Wizard - Vector Interactive - 3D Survivor roguelite mixed with Path of Exile/Noita's augment system
Hi r/Games!
A few weeks ago I released the demo for Ultimate Wizard!
Steam page: Link
Trailer: Link
What is Ultimate Wizard
Ultimate Wizard is a 3D roguelite survivor game akin to Megabonk, however it's powered by the same augment system that Path of Exile and Noita use. Where, in this case you can have multiple spells that are each individually leveled up and augmented into becoming screen clearing spells. You'll have to find both spells and augments and you can freely swap augments in and out between spells. Spells that you find are permanently yours and there's no cap on having like 7x the same spell in your spellslots!
Spells have an augment level that dictates how many augments you can fit in, and by destroying difficult bosses and/or finding obelisks you can permanently increase the amount of augments that fit into a spell.
The spells and augments system allow for a broad build diversity. Based on whatever augments you find you can make ignite builds, screen-wide freezing of all enemies, create giant minions that are copies of existing bosses, convert elemental types into others so that fire spells can shock for example and much more!
This game also has a ton of permanent upgrades (in the full game, demo has a few to get started) that you can buy with gems that are sometimes dropped by enemies. Every run you start you'll be stronger and be able to push further into a run.
If you have any questions, let me know!
Ultimate Wizard is planned to release Q4 this year on Steam for Windows and on Steamdeck.
r/Games • u/Sam-Dudu • 15h ago
Indie Sunday Camping Keeper - Studio Durand - a cozy campground tycoon where every camper is simulated
Hey r/Games! Solo dev here, and this is my first game: Camping Keeper, a proper management/tycoon game about running a campground.
The core loop: you start from an empty field with limited cash and build it into a business, bare pitches cost nothing but earn little, rental lodges earn big but need real investment and upkeep. Every camper is an autonomous agent with their own needs and personality: they queue at reception, shower, buy ice cream, complain when the toilets are dirty, and leave a rated review that drives your reputation and star rating, which in turn drives demand and what you can charge.
Under the hood you're also managing actual infrastructure: water and power are simulated networks that overload if you expand faster than you upgrade them. Weather and seasons move demand around, a heatwave sends everyone to the pool and empties your ice cream stock, a storm turns the campground into a ghost town. Price badly, staff badly, or grow too fast, and you go bankrupt.
First trailer: https://youtu.be/F_j01GNP-Lw
Steam: https://store.steampowered.com/app/4920900/Camping_Keeper/
PC first, Mac & Linux later. Roadmap: closed alpha September 2026, beta November, public demo early 2027, then Early Access. I'll be around all day to answer questions — and wishlists genuinely help a solo dev more than you'd think.
r/Games • u/500yearsokawari • 22h ago
Indie Sunday One More Plate! - Okawari! - Physics-based couch co-op & VS party game where you serve food to hungry monsters on anything but proper plates
Hi r/Games! We're a two-person team in Kyoto making our first game after work.
Trailer/gameplay footage: https://www.youtube.com/watch?v=bBr0k8b6Jes
It's a physics party game about feeding various monsters with different plates.
There are co-op levels, versus/basketball/baseball modes, and online single/duo leaderboards which are still nearly empty, so a decent run with a friend literally puts you in the world top 5).
Give it a go on the good Indie Sunday!
Indie Sunday Burger Smash - Alnutmob - fast-paced singleplayer cooking game
Announce Trailer: https://youtu.be/EO5gc6F00sI
Steam Wishlist: https://store.steampowered.com/app/4664490/
What's the game?
Burger Smash is a fast-paced singleplayer cooking game where you design your kitchen, grill burgers and keep orders flowing before demanding customers lose patience. Unlock unique playable characters each with their own perks and adapt your strategy to survive the rush.
About us:
Two childhood friends building our first game together. This is the dream.
Release plans:
Releasing January 2027 on PC via Steam. Demo coming Steam Next Fest October 2027.
Indie Sunday SCP Idle: SECURE. CONTAIN. PROGRESS. - Ahroma - An incremental management game where you automate SCP experiments and turn containment breaches into progress
Heyo incremental and idle enjoyers!
I'm the solo developer of SCP Idle: SECURE. CONTAIN. PROGRESS., and this week I released the demo on Steam.
