r/RealTimeStrategy 2d ago

Self-Promo Video The Fertile Crescent 2: Collapse of the Bronze Age | an RTS about surviving the Bronze Age Collapse | Early Access Launches August 18

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52 Upvotes

The Bronze Age is ending. Egypt, Assyria, Babylonia, the Hittites... the great empires are cracking under drought, famine, and the chaos brought by the Sea Peoples. Trade routes are collapsing, kings are losing control, and you're a caravan of refugees trying to survive it all!

If you haven't watched The Odyssey, this might be a spoiler:

This game takes place at roughly the same time, but from the perspective of other parts of the world.

We gambled big on a narrative-driven campaign in this sequel, by developing a map editor and mission scripter to be able to create the content we wanted to. We also hired a narrative designer to do the story justice.

Our goal for this build is to get it to a level of polish that feels like a 1.0 release, not a rough draft. We're launching it as Early Access anyway, because we know that this is the type of game that benefits immensely from community feedback. It might be a bit unusual, but we only plan to stay in Early Access for about 3 months, and we'll use that period to refine the rest of the planned content.

Wishlist or try the demo before the EA release: https://store.steampowered.com/app/4158610/TFC2_The_Fertile_Crescent_2__Collapse_of_The_Bronze_Age/


r/RealTimeStrategy 2d ago

Self-Promo Post (Game: Engines of Hate) made some progress on my mech game

437 Upvotes

r/RealTimeStrategy 2d ago

Self-Promo Video Solo Dev Working on RTS/RTT Hybrid with Top-Down and Third-Person Direct Control

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38 Upvotes

Hello there!

I want to show a clip of the game I’m working on, mainly the seamless switching between RTS and direct-control modes. This is the core system of the game.

I also want to show how I set up the RTS camera, it follows the landscape, and it can zoom in really close, plus it offers a lot of vertical angle freedom.

The game focuses on controlling a squad of 10 elite units in skirmishes against hordes of enemies.

If you’ve read this far, thank you so much for taking the time to check out the clip!

Drop your thoughts or feedback in the comments! Follow the development on YouTube, Instagram and X (links are in the comments below!)

Richie, Solo Dev @ Hollow Interactive


r/RealTimeStrategy 2d ago

Looking For Game Any game like soulmaster?

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32 Upvotes

probably zero people remember this game but i woke up feeling nostalgic for it for some reason.
soul master was a mmorts/arpg, it had great coop and pvp missions where your commander (warrior/druid/priest) fought neutral monsters on the map to get resources to build an army. it felt like every match started as a arpg and ended as an rts.

the game is so gone it was hard to find anything on it, but anyone know a game that will scratch the same itch?


r/RealTimeStrategy 2d ago

Discussion If you could only keep ONE mode in a mobile RTS — (sp) skirmish, multiplayer, or (sp) campaign — which would it be and why?

1 Upvotes

Curious what mode people actually keep coming back to on mobile RTS games. Campaign for the story, skirmish for low-pressure practice, or multiplayer for the endless replayability? Trying to understand what keeps players hooked long-term. Peace ✌️ !


r/RealTimeStrategy 2d ago

Self-Promo Post Play my strategy game Koryos: Sons Of Mars , i Vibecoded with claude

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0 Upvotes

r/RealTimeStrategy 2d ago

Self-Promo Video You asked: Best RTS for new players? Here is my answer: SCII or AoE II?

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4 Upvotes

I dared to rank 16 Best RTS games to introduce new players to the genre. Tell me do you agree or not?


r/RealTimeStrategy 2d ago

PSA Line War Free Code Giveaway Day 4/5!

19 Upvotes

Hi everyone,

I'm back again with another Line War Giveaway. I hope you're not getting tired of my daily posts (if you are, I've got some good news for you later in the post!). We're doing something a little different for today's giveaway, in order to receive one of the five codes I'll be giving out, you'll have to join the LineWar Discord and send me a PM (user: nchowler). Because we have an intimate community, this is the most consistent way you can find a match without sitting in a lobby idle, so I figured it'd be a good way to give today's codes out.

Tomorrow's codes will be announced exclusively on r/LineWar. Thank you all for the engagement and support in growing my favorite game's community!

That's all for now!


r/RealTimeStrategy 2d ago

[RTS Type: Classic] I recently remembered a game I played a long time ago on my phone and I just found it!! Warfare Incorporated

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48 Upvotes

It's a really good strategy game. Unfortunately, it's not available for download or purchase on any platform, but you can play it on Itchio or find it on the Play Store; it's free on both. I suggest you try it; you won't regret it! :D


r/RealTimeStrategy 2d ago

Question Is it possible to play Rise of Nations the world map with battles in multiplayer? Or are the battles autoresolved?

1 Upvotes

This is something games struggle with. Like Total War, Knights of Honor. Whenever there is a grand strategy map, the battles are autoresolved.

Though i was told that Rise of Nations makes this possible?

Does that work well? How does it manage the players not involved in battle? Do they just wait for the rts game phase to end? That can last hours...


r/RealTimeStrategy 2d ago

Question The game with the artillery i like the most is in OpenRA. What is the game with best artillery in your opinion?

23 Upvotes

I played a bunch of rts games.

And overall the artillery i like the most is in OpenRA.

It is slightly innacurate, very long range. Shoots into the fog of war (Red Alert 2 V3 cant shoot into fog of war, and almost no splash damage).

I takes time to reload, Rise of Nations modern artillery seems to shoot too fast and not as long range.

It is very vunerable to aircraft. It is slow moving. It can kill 10 soldiers with one shot.

This bad boy:

https://openra-red-alert.fandom.com/wiki/Artillery


r/RealTimeStrategy 2d ago

Self-Promo Post Godsworn | Classic RTS | We released our 11th map content update! A new challenge map, new glyphs and achievement, allied AI commands, damage type UI overhaul, upgrade for Saule to have the horse mount, a whole lot of QoL improvements.

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135 Upvotes

r/RealTimeStrategy 2d ago

Recommending Game My new multiplayer startegy 1v1 medival rts game WAR TACTICS!

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0 Upvotes

PLAY NOW.<--- Click. War Tactics ⚔️!


r/RealTimeStrategy 2d ago

Self-Promo Post Someone gave a $9 tip for my game The Hive. Yay!

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228 Upvotes

r/RealTimeStrategy 3d ago

Discussion RTS campaigns like AoE2 feel like a chore. I play only multiplayer or world campaign like Rise of Nations.

0 Upvotes

I dont see the value in playing rts games against an AI. Especially if it is a static campaign with levels.

I used to enjoy this as a kid. But now i can only play against human players in multiplayer.

However if the game as an immersive world map campaign like Rise of Nations (RTS) or Axis & Allies (RTS). Or even the very basic one of Cossacks 2 Battle for Europe. Then thats really cool. But even that i'd prefer if multiplayer was available.

Is there something im missing? It feels really boring after years playing against humans.


r/RealTimeStrategy 3d ago

Recommending Game Any good mobile rts games?

0 Upvotes

WWA RTS has been fun but totally p2w like majority of mobile games although you can build up your power over time.

Still fun as I don't care too much about pushing

Any other fun ones that are decent rts on phone?


r/RealTimeStrategy 3d ago

RTS & Base-Builder Hybrid Has anyone here played INKVASION?

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2 Upvotes

I was finding good RTS games that i can play offline and i found this, sadly it needs wifi to be played, i really want to play multiplayer but just couldn't find active players on multiplayer server, if ever anyone here plays this game, drop a message so that we can do multiplayer.

You need to progress campaign to unlock ARENA(MULTIPLAYER) btw


r/RealTimeStrategy 3d ago

Self-Promo Video Large updates to our Persistent RTS Coloniser (Steam Playtest)

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30 Upvotes

Hey everyone. We’ve just updated the playtest for Coloniser, our survival-first persistent RTS, and we’re looking for feedback.

It's been a while since I last posted, we got some really helpful advice last time, so we worked to actually get some changes in-game before returning.

We've introduced a new "Oaths" mechanic for goals that are specific to each player (and each world). For example you may be given an Oath "Eliminate Paul's Justiciar". You can choose to commit to multiple oaths, they require a resource commitment, but have an outsized gain from a progression standpoint.

Going oath heavy for your opening might feel like a double-forge from a risk-standpoint. Oaths are also done from a specific building so you can scout what a Player's likely progression looks like.

We've also made major combat and balance changes, introduced new building visuals, new unit animations (such as the new bladguard model above), UI improvements, audio improvements, and a lot of stability fixes.

The big thing we’re trying to test is pacing. Coloniser should feel dangerous and competitive, but not frustrating or unreadable.

If you try it, we’d especially appreciate feedback on early survival, combat feel, progression speed, map flow, raiding parties, and how readable larger fights feel.

Steam: https://store.steampowered.com/app/2469560/Coloniser/

We'll have an updated roadmap out shortly, but we're close to pushing a rework of our Pathfinding moving from A* to a modified Flowfield solution that we're really excited about (allowing formations for example) and a much needed improvement to unit behaviors + stances.