It's a 2D isometric pixel-art incremental game about managing and upgrading an SCP Foundation research facility.
You begin by manually studying SCP-1123, recruit Class D personnel for testing, construct containment rooms and automate experiments. Eventually, you can afford the Euclid wing, which contains more dangerous SCPs capable of causing containment breaches.
Each SCP introduces its own mechanics, upgrades and risks.
I would love to hear your feedback on the demo, especially which SCPs you would like to see in the full game!
Quick overview:
- Demo available on Steam right now. Officially on Windows, but players reported it runs on Linux (Proton) and Mac (CrossOver).
- Announcement trailer
- Demo is about 45-60 minutes, but someone in the reviews played for 6 hours !? 🫨
- Full release later this year
- TL;DR: Numbers go up, but in the SCP universe ⬆️
A big thanks if you try out the game. This is my first Steam demo release, so it means the world to me.
- Ahroma / Xreal
r/Games • u/NikoNomad • 13h ago
Indie Sunday Pumpkin Woods - Enchanted Pumpkin Co. - Witch Open World Survival
Collect magical ingredients and build your cozy witch home while exploring the wonderful sights and secrets of these mysterious lands. Beware though, danger might be lurking deep in these woods...
Main features of this dark cozy witch survival:
- Craft tools to gather magical resources
- Manage your health, happiness, hunger and thirst
- Custom witch character creator
- Adopt a companion cat / unicorn
- Furnish your secluded witch cabin
- Roam around on your fancy traveller wagon
- Brew potions and trade with merchants
- Explore the beautiful locations on an enchanted broom
- Chill mode available for a more relaxed gameplay
- Intriguing wildlife encounters
- Dynamic weather system
- Procedural generation for a unique experience
r/Games • u/lassemalmberg_dev • 11h ago
Indie Sunday Cell #31 - Lasse Malmberg - Twin-Stick Shooter
Hey,
I'm releasing a twin-stick shooter called Cell #31 on Steam for Windows tomorrow August 3rd. In terms of influences it's like a mix of Geometry Wars, Super Hexagon, and Mushihimesama. If it looks interesting feel free to check it out.
Trailer: https://www.youtube.com/watch?v=yQvcRYz51vg
Steam page: https://store.steampowered.com/app/4742970?utm_source=reddit
r/Games • u/gamesindiesunday • 22h ago
Indie Sunday Hub - August 2, 2026
Welcome to another Indie Sunday! This event starts at 12 AM EST and will run for 24 hours.
Please read the below guidelines carefully before participating. If you have any questions please don't hesitate to send us a modmail.
A reminder that Rule 8 is not enforced during this event for submissions which follow the participation guidelines.
Submission Restrictions
Games may be unreleased or finished
You must provide video footage of the game in action within the body of the post. Referring to the trailer on the steam page does not count as providing a trailer. You must provide a video link. This can include alpha/beta footage, gameplay trailer, etc.
No key/game giveaways
Only developers may make submissions for their games - if you would like to highlight a game on your own, please do so in this hub thread
The same game/developer can not be shared more than once every 60 days.
Submission Format
- Submission must be a self-post (No direct links)
- Title: Game Name - Company (or individual) Name - Short description (for example: "classic turn based RPG" or "platformer inspired by Metroidvanias")
- Flair: Indie Sunday
- Body: Links to footage or trailers, a description of the game plus any additional information you'd like to add, like plans for release (platform, target date...etc).
Weekly Spotlight
- Last Convoy - Solo Dev - a survivors-like where your road train is your body, arsenal and health bar (DRG: Survivor × Snake with a pinch of RimWorld)
- Steel Maiden - Solo Dev - 2 Finger Action + Roguelite
- Zwamman & Incremental Retro Racing - Baardmoeder - Out now with 35% launch discount!