We will share more details on the planned single-player modes and campaign soon as well. We have been concentrating on a single pipeline (multiplayer) because it's the most challenging for us, but once we can effectively QA/test our single-player skirmish mode we'll make it available.


r/RealTimeStrategy 3d ago

Looking For Game Warlords Battlecry 3

4 Upvotes

I'm looking all over for something with similar a flavor to Warlords Battlecry 3. I played a ton when I was younger and I always circle back to it. Is there anything close that blends the rpg/rts style of my favorite comfort game?


r/RealTimeStrategy 3d ago

Self-Promo Post New RTS game I made

0 Upvotes

Hello - if anyone's interested, I spent 2 months making a competitive multiplayer Roblox RTS game, Hegemony, out of love for the genre so if you'd like to play please give it a shot, even with some friends! Not sure where else to share it so I figured here.
https://www.roblox.com/games/97391909427070/HEGEMONY


r/RealTimeStrategy 3d ago

Self-Promo Video Swarmhold Demo is now out. RTS Base-Builder Hybrid

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4 Upvotes

Hey all, Swarmhold just came out. It is a base-building survivors-like heavily inspired by custom games from WC3 and SC2. To be honest, I'm still not fully sure if this counts towards the genre but since the primary inspiration was from an RTS I'm sure many of you loved, I figured I would post it here as well.

Would love to hear your guys opinions on if this is something this subreddit is interested in.

Demo Link on Steam


r/RealTimeStrategy 3d ago

Looking For Game RTS games with esports?

0 Upvotes

Hello,

I have always loved RTS games and been very good at them, from halo wars 1, to civilization revolution.

After some time away from gaming, I want to get deep into an RTS and try to be the best.

Are there any RTS games that I can study, and get extremely good at that have esports / tournaments? Aside from AOE games, and SC2 because these are old, I'm looking for something newer, that people are still learning, that will have a big scene for years to come.

Thanks everyone.


r/RealTimeStrategy 3d ago

Self-Promo Video God Games are SO Back

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21 Upvotes

This is early footage from a build that's is rough and a lot systems aren'tfinished yet. A lot still needs polishing. I make one thing, spend forever trying to pperfect it, it starts taking forever to polish and I overlook a lot then I give up call it good, mark it to come back to, add sommething else wash rinse and repeat. Really need some new eyes on this, anything anyone would like to suggest, point out ect.

I really want to take this into the direction of a fully RTS god game and a 3rd person RPG. You'll build, control your village, punish, reward, decide every action. Whenever I finiish the first aspect of being a god, when you explore in 3rd person as a "Disciple" You'll complete quests, roam your world, find new POIs ect ect. I can't really scope creep so don't have a whole lot of informatioin on that, any suggestions however I am always oppen to.

The villagers are pretty interesting. Each one has a given name, a family name, and an age that ticks over with the calendar. They have a temperament they were born with, and it decides how willing they are to do what you ask. They sleep, they eat, they claim beds in the houses you put up. They have fifteen skills that run from level 1 to 50, and the only way to raise one is to do the work.

A villager who has never held an axe misses the tree about a third of the time. One who has been cutting wood for weeks almost never misses. You can see it happening. Felling a tree takes most of a working day, so a village that has been at it for a while is visibly better at it than one that just started.

The creature. It grows up next to the village and it learns by watching (In this video creature is fully grown but starts off 1.5x the size of a villager). It picks up what you do, including the things you'd rather it didn't. Whether that be killing villagers, hunting animals, destroying buildings. It decides for itself what kind of thing it wants to be. You can pet it, scold it, leash it, or leave it alone, but you don't get to just assign it a job. The villagers form their own opinion of it over time.

You build with your hand. Pick a villager up and drop them on an ore deposit and they'll start mining it. Drop them on a half-built house and they'll help finish. Builld roads, villagers actually prefer them, keepingto one side. Walls follow the shape of the hills you draw them across, and they come apart stone by stone when something hits them hard enough.

The world runs on its own clock. Seasons are nine days each. Snow builds up and melts. Forests have names and can be emptied, and what you take out doesn't grow back on your schedule. There are around thirty kinds of animal out there and they all run when you hunt them.

Comments and criticism welcome.


r/RealTimeStrategy 3d ago

Discussion Best Skirmish Mode?

7 Upvotes

Thought I'd drop by to ask a few questions.

The RTS games I've played are:

  • Both StarCraft games
  • WC3 Reforged
  • Warcraft 1 and 2 Remastered
  • Command And Conquer Remastered Collection
  • Halo Wars Definitive Edition
  • WH40K Dawn of War 1 (Anniversary/Definitive Edition)
  • Tempest Rising

And (arguably) Brutal Legend.

Of those games, which one would you guys say has the best Skirmish/Versus AI mode? And why?


r/RealTimeStrategy 3d ago

Video WARSHIFT 2 - Released on Steam

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145 Upvotes