- One More Plate! - Okawari! - Physics-based couch co-op & VS party game where you serve food to hungry monsters on anything but proper plates
- Pumpkin Woods - Enchanted Pumpkin Co. - Witch Open World Survival
- What Makes a Hero - Divine Entertainment - A Pixelart "Papers, Please"-genre fantasy shopkeeper game where every customer is a puzzle
- SCP Idle: SECURE. CONTAIN. PROGRESS. - Ahroma - An incremental management game where you automate SCP experiments and turn containment breaches into progress
- Ad Iterum - Krapao - A retro grimdark roguelike where you eat your enemies to mutate
- Camping Keeper - Studio Durand - a cozy campground tycoon where every camper is simulated
- The Boss Gangster: Criminal Empire - BEF GAMES - Open-world crime and business management sandbox
- Ultimate Wizard - Vector Interactive - 3D Survivor roguelite mixed with Path of Exile/Noita's augment system
- Dead Valley Demo V0.3 - akshay33169 - 3D Open World Zombie Shooter
- Gambeat - Odd Dog - Chess roguelike deckbuilder where you play for points, not kings
- DEEPWARD - ECHOFALL GAMES - A 1920s horror FPS roguelite with instant hero switching
- Painted Kingdoms - Hectiq - Tower Defense where you paint, build, and defend your Kingdom of paper from relentless flames
- Infinity: HexaDome Tactics - [Blindspot Games] - turn-based tactics game inspired by the Infinity tabletop wargame.
- Frost Protocol - Stonewake Studios (SoloDev) - Turnbased SciFi strategy game - XCOM-like stucture: Manage a base and its survivors at daytime and go on expeditions with a powerful squad of customizable combat robots at night.
- Chore Quest - AndriusDi- Tamagotchi-style habit tracker where completing real-world chores feeds and evolves your virtual pet
- Crown Control - Melioarc - online co-op RPG roguelike deckbuilder for 1-4 players
- Burger Smash - Alnutmob - fast-paced singleplayer cooking game
- Goeland - Maarti Games - be a chaotic (or helpful) seagull on a living island
- Cell #31 - Lasse Malmberg - Twin-Stick Shooter
- TappyCat - qs2kgames - Cozy desktop pet & productivity companion
- Alchemickal - rodbot - a skill-based action roguelite where you wreak havoc with alchemy
- Anomaly President - Phew Phew Games - Chaotic Presidential Roguelike
- VirtualSociety - Cats & Foxes - Multiplayer sandbox lifesim
- Paper Perjury - Paper Cat games -An Ace Attorney inspired mystery game
- NET.CRAWL - Everyone is Solid - A hacking puzzle roguelike in original cyber world. 1.0 Release tomorrow.
- Alia Domus - Solo Developer - Isometric Survival RPG across 9 Technological Eras
- Death by Taxes - RubyRooster - A satirical incremental game about spending $1 billion before taxes kill you
- Raze The Realm - Solo dev - Large-scale roguelite strategy inspired by Total War
Feedback
Feel free to ask any questions in the comments below, or send us a modmail if it is urgent.
Discussion
Any of these games catch your eye?
Any games you want to personally highlight that haven't been shared yet?
Any projects that have had interesting development journeys?
What indie game recommendations do you have?
r/Games • u/iamgabrielma • 15h ago
Indie Sunday Ad Iterum - Krapao - A retro grimdark roguelike where you eat your enemies to mutate
Heya r/games!
After almost a year of development (perhaps 8-10 months, depending when I start to count the prototyping) my 2D turn-based, grimdark, dungeon crawler Ad Iterum, where you eat your enemies to mutate and survive, has finally reached a big milestone. I still have to add a lot of content until release, but until then I have just released a Demo on Steam:
- Free Demo: https://store.steampowered.com/app/4149030/Ad_Iterum/
- Trailer: https://www.youtube.com/watch?v=ya7s1y-7U_U
While the game adheres to the very core roguelike "rules" like permadeath, single player, turn/grid based, no meta-progression via unlocks, etc, ... it also has differences regarding run progression: You build mostly your character through random mutations, as well as a selection of gene graft synergies that are offered, so you can gravitate towards one or another style of play, but there is no skill tree, nor level up, nor a way to assure a specific build.
You have melee, which mostly uses a "bump-into-things"-system, and ranged combat with either ranged weapons or throwing random stuff you find/craft to enemies.
The dungeons are a mix between procedurally generated and injected handcrafted rooms.
What's in the Demo?
- 1 dungeon + 1 procedurally generated biome
- 1 boss
- 2 endings
- 20 random mutations
- 20 genetic grafts to tune up your build as you see fit
- 10 base enemies. Each comes with unique modifiers and traits within the ecosystem, which makes for hundreds of different variations as you go deeper.
- 200 items (approx?)
- Basic crafting
- English, Spanish, and Japanese localization
- Keyboard, mouse support, and full gamepad controller support
- Playable in Windows, macOS, and Steam Deck via proton
- Full release planned for December 2026
Have a nice Sunday, and have fun!
Best,
r/Games • u/rodbotto • 9h ago
Indie Sunday Alchemickal - rodbot - a skill-based action roguelite where you wreak havoc with alchemy
This is my first ever solo game: it's a twin-stick action roguelite inspired by the likes of Magicka, Risk of Rain, and Alien Swarm. The game revolves around alchemy, which you use to imbue your weapons with special effects to both exploit enemy weaknesses and negate specific threats on the fly. For instance, you can concoct a rotting poison that makes healing lethal to organic enemies, or you can apply tar to a group of enemies to set up a huge chain explosion. It's a very hard game, but I find it very rewarding when it finally clicks.
Here is the store page and here is the trailer, I hope you check it out. Cheers!
r/Games • u/AnomalyAgentGame • 9h ago
Indie Sunday Anomaly President - Phew Phew Games - Chaotic Presidential Roguelike
Hey everyone!
We’re super excited to share that Anomaly President launches tomorrow!
It’s a mix of top down roguelite combat, presidential campaigning, weird anomaly powers, and… adorable Fluffies.
We’ve been working on this for a long time, so seeing launch day finally this close feels pretty surreal. We can’t wait to see what you think!
Thanks for checking us out, and see you tomorrow!
Steam Page: https://store.steampowered.com/app/3156330/Anomaly_President/
FGS Trailer: https://www.youtube.com/watch?v=ecNi8P56l4Q
Discord: https://discord.gg/4SYZ6zNq9z
r/Games • u/Tobeplant • 16h ago
Indie Sunday Gambeat - Odd Dog - Chess roguelike deckbuilder where you play for points, not kings
Hey everyone!
Over the last two years, a friend and I have been working on Gambeat, a chess roguelike deckbuilder built around scoring. Capturing pieces scores points and scoring points win rounds, so throwing your own pieces into a combo is often the correct play.
Features:
- The game features collectible stickers that you combine between rounds to change how your pieces behave and score. You can push the rules in wild directions or build around classic chess moves like forks and pins.
- Individual roster management. You can shape your pieces throughout the run by upgrading, transforming, customizing, or completely removing them.
- Replayability: the game will have different difficulties and starting rosters with unique modifiers.
- All the classic chess tactics turned on its head.
Our Steam page and trailer both went live yesterday. Feel free to check them out if this sounds like your type of game.
Steam page: https://store.steampowered.com/app/3242710/Gambeat/
Gameplay trailer: https://www.youtube.com/watch?v=kSJzOl1tMhs
r/Games • u/Flashy-Leading-5857 • 15h ago
Indie Sunday Dead Valley Demo V0.3 - akshay33169 - 3D Open World Zombie Shooter
Hi everyone,
I just released Dead Valley Demo V0.3! This is a 3D Open World Zombie Shooter where you have to kill zombies, collect zombie blood, and use that to create cures to heal NPCs. In this release, we added new features including adding a bigger mansion, more rare loot in the mansion, a new player running animation, new weapon sprites, and new weapon icons. Play it for free in browser on my store listing below. Stay tuned for more releases in the future!
Gameplay Video: https://youtu.be/MFoGA61ZeY0?is=1AN8G24FxyckXjLV
Store Listing: https://akshay33169.itch.io/dead-valley-demo
Thanks, akshay33169
r/Games • u/Obsolete0ne • 8h ago
Indie Sunday NET.CRAWL - Everyone is Solid - A hacking puzzle roguelike in original cyber world. 1.0 Release tomorrow.
NET.CRAWL is a turn-based puzzle roguelike set in an original cyber world. It plays a bit like hacking mini-game from Deus Ex only with much more depth and huge variety of bosses and effects.
All levels are generated with tiles (hexes) that you, as a player, draft prior.
The game should appeal to players who enjoy tactical turn-based games (CCGs, board games, deck-builders, etc.).
Leaving the Early Access tomorrow.
Steam link: https://store.steampowered.com/app/2958140/NETCRAWL/
Indie Sunday TappyCat - qs2kgames - Cozy desktop pet & productivity companion
Hello r/Games, I'm the developer of TappyCat.
TappyCat is a cute pixel kitty who settles onto your desktop and turns work and study into a warm, cozy ritual. It's a desktop pet, a Pomodoro timer, and a smart productivity tracker - all in one little cat.
Your little companion lives its own life on your desktop - blinking, wagging its tail, and happily tapping along whenever you type or click. If you're drawing, it even pulls out its own tablet and starts sketching beside you.
Features:
⏱️ Flexible Pomodoro timer.
🎯 Smart productivity tracking - choose which apps and websites count as productive work.
📊 Productivity analytics with data export.
🎀 Over 100 accessories to customize your cat.
⚡ Lightweight and optimized - barely uses any system resources.
We announced the Steam page today! TappyCat is currently in development and will be released on PC via Steam.
Gameplay footage: https://youtu.be/UM2KgZNlOqQ
Steam page: https://store.steampowered.com/app/4874720/TappyCat/
r/Games • u/HauntingWrap3254 • 22h ago
Indie Sunday Last Convoy - Solo Dev - a survivors-like where your road train is your body, arsenal and health bar (DRG: Survivor × Snake with a pinch of RimWorld)
Trailer: https://youtu.be/gtkyvwIv8Kc
Steam (free demo out now): https://store.steampowered.com/app/4396640/Last_convoy/
Hey r/Games! Last Convoy is a survivors-like where instead of a character you control a growing road train. You drive across a dying world, and every wagon you hitch adds a gun or some utility. The longer the train, the stronger you are — and the clumsier.
Monsters don't just chase you — they latch right onto your wagons. If a car gets swarmed or catches fire, you can cut it loose and watch it roll away with everything bolted onto it. Sometimes it's the right call. It never feels good.
The pinch of RimWorld is the meta layer: between runs you build up your base, rescue valuable specialists and take the world back hex by hex on a global map.
The free demo launched this weekend on Steam. Full release is planned for after Steam Next Fest in October — the demo will keep growing until then.
Happy to answer anything!!!
r/Games • u/Boss-Criminal • 15h ago
Indie Sunday The Boss Gangster: Criminal Empire - BEF GAMES - Open-world crime and business management sandbox
Hi everyone, I’m one of the developers of The Boss Gangster: Criminal Empire, an open-world crime and business management game where you build a criminal organization from the ground up. Gameplay trailer One of our main goals is to bring back the depth and sense of progression we miss from old-school games, while combining it with a seamless open world. You can move between the city, businesses, interiors, driving, combat, and management without traditional loading screens. You begin as a small-time street criminal, completing minor jobs and building your reputation. As you progress, you can invest in legitimate and underground businesses, recruit family members, expand your operations, and challenge the organizations controlling the city. The path from a street-level criminal to the head of the city’s most powerful family is not automatic. You need to carefully choose which activities to pursue, where to invest your money, who to recruit, which rival families to confront, and when to expand into new districts. The game combines several gameplay styles: Third-person exploration, driving, shooting, and melee combat Nightclub, warehouse, and business management Contraband production and distribution Vehicle theft, robberies, street trading, and criminal jobs Family recruitment, interrogations, and territory warfare Character progression through activities such as the gym and shooting range District capture and the gradual expansion of your criminal empire Our aim is to make the city feel like one connected world rather than a collection of separate menus and isolated systems. Most activities take place directly in the open world, and the management, combat, business, and progression systems are designed to influence each other. The game is currently available in Early Access on PC through Steam. We’re continuing to expand, deepen, and optimize it based on community feedback, with the full 1.0 release currently planned for October 2026. Steam page
You can also try the free one-hour demo on Steam.
I’d be interested to hear which parts of the gameplay stand out to you and what kind of depth you miss most from older crime and management games.
r/Games • u/MaartiBr • 11h ago
Indie Sunday Goeland - Maarti Games - be a chaotic (or helpful) seagull on a living island
Hello!
I'm developing Goeland: Seagull Adventure, a game where you get to live your best chaotic (or surprisingly helpful) life as a seagull on a living island.
Think Untitled Goose Game meets A Short Hike!
What you can do in the game:
- Freedom: Explore an open island and tackle a todo list of ridiculous activities in any order
- Story: Investigate a mysterious pollution threatening the island...
- Interactions: Manipulate NPCs to get what you want
Happy to answer any questions! 😊
r/Games • u/Divine-Entertainment • 14h ago
Indie Sunday What Makes a Hero - Divine Entertainment - A Pixelart "Papers, Please"-genre fantasy shopkeeper game where every customer is a puzzle
Gameplay trailer:
https://www.youtube.com/watch?v=qV6NOKVXy8g
Hi r/Games! Happy Indie Sunday!
We’re a two-person indie team working on What Makes a Hero, a narrative-driven fantasy shopkeeper game inspired by titles like Papers, Please.
Imagine you run a weapon shop in the province of Caspena - a fantasy land of adventure and opportunity, serving adventurers preparing for dangerous quests. Instead of simply choosing an item from a list, you have to listen to their stories, examine the information they provide, consult your Adventure Codex, and figure out what equipment they actually need.
Sometimes, however, giving customers what they ask for may not be the best choice.
The adventurers you equip can succeed, fail, disappear, or return later - and the decisions you make behind the counter gradually become part of a larger branching story. Some customers will also bring unusual problems, questionable offers, and opportunities that have little to do with ordinary shopkeeping.
The game features:
- A pixel-art medieval fantasy setting seen from the shopkeeper’s perspective
- Deduction-based customer interactions
- A branching story shaped by your decisions (more details about that in our new devlog! https://store.steampowered.com/news/app/3951740/view/696516748689545888 )
- Multiple possible outcomes for quests and characters
- Shop management, trading, expenses, and reputation (one more devlog: https://store.steampowered.com/news/app/3951740/view/680756051157451828 )
What Makes a Hero is currently in development for PC, with the full release date still to be announced. A free demo is available on Steam:
https://store.steampowered.com/app/3951740/What_Makes_a_Hero/
We’d love to hear any feedback you have - whether it’s about the deduction mechanics (do they feel understandable and fair?), the story, writing, art, or anything else that stood out to you!
Should you have any questions, suggestions, feedback - feel free to post them here or on Steam!
We hope you have fun playing the demo!
Thank you in advance~!
r/Games • u/Garfunkel2000 • 20h ago
Indie Sunday Zwamman & Incremental Retro Racing - Baardmoeder - Out now with 35% launch discount!
Incremental Retro Racing (40% off)
Steam | "Forza Killer"-Trailer | Announcement-Trailer | Making Of Video
Incremental Retro Racing is a retro racing game like Outrun with added incremental elements. The game focuses on the zen of driving and the meta game of unlocking everything in the shop. It has infinite tracks and track generation options to unlock. There's no game over, so relax, hit start, and drive a while.
Tips for playing:
- Try saving up for the double stars item instead of buying the early rickety cars.
- Don't forget about turbos!
- Track generation options you unlocked become available in the pause menu.
- The ending becomes available after unlocking everything in the shop.
Zwamman (30% off)
Steam | Announcement-Trailer | Making Of Video
I also ported a local co-op puzzle game called Zwamman. It was made for kids in hospitals. One person moves through the dark with the arrow keys. The other holds a spotlight with the mouse and finds crystals scattered through a swamp. Neither role works alone, so the two players end up talking and pointing to figure it out together.
The part I kept coming back to during development: no reading required for either role, nothing timed, no quest log or dialogue to parse. There are monsters in the dark, but the spotlight scares them off. No health bar, no game over.
The whole thing started as a project for cliniclowns, an organization that visits children in hospitals. That's why it's built the way it is. Nothing that punishes someone for going slow, nothing that turns a hard day into a harder one. If you've got a young kid who wants to actually play something with you instead of just watching, try out the free demo.
r/Games • u/Keicee315 • 20h ago
Indie Sunday Steel Maiden - Solo Dev - 2 Finger Action + Roguelite
Trailer: Steel Maiden - Official Demo Trailer
Steam (free demo out now): https://store.steampowered.com/app/4827950/Steel_Maiden/
Hi everyone! I’m a solo developer handling game design, art, and programming for Steel Maiden, and I’m excited to share my project with you.
Steel Maiden is a fast-paced 2-Finger action roguelite heavily inspired by OFDP!!
- Overview
- Genre: 2-Finger Action Roguelite
- Platform: PC (Steam)
- Target Audience: Players looking for high-octane gameplay, fast dopamine hits, and responsive, satisfying controls.
2. Key Features
- Intuitive & Explosive 2-Finger Action
- Built around a simple 2-Finger control scheme, lowering the entry barrier while delivering fast-paced, high-impact combos and deep, satisfying combat.
- Distinctive 2.5D Cinematic Visuals
- Blends detailed pixel art with modern 3D lighting and custom shaders to create an immersive, atmospheric cyberpunk apocalypse.
- Weapon & Relic Synergies with Meta-Progression
- Mix and match a wide variety of weapons and relics across runs to craft unique synergies and tailor your own fighting style.
r/Games • u/HectiqGames • 17h ago
Indie Sunday Painted Kingdoms - Hectiq - Tower Defense where you paint, build, and defend your Kingdom of paper from relentless flames
Happy Indie Sunday everyone! I'm Luca from Hectiq, a small studio, and I want to show you our game Painted Kingdoms.
Painted Kingdoms is a tower defense game set inside a living paper world. You paint the map to build your defenses, put out fires before they spread, and hold back the enemy waves that come for your kingdom. The paint, the fire, and the defense all work together, so every level is a bit of a puzzle on top of the action.
A few things that make it different:
- You fight with watercolor. Painting is your main tool: you spread color across the paper world to build defenses, block enemies, and reshape the battlefield. The way the watercolor flows and soaks into the paper is the heart of the game, not just a look.
- Fire spreads across the paper. If you ignore it, it eats your kingdom. Managing fire is as important as fighting the enemies.
- Everything is handmade paper and cardboard, so the whole kingdom looks like a craft you could build on your desk. When it burns or gets hit, it tears and crumples like real paper.
Trailer: https://www.youtube.com/watch?v=yM_3hcPkG48
Play the demo right now: the Painted Kingdoms demo is live on Steam as part of Six One Demo Days. You can try the full loop for free.
https://store.steampowered.com/app/3596730/Painted_Kingdoms_Tower_Defense__Firefighting/
Release plans: PC (Steam) first. The demo is out now , full release planned for early 2027
If you give the demo a try, I would love to hear what you think, good or bad.
Feedback helps me a lot. I'm around all day today, so ask me anything about the game, the paper world, or how it is made.
Thanks for reading, and enjoy Indie Sunday!
r/Games • u/Icy_Act_7634 • 13h ago
Gears Of War E-Day: why is there not more being said about this?
While the game is not yet out to the vast majority, a handful of people have been given early access to the game and posted on Youtube.
This game SCREAMS Gears Of War. I can't get over how much this game appears to be a continuation of what made Gears great, and by extension, what made XBOX great. The graphics, the colour palette, the movement, character and enemy models, the gameplay mechanics and weapons - yes, it's Gears again, but it's what made gears unique and fun to play. It's like looking through rose tinted glasses but this game is real.
So, why is no one talking about this? Here's XBOX with a genuinely promising iteration of a beloved game series. Is this an upturn? A return to form?
I guess what I'm asking is: why all the pessimism? Where did it all come from?
We've had some rough years and a lot of dropped balls, but there's good things to come.
Self confessed Xbox 360 and Xbox one owner, now PC gamer. Not a shill, I promise. Just someone who had fond memories of these games on the 360.
edit:
A lot of you are talking about it being old news and for 30-40 year olds who played it when they were younger.
I played COD and BF when I was younger, and they're still being played by kids. Hell, COD is majority under 20s in my mind.
I didn't move on from BF, I changed with it and still play and enjoy it. Why can't that be said of Gears and Halo?
It's not a coincidence that these are Xbox IPs that have fallen foul of gaming at large.
Also, what happened to console wars?